Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Wood Elves Conquer Anywhere mod for Mortal Empires that adds new building chains and higher tier settlements for Elves outside of Athel Loren.
Ellyrian Reavers that cost 100 upkeep in Radious (check the building browser that gives unmodified unit upkeep) cost me 140. It's actually 131, because I have a lord and a faction leader that gives me a little bonus for recruitment. So the 40% is working.
Unmodded, my total unit upkeep was 11,846. Modded it was 19,982.
One of my Lords unmodded army upkeep was 1080. Modded it was 1912.
Thats with 10 Lords. Each Lord you add ads 10% more to the unmodded cost of a unit.
These costs do not factor in that almost all 10 of my Lords are using skills that reduce the upkeep of their armies. For example, one of my lords has 3 different skills that adjust upkeep by 48%. A few of my Lords do not.
So all in all, if none of my Lords had upkeep skills, I might be looking at close to 40% more upkeep than I have.
This mod makes Radious mode complete. I really enjoy Radious, but the FS spam is annyoing. With more upkeep it's nearly perfect.
Thanks.
@Boi, I might release another mod that increases the upkeep for the player a little more, because I seem to be taking advantage of the unit upkeep cost reduction skills for Lords and thats giving me an advantage, and also increase the overall Lords penalty from 10% to 12% to make it a little harder to field so many offensive campaign armies. That will be a different mod, this one seems to be balanced well so no changes here. But I cant modify tier unit costs atm. I'll look into it.
But I'd love to hear about your experiences!
This mod addresses that issue indirectly. With units costing a little more and having a cost multiplier added on top with each successive Lord/Army you have, the amount of money you need to support the war effort is increased, thereby consuming the money you're asking to have turned down. So in a way, this mod might work for you.
Currently, I'm using the Lucrative Trade mod with this mod and I find that even though my trade income is better late game, I don't have as many armies running amok as I do in unmodded Radious. It's a good balance now between defending my realm or being offensive.when before I could easily do both.