Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@PIXY_UNICORN Good to hear! I'm glad you're liking it.
@The Malachite Stalagmite There were some pretty major structural changes to the skill trees in this update, but further updates shouldn't reset your skill trees (although I can't guarantee it). It can be worth keeping an older version of the file for games started before an update, or if you aren't averse to using a third party program you can use a program like SaveParser to add skill points on to your lord so you can continue where you left off.
@m.christiansen I can't imagine that this bug would be caused by my mod, I didn't touch any tables dealing with spells or spell effects.
@The Malachite Stalagmite That'll be fixed in the next update!
@RafaL Yes, but I have been very busy with exams. Haven't had a lot of time to work on this mod.
@hobozero There will likely be more clicking using this mod, if anything; I prefer a larger variety of spells from different lores as opposed to making a unique lore for each lord.
@Overlord Yes! This will be in the next update.
Extra spells for Malagor for example?
Personally, I'm fine with this mod not working in the custom battles. Against old world lords who have not been updated, it would be terribly unbalanced anyway.
Definitely preferable to replacing an entire table just to delete a couple ability (group) entries.
So I got the circle to place it, but coulden't release it then
@Zarathustra This was actually fixed in the Moral Empires update! CA updated the UI to have arrows swapping lores instead of buttons.
@Tyler Yes! I am working on expanding the spell lists of TWW 1 lords in Mortal Empires as well.
@PIXY_UNICORN Thank you! I appreciate it. I may consider changing the lores (although I'd rather add variant Slann lords if I can).
@thibaud Thanks! Glad you enjoy it.
@Abokan I'm not going to separate the lords into multiple mods, that seems like it would just create more work for little reward. As for the second comment, are you asking if I'll add spells to non-wizard legendary lords?
@RafaL That is an idea, I am just not sure I want to clutter up the skill selection UI with so many trees. As for the bug, I did go ahead and remove the mastery skills from being active on start in this update.
Just a couple of polish notes; some of the new skills are clogging up the unit cards with two instances of the default spells. In particular, Mazdamundi has Apotheosis and Harmonic Convergance showing up twice on his unit card, while Morathi has two icons for Melkoth's Mystifying Miasma and Power of Darkness. It's not a big deal, it just looks a little odd. Also, Morathi's Blessed By Evil skill is only providing WoM discounts to her vanilla spell list - I suspect that one would be tricky, or at the very least tedious, to fix, but there you go.