Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords, Legendary Mastery - No Spells on Start
42 Comments
dim009561 3 Mar, 2020 @ 4:30am 
update please
Dracostyxx 21 Oct, 2019 @ 10:14am 
Another modder has taken over this mod i'd suggest you take a look at it
BKatt 21 Oct, 2019 @ 8:05am 
update would be epic! ;)
jasontaylor2014 28 Sep, 2018 @ 12:59am 
yep needs update
SageHashirama 7 Jun, 2018 @ 12:39am 
update plz :D
Overlord 3 Jun, 2018 @ 1:38am 
pls update
Wolf 17 Feb, 2018 @ 12:09pm 
Update plz
Dinzu 23 Jan, 2018 @ 11:22pm 
Does this work with Skill Point Dump mods? If not, adding something like that to all non-Legendary Caster Lord characters might be a good idea.
Overlord 23 Jan, 2018 @ 2:09pm 
Planning an update for the tomb kings?
Dinzu 1 Jan, 2018 @ 10:57am 
For some reason Morathi has Smoke & Mirrors twice and is missing The Enfeebling Foe spell from Lore of Shadows.
Moorgeist 17 Dec, 2017 @ 3:38am 
Update would be nice :)
ArmageddonAsh 15 Nov, 2017 @ 3:08pm 
Does this affect any Lords of unlocked factions? Or is it specifically for certain lords?
Overlord 11 Nov, 2017 @ 4:17am 
Love the update! Can you give the other generic slann also more lores of magic?
OrangeJulivs  [author] 8 Nov, 2017 @ 3:12pm 
@Mohawk Roshi I don't think I'll be adding the Lore of Vampires to Gelt, but I could look into either creating a Lore of Tzeentch or seeing if I can use the one from Ultimate Chaos.

@PIXY_UNICORN Good to hear! I'm glad you're liking it.

@The Malachite Stalagmite There were some pretty major structural changes to the skill trees in this update, but further updates shouldn't reset your skill trees (although I can't guarantee it). It can be worth keeping an older version of the file for games started before an update, or if you aren't averse to using a third party program you can use a program like SaveParser to add skill points on to your lord so you can continue where you left off.
Ddraig Lleuad 8 Nov, 2017 @ 2:38pm 
Goddamnit I was in the middle of a Mazdamundi campaign and lost all of my progress with the Lores of Heavens and Life, where I'd put most of my points!
YinYangTW 7 Nov, 2017 @ 6:42pm 
Also for Archaon and the lore of Tzeench you could ask Steel Blade to use his from Ultimate Chaos its pretty cool.
YinYangTW 7 Nov, 2017 @ 6:40pm 
I think it would have been cool to have Gelt get the Lore of Vampires like he did towards the End Times. He wouldnt have to be a master necromancer or something but it would make him truly exceptional to other human mages as he truly is.
OrangeJulivs  [author] 6 Nov, 2017 @ 5:02pm 
@Tyler Thank you! I'm glad to hear you like it

@m.christiansen I can't imagine that this bug would be caused by my mod, I didn't touch any tables dealing with spells or spell effects.

@The Malachite Stalagmite That'll be fixed in the next update!

@RafaL Yes, but I have been very busy with exams. Haven't had a lot of time to work on this mod.

@hobozero There will likely be more clicking using this mod, if anything; I prefer a larger variety of spells from different lores as opposed to making a unique lore for each lord.

@Overlord Yes! This will be in the next update.
Overlord 6 Nov, 2017 @ 1:52pm 
Great Mod. Love it. Are u planning to expand this to the old world lords.
Extra spells for Malagor for example?
threepwood 6 Nov, 2017 @ 9:21am 
I really like this mod, but it's just a little awkward to play with. Mostly just that Mazdamundi's 3 starting spells start on 3 separate tabs. Ideally I'd want to choose the six best spells from all your lores and have them on one tab in battle. And then load up on passives so he can spam small spells to great effect. I really like Slann Mastery and the greater selection you're going for. It's just the extra clicking in battle that makes me hesitant.
Echo 31 Oct, 2017 @ 12:21pm 
@Nomad
Personally, I'm fine with this mod not working in the custom battles. Against old world lords who have not been updated, it would be terribly unbalanced anyway.
Definitely preferable to replacing an entire table just to delete a couple ability (group) entries.
Rachel L 30 Oct, 2017 @ 1:09pm 
Soo, are you working on the bugs?
Ddraig Lleuad 28 Oct, 2017 @ 9:14pm 
Just a note; Morathi's weapon and your Siphon Chaos skill are both still adding CHaos Corruption instead of Owning Player's Corruption when confederated with Malekith. Please fix :<
m.christiansen 27 Oct, 2017 @ 8:10pm 
The Vortex spell of teclis was not casteble in the campaign battle.
So I got the circle to place it, but coulden't release it then
Mafiasto 27 Oct, 2017 @ 4:48pm 
@Nomad Sweet! I hope you cna make things work with the spells, but I know how complex this whole thing is... because I can't understand it for the life of me. Love this mod, and I'm hyped to see your work on the other factions!
Rachel L 27 Oct, 2017 @ 3:41pm 
@Nomad, you probably can just remove the spells that are doubly added from the lores you added (try as much as you can not mess with any vanilla table). Its better to have a lore with one missing spell (and you adjusting how many points it is needed than lowered compatibility.
OrangeJulivs  [author] 27 Oct, 2017 @ 3:17pm 
@RafaL @Tyler The double spells bug in custom battles is caused by the same spells being added to the lords through different lores. Mazdamundi, Morathi, and Teclis technically have their own Lores of Magic containing their default spells, and I added different, complete lores to their characters which caused the doubling. I think I may be able to remove his bug, but it would probably limit compatibility with other skill mods.. I'll see what I can do though since it does affect gameplay in this case. I hadn't realized it was impossible to deselect the doubled spells.

@Zarathustra This was actually fixed in the Moral Empires update! CA updated the UI to have arrows swapping lores instead of buttons.

@Tyler Yes! I am working on expanding the spell lists of TWW 1 lords in Mortal Empires as well.
Zarathustra 27 Oct, 2017 @ 12:06pm 
How did you get passed the UI issue with four lores of magic? three is the only way I have seen done that doesn't become impossible to click the spell selection icon.
Rachel L 27 Oct, 2017 @ 7:34am 
Confirming, all other lords you changed have the same problem.
Rachel L 27 Oct, 2017 @ 7:32am 
Thanks. I found another bug tough. On custom battles, Morathi has 2 life leeching and 2 spitful conjuration, 2 doom and darkness and a lot of other duplicated spells. Might want to take a look on it and on the other lords you changed.
Mafiasto 26 Oct, 2017 @ 8:58pm 
So I know you siad that the spells in custom battle are messy, but I just wanted to let you know you can't unselect the ones with doubles, just in case you didn't know. If you did, I apologize. Great mod, I really love the idea. Any chance of having it affect mortal empire lords as well?
OrangeJulivs  [author] 26 Oct, 2017 @ 5:57pm 
@SIGMAR BLESS THIS RAVAGED BODY It is possible, but the UI skill tree would get very cluttered. I'm a little hesistant to add more than four lores of magic.

@PIXY_UNICORN Thank you! I appreciate it. I may consider changing the lores (although I'd rather add variant Slann lords if I can).

@thibaud Thanks! Glad you enjoy it.

@Abokan I'm not going to separate the lords into multiple mods, that seems like it would just create more work for little reward. As for the second comment, are you asking if I'll add spells to non-wizard legendary lords?

@RafaL That is an idea, I am just not sure I want to clutter up the skill selection UI with so many trees. As for the bug, I did go ahead and remove the mastery skills from being active on start in this update.
Rachel L 26 Oct, 2017 @ 5:01am 
I found a bug (i think), morathi alredy starts with both "Wrath of Morathi" skills, giving us acess to the higher tier of skills since start.
Rachel L 25 Oct, 2017 @ 6:20am 
For the generic slans, you could (if possible),give them all the lores but make it so if you pick one of them, it locks the counterpart of it. (for exemple, pick lore of light, it locks the lore of shadows). The only exception would be the High lore
Iry 25 Oct, 2017 @ 4:08am 
@Abokan do it yourself i don’t want to have 16 different mod for this -____-
Abokan 25 Oct, 2017 @ 2:33am 
Abokan 25 Oct, 2017 @ 2:27am 
Such mods must be made to each lord separately.... -_-
Ddraig Lleuad 24 Oct, 2017 @ 9:52pm 
Oh that's good, that's damn good.

Just a couple of polish notes; some of the new skills are clogging up the unit cards with two instances of the default spells. In particular, Mazdamundi has Apotheosis and Harmonic Convergance showing up twice on his unit card, while Morathi has two icons for Melkoth's Mystifying Miasma and Power of Darkness. It's not a big deal, it just looks a little odd. Also, Morathi's Blessed By Evil skill is only providing WoM discounts to her vanilla spell list - I suspect that one would be tricky, or at the very least tedious, to fix, but there you go.
Iry 24 Oct, 2017 @ 4:43pm 
cool work! thank u
PIXY_UNICORN 24 Oct, 2017 @ 3:06pm 
Great mod! Been waiting for something like this since game released. (Still wish Mazdamundi and slann had access to lore of beasts/light/fire instead of death :( )
Malykriss 24 Oct, 2017 @ 2:36pm 
I've been waiting for a mod like this! Thanks a lot :) Have you considered giving teclis and mazdamundi the rest of their missing lores of magic?
Rachel L 24 Oct, 2017 @ 2:02pm 
Thanks