Total War: WARHAMMER II

Total War: WARHAMMER II

*Updated* New Lore Friendly Climates
633 件のコメント
Marakano 2024年2月6日 13時09分 
i'm very pleased, thank
Ivan Teurer 2023年10月12日 12時44分 
savaegame and radious compatibility?
Mumion der Unsterbliche 2022年11月13日 3時32分 
News ?
jtoetoe11 2022年10月13日 16時44分 
Need this is Warhammer 3
Autumnchain 2022年9月24日 21時54分 
How does this interact with modded races like the ones added by OvN?
CaptainKampfkeks 2022年9月17日 16時00分 
Ignore my first comment, I was an idiot and didn't realize that I had another climate changing mod active.
However, I'd still love to see this glorious mod for WH3. Any word on this?
CaptainKampfkeks 2022年8月25日 5時10分 
To add to my last comment, would it make sense to have Albion be borreal instead of frozen tundra? The terrain doesn't look particularly white to me on the map...
Also, will you bring this phantastic mod over to WH3 now that Immortal Empires is now live? It'd be a shame to miss it.
CaptainKampfkeks 2022年8月20日 13時34分 
I believe that the Star Tower of the Volcanic Islands should be a tropical Island (currently jungle), as is the other settlement of the province. Further, Chupayotl of the Headhunter's Jungle should probably be either jungle coast or tropical island as well, given it has a port (currently jungle). Otherwise, this is such a great and thorough mod, I love it.
The Black Kaiser 2022年8月9日 6時43分 
I'm getting a climate placeholder bug when this is used with "Legions of Nagash." The placeholder says "if you are seeing this effect, then you have added a mod that changes climate suitabilities BESIDES the NEW LORE FRIENDLY CLIMATES MOD, or you have added this mod to an existing game." I've tested this with only this mod, it's requirements, and the climate mod and still receive this message. I think something needs to be updated or a table checked over.
HaziTru 2022年4月22日 21時08分 
Does this work with sfo and modded factions ?
Mumion der Unsterbliche 2021年11月5日 3時06分 
News ?
Mirzor 2021年10月1日 6時45分 
@TheLivingMeme thank you for replying! I will test it as well on some races and let the results know. The main concern I thought would arise was with when a vanilla climate was split into multiple ones in the mod.
TheLivingMeme 2021年9月30日 7時13分 
Tested with the Citadel of Dusk, also seems to work but to be honest I have no idea what faction they're based on in terms of default habitation rules.
TheLivingMeme 2021年9月30日 6時59分 
Mirzor, just tested it with OVN halfings as I'm most familiar with the empire's base game favored regions, and it seems to work. I'll need to do some further testing, will reply with a second comment.
Mirzor 2021年9月28日 6時54分 
Does this mod work with other mods that add new races like OvN?
Rjakjedi UK 2021年9月12日 15時09分 
Good Mod, does this effect the win conditions as some lists say occupy Hellpit etc that is impossible with this mod. Also is save game compatible? Vermin wastes are occupied. Is Mordheim climate different as well?
flameshroud 2021年9月11日 8時40分 
You dont need an sfo submod
Leaf 2021年9月11日 2時52分 
SFO submod possbile?
The Black Kaiser 2021年8月27日 5時42分 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Mr. Tarzan 2021年8月20日 7時23分 
I have a submod for this that rebalances the penalties
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2536204452
With it there are no more income and build cost penalties but instead a more growth and public order penalties.
ironmask 2021年8月9日 7時43分 
Tyrion(highelf) only comfortable Ulthuan...It's too harsh.
CaptainKampfkeks 2021年8月6日 22時06分 
I really love this idea. Just started up a new campaign. I just wonder if there is a list with the changes somewhere, as in which faction now likes which terrains? Because as I just started a Gelt campaign, and the mountains were no longer perfectly habitable. Why's that?
Mabrima 2021年7月16日 9時51分 
Personally I think everything normal suitable is cool. And then maybe vermin wastes and the like (the super inhospitable things) be "slightly" not suitable.
flameshroud 2021年7月15日 19時09分 
he spent several years in the chaos wastes, anything is suitable after that
Brosh  [作成者] 2021年7月15日 17時46分 
I am thinking, I am ok with the all suitable nature of oxyotl. any thoughts?
Brosh  [作成者] 2021年7月15日 17時45分 
just a heads up, thorik are still going to have a hard time in this mod. right now I am thinking normal dwarf suitabilities in ME and yellowish jungles in Vortex. A lot like the other out of place races in Lustria
flameshroud 2021年7月15日 17時28分 
dwarfs absolutely HATE swamps and foremostly TREES. to quote gothrek, 'the only thing i hate more than elves are trees'. the main problem is, dwarfs are just not interested in any other region than the world edge mountains (exept karak zorn and karak dum) that they even are around athel loren is only because they were driven from their homes. the only reasons they would want to be around lustria, naggarond or ulthuan is because of vengance or evidence of large amounts of gromril ore. so it is absolutely not loreful to make them enjoy jungles. this mod aims to be as loreful as possible. you should see dwarfs in the eastern continent as a revenge operation. i hope i didnt offend you but dwarfs in the vortex campain are a weird implementation from the developers themselves (i know, dwarfs needed an update)
Brosh  [作成者] 2021年7月15日 12時42分 
@MadJukes, wait for update. Dwarfs were not playable on vortex before
MadJukes 2021年7月15日 12時34分 
I really wanted to keep using this and it still works but sadly it's not balanced for the lords. The dwarfen vortex campaign becomes insanely hard with this and pretty much impossible on higher difficulties. It makes sense that the Jungles are really bad for dwarfs but sadly with this starting position there is nothing except jungle and desert around you.
flameshroud 2021年7月3日 15時47分 
so i got a question about the norsca region. are they supposed to be full blown chaos wastes? i thought those tribes lived in snowy wastelands and went to the chaos wastes for rituals, provving themselves to the gods... what do you guys think? for the rest i REALLY love this mod and the work you put into it!
Samuël 2021年6月5日 8時49分 
Could you make it so that Dark elves are suitable in temperate and borderlands and unsuitable in Naggarythe? I'm playing as Lokhir Fellheart and the climate makes no sense for him.
SpookyVoodoo 2021年5月15日 11時04分 
@Brosheezi, I was wondering about what happened to the add-on mod to this which made unique icons for each climate? I know it hasn't been available for a long while now, but it definitely made it easier to identify the various climates quickly. Is that something that could get added to this mod, or does it still exist out there in some form?

Thank you for all your hard work! This is absolutely one of my must-have mods for this game!
137438 2021年5月15日 9時42分 
by the way, Nagash wasteland are still west of Naggaroth wasteland
137438 2021年5月15日 8時50分 
sfo change the climate effect,
Brosh  [作成者] 2021年5月4日 9時22分 
@Leaf, It was at one point. I have not heard from anyone that that has changed. If it turns out to no longer be the case, this mod can be removed without breaking the game.
Leaf 2021年5月4日 2時51分 
@B.C. "Luden" Ludenberg i did and im still confused? you asked about mods that generally adds a custom faction and/or sub culture.which IMO can easily have problems with this mod because they are a custom faction (OvN,TEB, Mixu Mousillon). as far as i know SFO doesnt do that the only thing im concerned is if SFO made their own climate changes. im sorry if i missed something in brosheez answer
B.C. "Luden" Ludenberg 2021年5月3日 12時10分 
@Leaf, look at my comment which is 5 comments below, and Mr's Brosheezi's anwser to it.
Leaf 2021年5月3日 3時11分 
is this SFO compatible?
Brosh  [作成者] 2021年5月2日 11時01分 
@Cheese is King, in this mod Tyrion and the other Ulthuan, based factions have more restricted suitability. Teclis and other colonial elves have separate suitability
Cheese is King 2021年5月2日 5時43分 
Are all coastal climates supposed to be orange for tyrion? been a while since i played him. seems kinda odd for a race that has colonies literally everywhere:P I get the other climates, but coastal seems to be made right for helfs imo.
DudeChris33 2021年4月25日 19時42分 
But these are Naggarothi mountains... You literally made a new climate just for them only to make it the same as normal mountains?
Brosh  [作成者] 2021年4月25日 19時29分 
@Kurisu & others, Naggarond has mountains yellow in vanilla

@Rio, Kislev is not Russia

@Verse, Ulthuan is for the Elves
Brosh  [作成者] 2021年4月25日 19時22分 
@B.C. "Luden" Ludenberg et al,

TEB and Mixu should still be fine. OvN is a no for some factions. They will still work fine but the climate system will have no effect. mods adding factions with existing subcultures generally work fine. OvN adds new subcultures.
B.C. "Luden" Ludenberg 2021年4月25日 12時19分 
Same question as @Knochenjoe, does this mod work with mods such as OvN, TEB or Mixu's Mousilon/LL?
DudeChris33 2021年4月25日 9時56分 
Please make Naggarond Mountains suitable for Naggarond. Even Malus has them as green!
LogicRecursion 2021年4月24日 0時15分 
Malekith even can't make his capital province all green,its too unfair. He should be suitable for all Naggarond Mountains. PLS.:lunar2019deadpanpig:
Blackhe4rt 2021年4月20日 22時06分 
Any one an idea how this meshes with OvN?
DudeChris33 2021年4月20日 15時55分 
Can you make Naggarond Mountains suitable for Naggarond?
Verse 2021年4月8日 15時39分 
Grom needs Ulthuan climate. The dreadfleet, the drowned, and Sartosa(Vortex) needs it as well.