Total War: WARHAMMER II

Total War: WARHAMMER II

JR's Old World Skill Overhaul
1,072 Comments
Winter 6 Oct, 2022 @ 9:37pm 
Still works using Kadrins Mod Manager with 150 mods. I placed it towards the top of the list, above mods that add or change skills.
Duster71 24 Jul, 2022 @ 11:33am 
Looks like a great mod but i could not get it to work either, CTD everytime .
Durano 21 Apr, 2022 @ 3:30am 
Weird, I could not get it running even when deleting all over mods and I tried also the Kaedrin's Mod Manager. Do you have any suggestions what else I can try despite a new installation of whole game?
JerreyRough  [author] 20 Apr, 2022 @ 10:42pm 
Yeah, it should work fine.
Durano 20 Apr, 2022 @ 4:22am 
Is this still working for someone in the current version?
Mumion der Unsterbliche 19 Feb, 2022 @ 11:28am 
Ah .
JerreyRough  [author] 19 Feb, 2022 @ 10:30am 
Hey folks! I probably won't update this mod anymore, but whenever the community mod tools start working for the 3rd game I'll start working on a version for that.

I'll be taking a more organised approach with it as well, and touch on more than just the old races (i.e. touching up newer races skill trees so worse skills are more competitive, and some sort of buffs to recruited allied units).
流星的爱1 19 Feb, 2022 @ 6:16am 
更新所有旧世界技能树,使它们与新种族的技能树保持一致
Mumion der Unsterbliche 29 Jan, 2022 @ 9:08pm 
News ?
The Baron 29 Jan, 2022 @ 4:12am 
What is "Mixu's God's of the Empire" the page isn't working anymore.
Amooner 3 Oct, 2021 @ 4:25am 
whats the best tribe for a gobbo only playthrough?
Sergej 3 Sep, 2021 @ 10:49am 
Greetings,
Could you perhaps integrate
HunterGerhart's Parte Legendary Lords - Revived and Kemmler [S&F] . It mostly just needs the blue line skills streamlined with this mod.
Rvjuk 14 Aug, 2021 @ 10:07pm 
sorry 20/40/80 to ambush defense
Rvjuk 14 Aug, 2021 @ 10:07pm 
Thorek's Unflappable skill gives him 20/40/80 in vanilla, really small change not sure if it was intended.
Purtresskr 25 Jul, 2021 @ 8:40pm 
skarsnik have same 2 skills that does not have upgrading: spite of da bad moon. maybe you can replace one for other goods?
Tunasteak 24 Jul, 2021 @ 11:38am 
@JerreyRough

Hello, I'd like to change your mod to reinstate the "Venerate the Ancestors" line for my playthroughs. I tried to do what misterslack was saying but i'm not very mod literate and couldn't understand what to change and where. Could you explain how I could put it back in the mod please?
JerreyRough  [author] 23 Jul, 2021 @ 9:47am 
I don't actually touch the Beastmen skills anymore, that sounds like something CA messed up. When I'm home next week I can take a look and see if I can fix it.
Mneu 23 Jul, 2021 @ 7:49am 
Great mod - thank you. But the "Gathering the Beasts" in the Beastmen blue skill line currently only gives a +1 experience to units for the first rank and not +2/+3 in the subsequent ranks.
CapybaraConnoisseur 22 Jul, 2021 @ 3:58am 
Is Mannfred updated? He is currently the most vanilla LL in the game lol they forgot to update his useless dual lore and lack of unique skill line, Vlad, Izzy and Kemmler got juicy update.
JerreyRough  [author] 20 Jul, 2021 @ 7:35pm 
I know Thorgrim doesn't, for this update I decided the unique skill lines for all the legendary dwarf lords were strong enough as is. So I removed it from them, and then gave each Ancestor Veneration skill additional buffs to help out minor lords.
misterslack 20 Jul, 2021 @ 4:31pm 
Update: I was able to get the skills on Thorgrim (and the other Dwarf LLs) by explicitly adding jr_main_skill_node_dwf_lord_venerate_1 through 9 with wh_main_skill_node_set_dwf_thorgrim at Indent=3 (the default Indent=1 is overwritten by the LL's custom skills). Then repeat for each other LL.
misterslack 20 Jul, 2021 @ 4:08pm 
Thorgrim doesn't have the "Venerate the Ancestors" line of skills. The other skill changes appear to be there.
arghy 18 Jul, 2021 @ 2:51pm 
Did you change thorgrims mason skill or was that CA? Either way it's amazing it should be like that for everyone. Kinda wish public order was thrown in with untainted because 3 points for a measly 3 untainted is weak. Also you might wanna revert the thorek changes because grudge throwers are really wonky with runes. Gob lobber for instance is bugged to hell with rune of burning to the point that i was watching rounds hit infantry and barely kill 1 model plus the leadership debuff didn't stack either.
Averath 18 Jul, 2021 @ 2:22pm 
Off the top of my head, Wulfrik, Throgg, Kemmler, Volkmar, and Vlad+Isa got changes. I also know that CA has stated that Arch Lectors getting Volkmar's skills is a bug. At least Arch Lectors getting Endless Holy War (or w/e it's called) is not intended.

Also, yeah. It makes no sense why CA made anti-infantry artillery get a bonus vs anti-large, and the anti-large artillery get a bonus vs infantry.
JerreyRough  [author] 18 Jul, 2021 @ 1:38pm 
Updated! Fixed Wulfrik and Throgg, and reversed Thorek's unique buff for Grudge Throwers and Bolt Throwers so it makes more sense (grudge throwers with anti-large on only the unit they hit, versus grudge throwers with more explosive damage? hmm).
FeralZ 18 Jul, 2021 @ 1:15pm 
I dont recall ALL the factions but I think It was the Empire, vampire counts dwarfs, beastman and chaos that received a couple of skills on few lords/heroes
JerreyRough  [author] 18 Jul, 2021 @ 12:13pm 
Oh, he got changes? Didn't realise that, I'll take a look.
Skaterskunk 18 Jul, 2021 @ 11:55am 
I noticed that Wulfrik's new skill tree is a little wonky with this mod. Do you intend to revisit Wulfrik and Throgg?
Grudgeal 17 Jul, 2021 @ 4:03pm 
@FeralZ This mod works with CTT, I've used them together for over a year and I haven't had any issues.
FeralZ 17 Jul, 2021 @ 9:23am 
work with Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT) ?
thanks!
JerreyRough  [author] 17 Jul, 2021 @ 7:16am 
Sunny: bottom of the mod description has a folder to download old versions.

Aveeath: Aw yeah, I gotta revisit comparability with other mods.
Averath 17 Jul, 2021 @ 1:09am 
I've been testing the mod compatability with Skill Jumpstart, Shieldbearers & Oath Stone Bearers, and Mixu's Legendary Lords. So far Skill Jumpstart and Shieldbearers seems to work fine, but Kazador Dragonslayer, Mixu's lord, has the old blue skill line.
Sunny 17 Jul, 2021 @ 12:46am 
This is the one mod crashing my campaign now :( Im playing on the previous version of the game. Is there an old version of this mod i can use or another solution. I've pinpointed it and this is the only mod crashing my save :(((((((
JerreyRough  [author] 16 Jul, 2021 @ 8:20pm 
Updated! Let me know if you have any problems. Change notes are in their tab at the top.
Averath 16 Jul, 2021 @ 2:28pm 
It's honestly kind of sad that CA hasn't implemented your changes. At least for the blue lines. But they seem to want to keep the Game 1 races as inferior in some ways to the Game 2 races. No rites, generic lords are often worthless compared to Game 2 lords. So eh.
JerreyRough  [author] 15 Jul, 2021 @ 3:00pm 
Haha yeah, I'm also surprised. Some of my changes are pretty trivial to put in.

I'm aiming to get the update out before the weekend. I too wanna play with my own mod before doing a proper campaign :winter2019coolyul:
misterslack 15 Jul, 2021 @ 1:42pm 
This is a great mod. I'm surprised they didn't incorporate more of it into the latest patch. Thanks for all your hard work!
Puppychow 15 Jul, 2021 @ 12:10pm 
Yay! I love this mod. Glad it's gonna get updated. Thank you!
Tunasteak 14 Jul, 2021 @ 4:52pm 
@JerreyRough Thanks m8, sorry for being a bit anxious on the update :p
JerreyRough  [author] 14 Jul, 2021 @ 4:40pm 
Yeah I will. Give me a little time haha.
Tunasteak 14 Jul, 2021 @ 4:22pm 
Hello, would it be possible to update the mod for the Silent and the Fury dlc and for Thorek Ironbrow dlc please?
Lobuno 22 Jun, 2021 @ 3:35am 
Also, the description of your mod is very lacking, no actual changes explained.
Lobuno 22 Jun, 2021 @ 3:34am 
Using your mod All Old World Lord blue skill trees still have the same effects, no changes. Unsuscribed for now.
Ciaphas Cain 22 Jun, 2021 @ 12:51am 
Hi, does this mod touch the Red Duke's skill tree?
Gokudo31 15 Apr, 2021 @ 8:14am 
and thanks you
Gokudo31 15 Apr, 2021 @ 8:14am 
this was patched, amen
DudeChris33 14 Apr, 2021 @ 10:31pm 
ok I will look into it. It was on an eshin sorcerer so you're probably right.
JerreyRough  [author] 14 Apr, 2021 @ 9:54pm 
chris_78500: I'm working on a new document to list the changes, as well as planned upcoming changes.

Bomjus1: As long as we don't use the same spot for a skill they should be compatible.

Kurisu: I have no idea why that's happening, but that isn't from my mod. It's something on your end.
JerreyRough  [author] 14 Apr, 2021 @ 9:54pm 
Bomjus1: As long as we don't use the same spot for a skill they should be compatible.

Kurisu: I have no idea why that's happening, but that isn't from my mod. It's something on your end.
JerreyRough  [author] 14 Apr, 2021 @ 9:53pm 
Updated! Though it worked fine before haha, just minor update really.

- Removed Vlad's Supernatural Terror skill and added Blade Master, aka the one the main game uses. Thanks Koshachiy!
- Minor reshuffle of Vlad's unique skills.
- Minor reshuffle of Belegar's unique skills.
- Belegar's "Gather the Old Clans" ability slightly buffed via adding army upkeep reduction.
- Dedicated to Manann changed to a Faction-wide effect, nerfed to +5% bonus income.


There's a couple other issues some folks brought up before, but I looked they were skills not from my mod.