Total War: WARHAMMER II

Total War: WARHAMMER II

The Knights of Morr
47 Comments
Ganowicz 17 Jul, 2022 @ 8:29pm 
Where do I recruit? Thanks. Might just be because I was using a seperate Mixu Wissenland faction.
nextjohns 10 Sep, 2021 @ 7:51am 
Hey I'd really love to incorporate your moor knights cav into my reskin mod? Let me know. :)
zerg93 3 Apr, 2021 @ 12:10pm 
@Zaskar70 Thanks! I shall treasure them!
Zaskar70  [author] 3 Apr, 2021 @ 11:26am 
@zerg93 Have fun with them, Sadly I no longer have the free time to make any significant changes. I am mainly a texture/model guy and that always takes a lot of time to do properly.
zerg93 2 Apr, 2021 @ 4:14am 
Welp, It was still worth a shot, I guess.
Updated version Is out guys!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443602517
I still did credit you for all of your work Zaskar so...if you ever manage to return on this page: please don't get mad at me!
zerg93 1 Apr, 2021 @ 7:52am 
@Zaskar70 Hi there!
I don't know If you are going to read this or reply at all since your last activity on this workshop dates back to 2017, but I would like to hear back from you still.
If you are not interested in modding Warhammer 2 anymore (which seems the case) I would like to take over and update this mod, with proper credits and IF you are okay with It, of course.
Like I mentioned above, I don't have any idea if you are going to reply or not though.
That said: if I'm not going to get any reply, I will proceed anyway following the rule of "who is silent agrees".
I still hope that you are going to reply though, because I don't feel really comfortable without an official permission.

graetor 14 Mar, 2021 @ 3:27am 
hello, any way i can contact you?
Malata Societa' Official 9 Aug, 2020 @ 7:04pm 
UPDATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?????????????????????????????????????????????????????????????????????????????????????
Tingu 18 Oct, 2019 @ 5:01am 
update pleaseQAQ
XIX Victorious Aut Mortis 29 Aug, 2019 @ 5:38am 
Update please
XIX Victorious Aut Mortis 25 Aug, 2019 @ 1:31am 
Update please to the newest version
Vollhov 23 Jul, 2019 @ 2:29pm 
Update please! :steamsad:
ZanaThos 27 May, 2019 @ 3:56am 
Update please! T_T
Spartan Ken 25 May, 2019 @ 10:10pm 
Not working :( But don't have latest 2 dlc. is this probably why?
UltramarineMD 30 Apr, 2019 @ 8:22pm 
Good, kind sir - an update? I love these knights!
Abokan 20 Apr, 2019 @ 1:31am 
Update please :steamsad:
Wolfsynn 24 Mar, 2019 @ 1:33pm 
nice mod but its possible to add more variant units type for exemple with : sword and shield - spearman - great sword etc for full roster with knights of morr =)
snow112y 17 Nov, 2018 @ 1:19pm 
Very good. Can you update them? How can we increase the number of recruitment units?
Malata Societa' Official 17 Oct, 2018 @ 10:00am 
why you dont want update??? you still alive?????
Keego Extremo 16 Jul, 2018 @ 11:09am 
Obviously work was put into this so I'm not going to badger the modder, but I have to ask, why go to the trouble of this mod and then not use the Morr helmet- the skull helmet currently on the knights of the blazing sun for no reason? That's the most obvious thing why not use it?
[Caliban] 11 Jul, 2018 @ 9:16pm 
Any chance to get an update or i just need to delete this mode ?
Karl Franz 26 Jun, 2018 @ 1:49am 
Imposter! But yeah, Update please.
Karl Franz 11 Jun, 2018 @ 9:36am 
An update would be awesome.
bmuran10 4 Jun, 2018 @ 3:46pm 
any chance of an update
jordandewig 31 Mar, 2018 @ 2:57am 
please update
Shadowknight47 28 Jan, 2018 @ 3:03pm 
Update please?
Rustic Clover 27 Jan, 2018 @ 2:31am 
@weatherly321
No, Knights of Morr actually originate from the Southern Realms, and are all over the Empire. They have no allegience or heraldry tied to any specific Empire province.
Id have to Second with Spooky over there. Please make version without capes. Otherwise cool work.
Malanthor 29 Dec, 2017 @ 9:58pm 
Nice mod but they have to much going on with their armor. It is supposed to be black not black/gold. :)
weatherley321 27 Dec, 2017 @ 5:31am 
@[RoC] Spooky Boi pretty sure they originate from stirland, so it actually fits perfectly.
Rustic Clover 25 Dec, 2017 @ 10:14pm 
Could you switch them to not have capes and red/green? It's quite out of place for Black Guard of Morr.
Zaskar70  [author] 11 Dec, 2017 @ 11:58pm 
@ Bobsss , sure go ahead
Bobsss 7 Dec, 2017 @ 2:17pm 
i was going to make a double unit size mod for this for personal use, would you mind if i uploaded that to the workshop?
Zaskar70  [author] 6 Nov, 2017 @ 2:58pm 
@ reaperofwar89 , any more information? how do you know this mod is causing the crash? I'm in my own personal mortal empires campaign, late game with no issues.
Kenpachi11 6 Nov, 2017 @ 1:44pm 
causing my game to crash late game in mortal empires
GHOB 1 Nov, 2017 @ 12:02am 
great mod. just a heads up though. when you zoom way out from the unit, the unit's colours change to that of a basic silver instead of the intended black.
Dath 28 Oct, 2017 @ 10:50am 
Any chance you could add a dynamic way to increase the unit caps? Like tying it to certain buildings, maybe 2+ per temple of Sigmar or somesuch? Great mod already tho! :)
Epyon (AnimeToxic) 27 Oct, 2017 @ 12:18pm 
can someone please post a unit pack of empire knights and bretonnian knights i want the dismounted grail knights plz for ME :)))!
Kili 27 Oct, 2017 @ 6:50am 
Any plans to add some of the other more iconic orders? Knight Panther, Knights Encarmine and maybe Knights of the White Wolf?
dakshz 27 Oct, 2017 @ 4:50am 
Thanks for the changes!
Zaskar70  [author] 27 Oct, 2017 @ 2:50am 
They have the same bonus health as the Greatswords, I did however increase thier unit size from 90 to 120. 30 more men should help them compete a bit better.
dakshz 26 Oct, 2017 @ 11:42pm 
Good mod! Can you please increase the halberdiers health to 10000? At this moment the HP is quite low compared to other top tier units..
The King of Spades 26 Oct, 2017 @ 6:06pm 
YES! FOR SIGMAR!
General Hawk 26 Oct, 2017 @ 5:29pm 
aweomse thanks for this!
IceWater 26 Oct, 2017 @ 5:05pm 
OMG~! It was great mod on warhammer One.. but no update... Thank you for comeback~ thanks~ i love you~~~!!!@@@@@ zaskar
fredfriday 26 Oct, 2017 @ 5:05pm 
More interesting stats would be to know their numbers and armor+hitpoints, just to see if they can compete with other custom units or even vanilla. A set of 12 cavalry units on highest settings in 1 regiment would do no good against any infantry with 120 in their numbers. 90 cavalry units though...
IceWater 26 Oct, 2017 @ 5:04pm 
OMG I'm first?