Space Engineers

Space Engineers

Blarg's Aggressive Airlocks
218 kommenttia
Into 2.11.2024 klo 21.28 
Could the Soundblock be added?
Warlocc 22.10.2024 klo 15.23 
Looks like this needs to be updated for the new doors.
RandomGuy0400 29.7.2023 klo 9.48 
really good, but for some reason it seems to crash my game a short while after putting it in, idk why...
Dr. Distortion 11.6.2023 klo 17.52 
Hey Blargmode, thank you for the awesome work! I've recently been finishing up a multi year project of mine. I've made A LOT of 2x1 windows with 2 OG doors sideways with their bottoms connected to be used as window shutters. For a long time I was using an early version of Aggressive Airlocks to handle window shutters i.e. clicking on 1 and both closing.
However, when I try to load up that same old script, it doesn't work. I'm hoping that maybe, you can add that window shutter function back to AA. Or even make a small dedicated script for that.
Thank you for everything, and for any consideration of my request.
Nyxborne 1.4.2023 klo 10.11 
I'm having an issue with the #Hangar tag. The outside door is the Gate from the Frostbite DLC. I have a vent in the ceiling as well as an internal sliding door. The Gate and the Vent are grouped in "#Hangar Front Gate". When I update the script with the update command, it doesn't register a Hangar in the PB output.
Zaygh 5.2.2023 klo 11.14 
my Warfare II Window Hangar Doors arent closing all the way. I tried upping the auto close delay and it still turns the blocks off before they close fully, theres just a longer delay between the doors opening.
Warlocc 21.12.2022 klo 18.16 
I notice that the LCD screens on terminals aren't affected by this script.
ZettDeEff 5.12.2022 klo 12.15 
Thanks man, this Script is so fckn easy to set up. Other Scripts are so weird and so useless complicated to set up.Cheers
Tonatsi 14.9.2022 klo 2.06 
Did you make sure there was a space before #Manual/#Ignore? If there isn't it counts it as one word and doesn't see it.
TheMightyMcGrew 13.9.2022 klo 1.46 
cant get this script to ignore my hangar group. Tried marking all the hangar doors with #Ignore and with #Manual. Even tried marking the group and the timer block as such, no luck. Any fix for this?
Xorvious 11.7.2022 klo 21.26 
This appears to work but I have found several issues with it.
Tiny airlocks will sometimes vent my large space station when walking through them, a different very old airlock script has no issues with the same airlock.
My hangar depressurizes and functions, but the airtight doors open slightly before the hangar is depressurized and I lose about 5% of my oxygen each cycle.
Frostbite gates inside my station even with pressure on both sides will sometimes cause me to lose all station pressure when I open or close them, again even with no where for the air to escape.
I cant get any of these to occur with the script disabled.
I wish it worked properly for me, it fits the bill for what I need!
piroxiljin 2.7.2022 klo 21.56 
@[SE] Bean You could see the first video. It shows how to change the delay at the beginning of the video
chazzee23 6.6.2022 klo 12.02 
@Paymon the Voidwalker Yeah same for me, I've even tried making them smart airlocks and marking all interior vents with the Ignore tag
Void 2.6.2022 klo 18.33 
When using tiny airlocks it vents the entire inside of a base or ship
Master_117 18.3.2022 klo 15.46 
never mind it works know
Master_117 17.3.2022 klo 10.46 
making smart airlock with a hatch door for exterior and offset door for interior does not seem to work i have try everything i could, the script needs to be updated please
Tonatsi 23.2.2022 klo 10.51 
@theRealPro it works with any block that SE considers a door, i.e. any block that has an "open/close" button in it.
TheRealPro 20.2.2022 klo 11.47 
does this work with the new door blocks (specifically the vault doors)
Tonatsi 17.2.2022 klo 8.59 
Just label one of them #hangar and the other dont
if it's in the same group it acts like an airlock
IconbyIrondoss 17.2.2022 klo 0.18 
very nice script , but what about the case with a hangar who got 2 entry spot (hangar doors group) like back and top and 1 vent ? actually it open both the back and top at the same time
Tonatsi 14.9.2021 klo 11.28 
@Blargmode
Would you be able to make this trigger Timer blocks on different portions of the cycle? For example #DS for Depressurisation Start, #DE for Depressurisation End, #PS etc
that, or make it so that any door in a hangar group doesn't auto close - I have some cool windows between rooms that class as doors, and I want to open them automatically when the room is pressurised.
Delebre 1.5.2021 klo 16.33 
Is there a setting/option to change the delay in the closing of the door? Right now it's what, 1 second? I'd like it to be say, 4.. Is this possible?
Knut A. 18.4.2021 klo 14.16 
Hi, I got a hangar with a custom gate that keeps auto closing before I can even exit. I have to run manual on it atm because of it. any idea how to solve this? the gate in question is:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1491341081
Tonatsi 19.12.2020 klo 13.15 
Is there a way to make the script ignore all blocks in a certain group? I have Emergency hangar doors between sections of my ships to act as atmospheric bulkheads but I dont want to have to name each one individually, can you make the #ignore tag work on Groups as well?
Blargmode  [tekijä] 13.11.2020 klo 8.28 
I'll just echo what I said below. It's likely full oxygen tanks causing the script to do an emergency opening.
space king 12.11.2020 klo 17.50 
I've noticed my hangars frequently don't vent completely before opening.
Blargmode  [tekijä] 31.8.2020 klo 13.51 
@Servovicis It's set to only open once the oxygen level is minuscule. (Detecting exactly 0 is unreliable). There is however a safety system that vents everything to space if depressurization gets stuck. Otherwise you'd get stuck as well. I suspect that's what happening. Are your oxygen tanks 100% full? (Please respond in the Help/bugs discussion instead of here).
Servo 31.8.2020 klo 12.20 
Is there a way to delay the opening of exterior doors in a smart airlock. I'm losing air every time someone goes through because the exterior door is opening immediately after the interior door closes giving the vent no time to take air out.
iMurmis 30.8.2020 klo 7.08 
Hello! Strange ventilation behavior with the included script. One of the air conditioners has switched to the "no pressurization" mode and constantly blows oxygen into the closed room. I switch it to normal mode, but after loading the game, it switches again. And the indicators on the vent block are blue. Room has 2 doors - one in out of space, the second are in other section of ship. Can it be solved in setting, Bro?
Blargmode  [tekijä] 27.8.2020 klo 8.44 
New version 6.4 uploaded! It fixes Tiny airlocks not working in some directions and the Frostbite Gates not being handled as hangar doors.
haxwagon 15.6.2020 klo 13.11 
Can you setup a hangar using doors for the outside doors rather than airtight hangar doors? Whenever I do that, the auto-close functionality kicks in and closes them after they behave correctly initially.
PredatorZZ 13.5.2020 klo 0.46 
To the guys having problems with the Frostbite gates try putting one of these tags at the end of the name of the Gates
#Ignore
#Manual
Senanthes 7.4.2020 klo 1.57 
One of the first scripts I downloaded, and ive used it in literally everything that has a hangar or airlick since. Love it.
Warlocc 25.3.2020 klo 7.42 
Even with auto close disabled, it still closes the new Frostbite gates, there's no way to use the gates with this script, it seems like.
Thecat8413 21.3.2020 klo 17.48 
Script breaks on the new Frostbite gates, treats them like doors instead of hangar doors.
Ceril 5.2.2020 klo 22.20 
Hey! Love the script!
Is there any way to disable tiny airlocks? I'm trying to use double wide doors from a mod but it keeps assigning them as a tiny airlock. I'd love to keep using the auto close feature, so #Ignore and #Manual don't really fit the situation :c
Matthew 27.1.2020 klo 9.08 
I love the script its exactly what I was looking for
Blargmode  [tekijä] 24.1.2020 klo 4.01 
@ING-RAY I used a green screen mod , built myself a set so that I could take consistent screenshots. Maxed the graphic settings and screenshot size. Then used Photoshop to bring it all together.
S t i n g r a y 24.1.2020 klo 0.27 
How were the drawings made? Is there a 3D model of blocks for a sketchup?
Blargmode  [tekijä] 21.1.2020 klo 11.16 
@buder28 Thank you for reporting! The warning messages are now fixed.
buder28 21.1.2020 klo 10.24 
bunch of error when checking code
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1975286864

but it still work
Alterae 15.12.2019 klo 7.03 
Is there a way to get the output of the script (in the terminal) to appear on the programmable block screen?
SourceStick 4.9.2019 klo 8.23 
Can you make a more detailed description of the settings? Or just explain what does the Timeout settings mean.
Kyr 30.8.2019 klo 9.40 
I really like this script. Simple & easy to set up. Simple to use. The way scripts should be!
Pixelblob 24.8.2019 klo 12.06 
is there anyway to make the doors stay open and the airlock only cycles when you click the exterior door?
xpgx1 20.7.2019 klo 6.36 
Script still works, but spews out errors - hm. And @Warlocc - that's also my issue. The script doesn't always behave like that - maybe you need an extra O2 tank? Thx for maintaining this script Blarg :selike:
Warlocc 9.7.2019 klo 2.08 
I'm finding this to be way too aggressive in my hangars- That is, it's opening/closing hangar doors (interior and exterior) before de/pressurizing is done. Any way to fix that?
Gertz 19.6.2019 klo 10.05 
Dude you have no idea (well you prob do) how long Ive been trying to make a smart airlock with timers and just end up crying into my keyboard. Thank you for this script (only one that works). I love you.
Mythos 19.6.2019 klo 10.01 
I tried this on my space station some days ago and it works as expected. Thank you for this :-)

However I was trying a lot of designs so my second grouped airlock (with a corner lcd on each side) ended up as "Airlock 11". Although I put "Airlock 02" in the title, most times this is not recognized when I send the update command. Other times I does rename the airlock but when I look an hour later (without touching the airlock and without update command) it did forget this and shows "Airlock 11" again.
𝖇𝖚𝖓𝖆 18.6.2019 klo 3.59 
I have a problem on another ship LEL. Tiny Airlock isn't recognised idk why. I ve try everything still doesn't workk