XCOM 2
Saboteur Class (WOTC)
47 Comments
Loboramdk 20 Jun, 2021 @ 4:23am 
Oh, sorry, I didn't see that you added the Gameplay term/tag as well, which is why the problem occurs: Searching for specific Gameplay changes, Shouldn't include a Specific term/tag for Soldier Class, right?
Emong  [author] 16 Jun, 2021 @ 6:01pm 
It... has the Soldier Class tag? I'm not sure what your complaint is here.
Loboramdk 15 Jun, 2021 @ 7:04am 
This mod is for the SOLDIER CLASS "term", would be EXTREMELY useful to all of us, if you could just add the term/tag correctly...thanks
Delta 1138 8 Dec, 2020 @ 6:36pm 
is there a way I can easily add the "fire weapon" ability to this class? I've altered it to be able to use different primary types, but it can only snap shot with non-sniper weapons.
ODINspearX 2 Oct, 2019 @ 10:56am 
I like the idea of the class, but they can't hit for anything. Even if Saboteur doesn't move, his base chance to hit is in the 40's. I sent him on so many covert ops just to up his aim. Was pretty useful by the end of the game, though.
Emong  [author] 17 Jun, 2019 @ 2:12pm 
Nope, sorry. Not really doing any XCOM modding anymore.
Emong  [author] 5 Mar, 2019 @ 2:50pm 
It should.
Ludwig, Shadow Protogen 5 Mar, 2019 @ 4:37am 
Will this work in ongoing campaign?
Iridar 7 Sep, 2018 @ 2:49pm 
If you're gonna give them a sniper rifle, at least give them Squadsight too.
Omega13 15 Apr, 2018 @ 10:29pm 
I like the concept but the ranges on the grenadier and sharpshooter abilities seem to be fighting with one another more than they synergize with one another, and it's not really mobile enough to take advantage of its flanking bonuses (yes it can destroy cover, but by the time it gets another turn, the target is either in cover again or dead). The class struggles to have something to do in close engagements. All in all, it feels more like a class that combines the biggest weaknesses of sharpshooter and grenadier, rather than their biggest strengths. (I don't expect it to be without weaknesses, but it feels more weak than strong at the moment and struggles for a real niche on the squad.)
Бродяга 12 Mar, 2018 @ 9:39am 
Руссификатор будет?
ATF_Coldblooded Carebear || 5 Feb, 2018 @ 5:39pm 
Again thank you for trying
Emong  [author] 5 Feb, 2018 @ 5:28pm 
I'm not sure then! I don't know how Overwatch All works internally so I can't really give you any more advice. That's definitely the name of the overwatch ability that Saboteurs use.
ATF_Coldblooded Carebear || 5 Feb, 2018 @ 5:09pm 
... sorry to say that it din't work.. the line that i added to the mod was
+OverwatchAbilities=EMG_SnapShotOverwatch

i put it between the two line, as you can see:

+OverwatchAbilities=SniperRifleOverwatch
+OverwatchAbilities=EMG_SnapShotOverwatch
+OverwatchAbilities=Overwatch

sorry to keep on bothering you and thank you for the time
Emong  [author] 5 Feb, 2018 @ 4:51pm 
The ability name should be "EMG_SnapShotOverwatch"
ATF_Coldblooded Carebear || 5 Feb, 2018 @ 4:28pm 
is the ability Snapshot the name you put in the file??
because i just edit it but nothing happen ..
thank for the time
Emong  [author] 5 Feb, 2018 @ 3:49pm 
You would need to edit the Overwatch All config files to add the special Snapshot Overwatch these guys use to the abilities it triggers
ATF_Coldblooded Carebear || 5 Feb, 2018 @ 3:34pm 
i been using the Overwatch all/other for a long time then i added your mod to the mix, this one don't show the overwatch all/other tab ability..
what can be done to add it ?
Emong  [author] 31 Dec, 2017 @ 7:59am 
Oh, yeah, this mod specifically doesn't touch flashbangs at all so that doesn't sound like me.
BionicCinamun 31 Dec, 2017 @ 5:33am 
I swear I've seen it only with flash bangs, I thought it was might be because I'm playing with the grenade-falloff option, but yea I've seen that happen and I don't think it is becasue of this mod
Emong  [author] 31 Dec, 2017 @ 4:10am 
I've seen that happen before (exactly twice, both times in the base game) but I've never been able to reproduce it. You're the only person that's ever reported it so, uh, congratulations?
Pohl 31 Dec, 2017 @ 2:01am 
I just "missed" 4 our of 4 grenades, I don't know what you did wrong, but lol.
BionicCinamun 30 Dec, 2017 @ 4:11pm 
Yea I just assumed a radius 1 would be a line like null lance, but that was an assumption.

I found a thread that says that the values in the .ini are actually Unreal World Units, not tiles (even though it says "tiles"), but I didn't bother to look up the conversion.

I felt that a range of 14, which is the same range a basic GL has with normal grenades (10, +4 bonus) is good, but yea the cone I'm not sure of. I'll have to "test" it, which may be awhile since as I said before all my Sabeutours died XD
Emong  [author] 30 Dec, 2017 @ 3:16pm 
Also I *think* that setting the width to 1 would keep it as a cone, though I haven't actually tested to make sure.
Emong  [author] 30 Dec, 2017 @ 3:14pm 
Hmm, I have it set up as an integer right now (as in no fractions), but there's no reason it couldn't be changed to a double in the script. The length and width are actually calculated by multiplying the number in the ini by the size of a world tile. So it could be done, but I'd need to take a little time to fiddle with the script to do it.
BionicCinamun 30 Dec, 2017 @ 2:40pm 
huh, so looking at the .ini the shrapnel cannon has range of 6 and a radius of 2. so I don't think it's possible to make a longer "thinner" cone in this case, unless the game can handle a fractional radius (which I've never seen so I'm guessing it doesn't).
BionicCinamun 30 Dec, 2017 @ 5:12am 
Oh cool, thanks for taking it well! :3

I'll try that and let you know how it feels.
Emong  [author] 29 Dec, 2017 @ 6:20pm 
Specifically, AimModifier at the bottom is the Snap Shot penalty, CompensationBonus bonus is the offset that Compensation gives you, and all the Shrapnel numbers are, I think, clearly labeled.
Emong  [author] 29 Dec, 2017 @ 6:18pm 
All reasonable criticisms! I'll keep them in mind whenever I get around to tinkering with my mods agains. For the moment you can tweak basically all those numbers in XComSaboteurClass.ini. The aim penalty for SnapShot, the bonus from Compensation, and the width/length of Shrapnel Cannon are all exposed there (as well as most every other variable other than world damage values, I should expose those too as some point). If you want to tinker with the numbers let me know if you find something that feels better.
BionicCinamun 28 Dec, 2017 @ 12:04pm 
Oh yea, shrapnel cannon's range is way way way too short, it's only slightly longer than melee, and on a class which almost always wants distance with both its weapons, it just makes it pretty much unusable in most situations.

Maybe it would be better as like a longer but more thin cone or something? Or make it much large but operate like Saturtation Fire (or the similiar shotgun abilites in LW2) that actually rolls to hit, which would fit as basically being a giant shotgun round.
BionicCinamun 28 Dec, 2017 @ 12:01pm 
I feel like this class is pretty damn weak (on commander), at least starting out. So far all my saboteurs have died horribly, generally due to reasons that are not exactly bad plays/ "my fault".

I feel the -25 aim penalty is too steep, maybe a -20 would better. They certainly have less aim that a sharpshooter of the same rank, even if they arguably don't need such a high aim because they won't suffer squadsight penalties.
Abuser69 21 Dec, 2017 @ 8:55am 
How can i get the class in game ?
RagingBlizzard 12 Dec, 2017 @ 6:44am 
i downloaded lots of mods and when i tried launching it kept saying the same crash msg and then i tried removing the mods i thought wer the cause,when i finally have the remaining mods i used bfore the lots of mods downloaded it stil giving the same bullcrap only by deselecting all the wotc mods was i able 2 launch the game,i xit selected my usual mods and it gave me the same shit so i finally decided 2 uninstal and then installing it again if this doesnt work goodbye wotc 4 the rest of my life!
Emong  [author] 11 Dec, 2017 @ 2:40pm 
I don't believe you'd need one for this, no.
RagingBlizzard 11 Dec, 2017 @ 5:38am 
new campaign?
Emong  [author] 22 Nov, 2017 @ 1:40pm 
Actually, it might be possible for me to account for Hair Triggers too. Not 100% sure how I'd want them to interact with Quick Scope, though.
Emong  [author] 22 Nov, 2017 @ 1:33pm 
Hmm, the hair trigger one I don't think can be fixed without overriding a core class. Hair Triggers just make the unit skip paying the ability cost at all, so they never get the point refund from Quick Scope. I think I know what's going on with Implacable, though. I'll give it a look once the holidays let up.
Reddeyfish 21 Nov, 2017 @ 10:01pm 
I've ended up getting Quick Scope as a training center perk for an A Better Barracks Ranger who happens to have implacable. Flanking shots that kill only have the Implacable move, and don't the quick scope action they're supposed to. Flanking shots that don't kill work as intended. I've also had a killing flanking shot that procc'd hair trigger, and the second (non-killing) flanking shot on the same time gave me a quick scope action.

I suspect this will also occur with Saboteurs who roll Implacable.
Azure 2 Nov, 2017 @ 6:30pm 
nice to see this updated
Emong  [author] 1 Nov, 2017 @ 4:14pm 
Fairly unlikely at this point, I think. I've never been very interested in three tree class. (Also it's hard enough coming up with as many perks as I did!)
Circe 1 Nov, 2017 @ 12:15pm 
Any plans to make a three-perk version for the New Promotion Screen mod? I like this one so far, it just feels a bit weird having one class in my game that doesn't make use of the expanded tree.
Emong  [author] 31 Oct, 2017 @ 4:41pm 
Finally got tags working!
Emong  [author] 30 Oct, 2017 @ 3:50am 
It adds world damage to the grenades directly. So an incendiary grenade would gain cover destruction equal to a basic frag grenade, and a frag grenade would just destroy even more cover.
Saisher 29 Oct, 2017 @ 7:30pm 
So how exactly does demolitionist work? Does it just remove high cover where regular grenades would have just reduced it to half cover?
Emong  [author] 28 Oct, 2017 @ 8:50am 
They do not, only Snap Shot.
TheTeaMustFlow 28 Oct, 2017 @ 8:48am 
Interesting, don't think I've ever seen sniper/grenade launcher before.

Possibly dumb question - do they in fact get squadsight?
Emong  [author] 27 Oct, 2017 @ 5:00pm 
No tags because I cannot convince ModBuddy to give them to me even if I ask nicely.