Total War: WARHAMMER II

Total War: WARHAMMER II

Willemsen's: Knights of the Empire Lite
92 Comments
The-ManiAKs- BaDCoP23 8 Mar, 2022 @ 8:55am 
please update
Billy94 26 Sep, 2020 @ 3:35am 
update
WCWSTAN 17 Jul, 2020 @ 4:57pm 
please update
Foul Melchiah 13 Jan, 2020 @ 11:57am 
Causes crash on startup.
crisord 9 Jun, 2019 @ 4:33am 
update:steamsad:
Salicy 28 Mar, 2019 @ 11:19am 
can add knights panther in this version ??
JohnnyCJK 3 Mar, 2019 @ 10:12am 
are there unit caps ?
Frederick 3 Mar, 2019 @ 2:58am 
Knight's Panther not showing up for Custom Battle. :p
Frederick 3 Mar, 2019 @ 1:39am 
I would like to second SJ Shady's comment. I really really love the work and appreciate the effort and detail that you've put into each and every one and will use the Lite version for now, but I came looking for the knightly orders that SJ Shady has mentioned below, which are the headliners. Thank you for your time and the mod.
SJ Shady 26 Jan, 2019 @ 10:39am 
I know you have answered this already but if you could make a sub mod which is just for the main knighlty orders (Panther, White Wolf, Griffon, Morr) that would be awesome? Great great mod but just too many variants have been added.
dirtytime88 15 Jan, 2019 @ 12:39am 
I'd like to ask, what're the differences between the regular and lite versions?
Mark A. 24 Dec, 2018 @ 6:25am 
this is a good mod to use in moderation, splashing regional knights helps make the empire feel a lot more "diverse"!

One thing I noticed was that it was common for multiple of the same knight chain to be in one province. Don't know if that's a known issue or not, just thought i'd let you know. Mod is still playable of course, its a small thing.
**IRAN** 21 Dec, 2018 @ 1:43am 
Thank you very much!
Xoudad  [author] 18 Dec, 2018 @ 2:47pm 
soon yeah
**IRAN** 18 Nov, 2018 @ 11:55am 
@Xoudad Are you going to update this version of the mod?
Willemsen  [author] 15 Oct, 2018 @ 12:34pm 
yea thats what i mean
Darkwing Duke 15 Oct, 2018 @ 12:32pm 
I can make it supplimental so that itll require subbing to your mod first
Willemsen  [author] 15 Oct, 2018 @ 12:24pm 
nope, unless you just have the land unit table and make this mod a requirment
Darkwing Duke 15 Oct, 2018 @ 11:40am 
Hey, I edited your mod to make a 200% unit size version. With your permission may I post it on the workshop?
Wylde 24 Sep, 2018 @ 1:27pm 
Same goes for knights Panther, not in the Lite. Just noticed the 2 units I first mentioned are actually reknown versions of whites wolves and teutogen. Guess I see where you're coming from, but I would like to see an inclusion of white wolves and panther in the lite version, so you don't have all the roster bloating, but can still have those 2 orders.
Thank you so much for this awesome mod btw XD
Wylde 24 Sep, 2018 @ 1:17pm 
Hi again, I tried the non-Lite version of the mod, and those missing units were there. Is this intentional? If it is this puzzles me, since white wolves are one the largest orders and I feel like a lot of ppl would like to see them included in the Lite version. Would you mind doing that? Ppl speak up pls if you feel the same :)
Wylde 24 Sep, 2018 @ 9:35am 
Hi, love your mod, but it seems the White Wolf knights and Teutogen guard are not recruitable at the Midden great temple of Ulric, only Fellwolf brotherhood and its reknown unit :(
☢ ✠1NV1CTUS✠ ☢™ 17 Sep, 2018 @ 8:12am 
I cant recruit any principal lord i have all buildings and i cant recluit Balthasar , Volkmar , Kholek....
AVGAMER 29 Aug, 2018 @ 8:29pm 
I can'get the chapter buildings in every provinve now, are they now region specfic?
JoJO Von Hohenzollern 30 Jul, 2018 @ 9:03pm 
Can you make this mod compatible with the red line skill "Honest Steel"? I found imperial foot doesn't buffed from the honest steel, thanks.
Ptasznikt 8 Jun, 2018 @ 12:57pm 
I would love to have those orders capped or tied to landmarks to certain provinces. It would further motivate me to conquer/confederate and force me to choose between orders rather have them flowing from each building.
Nevertheless, it's great mod. I would tune them down a bit, however.
Willemsen  [author] 7 Jun, 2018 @ 12:34pm 
it is updated?
HammerWarrior 7 Jun, 2018 @ 12:33pm 
Please, update! :(
rockmanphuc 7 Jun, 2018 @ 5:49am 
Can you return the minor chapter house into the smaller settlement? It makes me really hard to build theme armies on the higher difficulties as the upkeep is too high and i really really want to have a entirely black knight theme armies and I keep having to demo buildings and rebuild stuff from scratch to build the chapter house required.
MrSoul 1 Jun, 2018 @ 7:39pm 
CA should add this mod into the base game on the grounds without the Empire just has no soul
agnes69 1 Jun, 2018 @ 1:44am 
Please update!
juanliam 20 May, 2018 @ 2:52am 
Superb work thank you for your mod, when I play the empire this mod puts me even more immersely thank you for your work.
Superbe travail merci pour votre mod,quand je joue l'empire ce mod me met encore plus dans l immertion merci pour votre travail.
Willemsen  [author] 30 Mar, 2018 @ 5:24pm 
ohhhh you ment in general how the mod works haha i was confused, and thanks!
AVGAMER 30 Mar, 2018 @ 5:21pm 
Cheers just given it a test drive, very impressive my friend.
Willemsen  [author] 30 Mar, 2018 @ 5:19pm 
carefully?
AVGAMER 30 Mar, 2018 @ 3:24pm 
how is this mod currently working?.
Thursdaythe12th 25 Mar, 2018 @ 9:20am 
@Luckyspade

I think it's something in the main_units_tables section
Hawk 25 Mar, 2018 @ 7:34am 
@Willemsen Hey dude, since today's update my compatibility patch has been crashing. Any ideas what might be causing that?
Housie 22 Mar, 2018 @ 12:11pm 
Wow man this mod is great totally made by YOU and it works fine and i am glad it doesnt break my game!
graham 21 Mar, 2018 @ 7:13pm 
I would be happy too leave the packs make up to you and cherry pick 1 or 2 per play through, i love the mod and have used in a playthrough but for me it just made too many orders. It's your mod m8 and absolutely no gripes or moans about it other than the size. If you decide to leave it as it is i would also have no complaints, keep up the excellent work.
Willemsen  [author] 21 Mar, 2018 @ 7:00pm 
the thing is, your five might be different then my five. like you might want these 5 in one pack but another might only want one out of the 5.
graham 21 Mar, 2018 @ 6:51pm 
totally agree with multisanta i love the mod but its huge, building chains everywhere, and it bloats out the empire roster way too much. so yes please to smaller packs of 4/5 orders.
B-Braunx 20 Mar, 2018 @ 9:32pm 
@willemsen Thx G. This mod bring the empire to life.
Willemsen  [author] 20 Mar, 2018 @ 6:07pm 
yeapers
B-Braunx 20 Mar, 2018 @ 5:53pm 
so This just takes most varients out rigt? like halberds,lances,ect. not any actual knight orders?
multiplesanta34 4 Mar, 2018 @ 11:34am 
This mod would be even more popular if you broke it up into packs of 4-5 orders. People like me would love to play with Knights of the WW, Morr, Griffon, or Panther for instance without feeling like the roster is bloated or strays too far from vanilla. Just a thought.
Dr. Oz The Great And Powerful 3 Mar, 2018 @ 2:35pm 
This and Mixu's Empire of Man mod from WH1 (which I assume he will eventually try to make for this game) are very similar in idea and concept, the main difference being he focused on infantry units and you focused on knights. Would you consider collaborating with him to make some sort of grand Empire units mod that combines the best of both your worlds? You two together could make the Empire feel way more fleshed out.
TheCelt990 17 Feb, 2018 @ 8:27pm 
Is there any way I can just get a few specific selections?
Salus a.k.a Obi Dank Kenobi 13 Feb, 2018 @ 4:04am 
Sorry if im just being dumb, but is there any known bug that makes the knight pool be capped saying "You have recruited the maximum amount of units"? I'm running Crysnos and several other starpos mods that kind of work together well.
Thanks in advance!
Ferrell31 29 Jan, 2018 @ 10:04pm 
wat, didnt know that was a thing lol. ill do that right now. Thank you.