Total War: WARHAMMER II

Total War: WARHAMMER II

Aguirre's Elves
451 Comments
Peskyfletch 14 Apr @ 2:27pm 
I'd take the silence as permission
gervbafdsw 8 Dec, 2023 @ 3:00am 
I made a Wh III version that's been very well achieved.
Please, Aguirre, give me your permission to release !
gervbafdsw 6 Dec, 2023 @ 9:09am 
Hi again, Aguirre, how are you? Would you like this mod to be made available for Wh III user's too?
Last-Aztec-Descendant 4 Jan, 2023 @ 12:44am 
Could you add Chrace warrior with shields and will the units be given special unit cards
Last-Aztec-Descendant 26 Dec, 2022 @ 1:53pm 
Can someone with permission port this over to WH3
Colithiel 20 Oct, 2022 @ 7:46am 
you planning to bring this over to WH3?
cameron.mercurio.27 23 Jul, 2022 @ 10:07am 
I unfortunately couldn't get the mod to work so i couldn't tell you anyways
Aguirre  [author] 11 Jul, 2022 @ 4:58pm 
Hey! Cant remember, it rings a bell though, especially the tech bit
cameron.mercurio.27 11 Jul, 2022 @ 12:54pm 
Quick question do any of your units benefit from technologies, and lord effects?
f.tosi1988 3 Nov, 2021 @ 5:32am 
Hallo, i have an issue with some of the units. Basicly, they are invisble in Battle.
Dietrich 24 Aug, 2021 @ 12:09pm 
Thank you so much
Aguirre  [author] 24 Aug, 2021 @ 10:27am 
Hey, thanks! You are welcome to use whatever you want :)
Dietrich 24 Aug, 2021 @ 8:52am 
Hello Aguirre, sincerely you did a wonderful job on this mod, and has always been one of my favorites as I feel the units you created are more based in reality than some other mods or even CA models.

I was wondering if it would be okay to use some of your models and textures for a mod that I am planning to work on with full credit of course. Thanks again, cheers!
RedDragon0908 12 Jul, 2021 @ 12:29pm 
OK thanks mate.
Aguirre  [author] 12 Jul, 2021 @ 12:00pm 
Thats totally fine, go ahead :)
I wont update this anymore, but I think someone else did a reupload that might work
RedDragon0908 11 Jul, 2021 @ 12:57am 
Hello Aguirre, first what I can say from the pictures nice piece of work, sadly outdated. By looking through the tables (I'm a modder too) it seems that it would be easier to start from scratch when you want to update this mod...
But that leads me to a question, since I'm working on a small side project which includes some high elven units I want to ask if I'm allowed to port your Tor Caled Guard models/textures over to my mod- atleast using them as kind of template. Of course, if you are fine with it, I would credit you.
gervbafdsw 5 Jan, 2021 @ 11:54pm 
@Sir Jeffers
It actually includes two woodelves units even though they are not listed if I'm not wrong; the woodelves heavy infantry, and the sharpshooters, completely outstanding, as the rest of them.
highlanderanno59 23 Apr, 2020 @ 3:22am 
its out of date -- update please
Sir Jeffers Dragon Tamer 22 Apr, 2020 @ 3:23am 
These are awesome units, do you have any mods that add some new units to wood elves
strangelights 18 Dec, 2019 @ 9:23am 
almost as if you're adrift on a raft surrounded by spider monkeys
Aguirre  [author] 19 Nov, 2019 @ 2:35am 
Yeah sorry people. The constant game updates and patches makes it impossible for me to follow and keep this updated. At this stage, I have no idea even where to begin.
thaygiaomap2000 19 Nov, 2019 @ 1:27am 
still no update ?
ZUERA GAMING 20 Oct, 2019 @ 12:54am 
please update
Last-Aztec-Descendant 26 Aug, 2019 @ 7:27pm 
will there be anyone who can update this mod plzzzz would love to this mod up and running again
gervbafdsw 7 Jul, 2019 @ 8:52am 
Another piece of art. Congratulations and thumbs up. I never knew why your mods didn't have more adepts, by the way 🤔. They are so brilliant.

Edit: Forget I said. I just saw the update problem.
Augsburg 16 Jun, 2019 @ 1:25pm 
Aguirre@ [author] A shame I used to use this mod.
Trazyn the Infinite 14 Jun, 2019 @ 2:21am 
Still is! The Ancient Empires mod for Attila pretty much seems to be trying to remake it in the new engine. Divide et Impera in Rome 2 is decent too. If Paradox has evolved as much as they seem to have though, with Three Kingdoms (I'm not sure, I think they've just put in extra effort given the extra money from the Chinese market now, but even with that, the potential for Rome 3, whenever it comes out... man. It could be awesome. I really love Rome games heh.
Aguirre  [author] 14 Jun, 2019 @ 12:08am 
Thanks mate. Sadly it got too complicated for me to follow :/

hah, Rome 1 was the first of the games I played, damn it was good
Trazyn the Infinite 13 Jun, 2019 @ 5:01pm 
Damn, that's too bad. Nonetheless, thank you for the response - it's a relief to know where things stand, rather than to be left wondering. Thank you for all the work you did put into this. Hopefully someone else can take up the mantle of updating this (with your permission of course). I wish i had a clue about modding. Most I've ever done has been changing pack files to mov files and increasing the unit limit from 21 to 41 in Rome 2 heh.
Aguirre  [author] 13 Jun, 2019 @ 4:31pm 
Its super-outdated im afraid. The amount of patches and addons made me unable to continue to figure out how to keep this updated. I think someone perhaps made efforts to update it for me, but Im not really sure
Augsburg 13 Jun, 2019 @ 8:15am 
Aguirre@ [author] is this mod outdated? Can you update please.
Balsiefen 6 Jun, 2019 @ 9:11am 
Hi, having trouble getting units to appear in campaign. They seem to be there in custom battles though.
Trazyn the Infinite 5 May, 2019 @ 9:39pm 
This looks like a very interesting mod, but like Finn12Koch, I am getting a ctd on loadup, even when using Kaedrin's Launcher. I hope you have a chance to tweak it for whatever weird voodoo CA has done to their code this time around - thanks for hte work you've put in, one way or the other.
finn12koch 31 Mar, 2019 @ 6:07am 
pls update your mod the game always crashes when i activate your mod
Xenos 12 Mar, 2019 @ 12:10pm 
Thank you:)
Aguirre  [author] 12 Mar, 2019 @ 11:55am 
Sure Xenos :)
Xenos 12 Mar, 2019 @ 9:51am 
Hello Aguirre, could I use some of your shield textures in a mod I'm working on? Giving credits, of course.
CuckoldBen 9 Mar, 2019 @ 10:41am 
Alright thanks! Im new to modding but with the some help from other modders It should work. Thanks again
Aguirre  [author] 9 Mar, 2019 @ 4:38am 
yep I would love if you did so. The reason for that I don't do it is because I'm unable to catch up with the updates and patches. I have 0 skills in editing the non-graphical stuff
CuckoldBen 9 Mar, 2019 @ 1:49am 
Is it cool if I re-uploaded your mod, I'm still busy right now but I'm asking in forehand giving you the time to respond. All credit goes to you of course.
Boshty 16 Feb, 2019 @ 8:37am 
is this updated and working?
Cop 9 Jan, 2019 @ 4:47pm 
When you hve time I would love to see this mod updated. Currently crashing the game. :steamhappy:
Hektor Varvaras {GR} 1 Jan, 2019 @ 6:59pm 
Getting Crashed while this mod is activated :( ... plz update
supert-man 18 Dec, 2018 @ 7:33am 
Don't stress you self over a mod, take your time. and thank you for making it in the first place.
Aguirre  [author] 18 Dec, 2018 @ 4:06am 
Thanks supert-man, that's probably what I need to do. Atm I have no time to trix on this. I cannot reach the files from where I'm at now. Hope I will make someday soon though and sorry for the delay
supert-man 17 Dec, 2018 @ 8:44am 
Great mod, the elves are my favorite faction and I can't play them without your mod. I was wondering if you could ever make a version where you add these units to allready existing buildings: (for example landmark buildings or militairy buildings) so that it would be easier for you to update when a new dlc releases. Thankyou for reading and I wish you luck with updating the mod.
chubbyninja89 (TNB) 11 Dec, 2018 @ 6:26am 
Can you update this mod?
CuckoldBen 4 Dec, 2018 @ 8:05am 
@chaosSDTAGW @Aguirre Oh ok, I thought it was updated already. Thats fine I'll just wait
Aguirre  [author] 4 Dec, 2018 @ 7:22am 
Yep Im aware that its broken. Sadly I have to time to spend on fixing it until friday. But even then its not guaranteed to be fixed
chaosSDTAGW 3 Dec, 2018 @ 5:08pm 
@BuckeldBen he's working on it. Whenever CA puts out a new roster update like the Vampire Coast DLC, modding gets screwed up - even more so if the update or DLC makes major gameplay changes