Total War: WARHAMMER II

Total War: WARHAMMER II

More Active Clash
79 Comments
Aio The Conqueror 19 Sep, 2022 @ 10:52am 
We need this mod bro, It alone makes total war playable. Please help us :)))
Holy Order of PIZZASALAD 18 Sep, 2022 @ 1:11pm 
This tweak really helped stop units from standing around
Holy Order of PIZZASALAD 18 Sep, 2022 @ 1:10pm 
Dam if i new at all what i was doing I'd carry the torch and do it myself
HEU3BECTEH  [author] 16 Sep, 2022 @ 12:58pm 
@HOLY PIZZASALAD Thank you~ I will not make a WH3 version myself, but the changes this mod makes are listed in the description, I don't mind if someone will adapt these for WH3.
@Fear2288 I do not play the game to test it, but it should work, except for the new units. Load order possibly does matter if two mods change the same tables...
@NinjaBeest Thank you~
Holy Order of PIZZASALAD 15 Sep, 2022 @ 7:15pm 
well we ever be getting a Warhammer 3 version of this mod. ? This problem is even more prevalent in that game. This mod would be so nice for that game i remeber how much better this small fix made better in WHTW 2
Fear2288 8 Apr, 2022 @ 5:34am 
Does this and your other mods for artillery and specialized still work? I feel like I’m not seeing any changes on my end.

I’m not actively using any other mods that change battle behaviors. I was using Brutal Battles but I disabled it before using these.

Does load order matter with these?
NinjaBeest 19 Jul, 2021 @ 12:22pm 
Fantastic mod, love this. Another mod idea is making combat like it is in the movies where there isn't any real defined lines whenever 2 or more sides clash, it's just people fighting everywhere. I personally like that chaos, but I haven't found any mods like that for this game so far.
HEU3BECTEH  [author] 15 May, 2021 @ 2:06pm 
@mushy1potato Thank you for the feedback~
mushypotato1 15 May, 2021 @ 8:23am 
Just wanted to say thank you for the mod!:steamhappy:
HEU3BECTEH  [author] 22 Apr, 2021 @ 11:48pm 
@Blackhard Спасибо за проверку~
Blackhard 22 Apr, 2021 @ 8:45pm 
Всё ещё работает, как на ванилле так и на Радиусе.
HEU3BECTEH  [author] 27 Mar, 2021 @ 11:29am 
@AngelPhoenix Thank you for the feedback~
AngelPhoenix 27 Mar, 2021 @ 11:14am 
Amazing amazing mod. Such a relatively small change but it makes melee units so much more realistically aggressive!

I noticed that it also make it easier of infantry to move through each other (like passing my Bladesingers between my Eternal Guard) which is something I've always wanted! Thank you for this mod!!
HEU3BECTEH  [author] 23 Mar, 2021 @ 12:03am 
@MP-Karl Yep.
I do not play the game myself for a long time already though.
DeathNote 22 Mar, 2021 @ 1:57pm 
so this should still work?
Jabel 18 Mar, 2021 @ 10:29am 
You're right. T&T came out before this mod so there shouldn't be an issue. Thanks for the information.
HEU3BECTEH  [author] 18 Mar, 2021 @ 12:40am 
@Jabel Yes, if these units are of a new type or have a new weapon. Many units use existing types and weapons.
This mod was updated 6.12.2020, were there new units after that?
Jabel 17 Mar, 2021 @ 1:12pm 
Does this mod need to be updated for new units in the DLC?
HEU3BECTEH  [author] 6 Dec, 2020 @ 8:42pm 
@虚幻者 Thank you for the answer (:
虚幻者 6 Dec, 2020 @ 8:21pm 
I use these two together even with another attack speed boost mod, no problem, small units will huddle closer and hit faster.
kostaskladianos 6 Dec, 2020 @ 11:45am 
Does this mod compatible with other mod, Brutal Battles 2?
LegalMind 10 Sep, 2020 @ 5:48pm 
Does this mod compatible with other mod, Brutal Battles 2?
Green Rabbit 16 Jun, 2020 @ 12:22pm 
ok, thx for quick reply!
HEU3BECTEH  [author] 16 Jun, 2020 @ 11:11am 
@Newppp If the unit uses existing entities and weapons - it is fine.
If mod adds new weapon to the game - it will be weaker, because it will hit less othen than ones edited by this mod.
Green Rabbit 16 Jun, 2020 @ 9:52am 
hey does this mod with modded unit?
Wicked 7 Jun, 2020 @ 5:25am 
Lol it the text was russian for a long time for me at least lol :steamhappy: it's working now for me
HEU3BECTEH  [author] 7 Jun, 2020 @ 3:03am 
@ShOcKw4vEH3LL Thank you for pointing it out!
Somehow with update the english language was overwritten by russian (with my default language, I guess)... %)
Wicked 5 Jun, 2020 @ 7:01pm 
why is this russian, i'm pretty sure it was english? right?
HEU3BECTEH  [author] 29 May, 2020 @ 1:07pm 
Recompiled with the new game version.
Apollodoros de Nyx 24 May, 2020 @ 5:04am 
Ah damn, we will have to wait a little longer then.
Thank you for your work, I hope you will be able to change this quickly, because this mod is a real addition to the shock of battles.
HEU3BECTEH  [author] 24 May, 2020 @ 3:31am 
HEU3BECTEH  [author] 24 May, 2020 @ 3:25am 
@Arkantos Thank you for the notice~
Somehow my assembly kit has the same data as previous time... I dunno about the reason, maybe that meens the mod is up to date?
Apollodoros de Nyx 22 May, 2020 @ 4:02pm 
Please update
Twinity 8 Jan, 2020 @ 12:29pm 
Spasibo tebe dobryu chelovek :D :)
HEU3BECTEH  [author] 30 Dec, 2019 @ 12:40pm 
Updated, there were some new weapons.
HEU3BECTEH  [author] 17 Dec, 2019 @ 10:53am 
If the new version has new weapons (I guess it does?) - these weapons will be slower than others.
I will try updating mods soon... Many things to do...
Twinity 13 Dec, 2019 @ 1:45pm 
Do we need the update for the new version? Thx a lot
Mithos 21 Sep, 2019 @ 3:51am 
Thank you for your work.
HEU3BECTEH  [author] 21 Sep, 2019 @ 12:34am 
Recompiled with the new game version.
To upload the mod to the Workshop I had not only to temporarily delete the descriptions, but to reinstall the game with beta-launcher.
Soon it will be easier to fully recompile the mod with all the tables updated and unncecessary lines deleted in Pack File Manager than to upload the result to the Workshop.
HEU3BECTEH  [author] 28 May, 2019 @ 1:33pm 
I did recompile it, but it seems that TWW2 Workshop became EVEN MORE BROKEN. Now I can not upload the new version even after deleting all the descriptions.
HEU3BECTEH  [author] 27 May, 2019 @ 11:00pm 
@gkakfhd77 I did hear you. Hopefully I will be able to recompile it soon.
레피드 25 May, 2019 @ 2:11am 
update please
HEU3BECTEH  [author] 8 Jan, 2019 @ 10:54pm 
@The Hammer No, it does not affect morale. There is an attempt to balance the actual damage with melee_hit_chance, but it may change tactical gameplay too much if it will decrease flanked/rear morale damage.
Fangvyr 8 Jan, 2019 @ 5:31pm 
Does this impact units losing morale over being attacked in the flank? Just curious since they get more tangled.
HEU3BECTEH  [author] 8 Jan, 2019 @ 11:56am 
@Dr.Z Yeah, it is very likely to conflict with other mod changing 'melee_weapons' table.
There was (not More) Active Clash mod for TWW1 compatible with pretty much everything, but it is not as clashy as this one.
Dr_Z 8 Jan, 2019 @ 11:51am 
seems it is not compatible with mod that change unit weapon strength ,for example SFO.
HEU3BECTEH  [author] 8 Jan, 2019 @ 11:45am 
@Dr.Z It changes melee weapons attack interval.
You can see every change this mod makes in the description.
Dr_Z 8 Jan, 2019 @ 11:20am 
seems this mod effect unit stats?
HEU3BECTEH  [author] 18 Nov, 2018 @ 11:28am 
@Mister Skeleton It depends. I assume many new units use standart 'melee_weapons' and 'battle_entities' entries. If not, they can be weaker than intended, because other units will strike more often.
Pious Skeleton 18 Nov, 2018 @ 11:15am 
Thanks! Is it compatible with new unit mods?