Total War: WARHAMMER II

Total War: WARHAMMER II

Minor Settlements II - Townships of the Old World - Part 1
27 Comments
Chrysalis 21 Feb, 2020 @ 4:47am 
It works for the most time in campaign, but a few settlements cause the game to crash to desktop.
NoddingSagely 5 Jan, 2020 @ 11:14pm 
Tried these in custom battles and they work fine. Not sure about campaign yet.
spaiderqwe 28 Jan, 2019 @ 11:22pm 
It still work or need to update?
Ciaphas Cain 4 Jan, 2019 @ 10:30am 
Guys is this mod still working?
Brianna The Brave 27 Dec, 2018 @ 9:16am 
Tremendous work, can't wait to use your mods when you've had time to update them. Keep it up!
Lupo263 19 Nov, 2018 @ 11:27pm 
Can you update this mod??? Please!
Uledrith 27 Jan, 2018 @ 12:38pm 
Are these all updates for Tomb Kings and also do you know if they are SFO compatible? The other mods show they're out of date in the launcher.
marc.on.pluto514 23 Jan, 2018 @ 2:29pm 
is this mod save game friendly?
AnonymousCheese  [author] 24 Dec, 2017 @ 6:45pm 
Hey everyone, I should be able to update the mod in the coming days, I've had trash internet for the last few weeks.
GamerSkullz 23 Dec, 2017 @ 2:47pm 
update needed
EarthBane 16 Dec, 2017 @ 12:13pm 
Update if able, love the mod.:steamhappy:
AnonymousCheese  [author] 5 Dec, 2017 @ 6:17pm 
@Uledrith ironically, I just figured out how to fix it. unfortunately the tradeoff is that this mod's high elf maps won't appear for areas within the empire anymore, since for some reason the game handles both of the gates and empire settlements using the same catchment area, it's really weird. But ultimately I think it's worth the tradeoff.
AnonymousCheese  [author] 5 Dec, 2017 @ 5:35pm 
@Uledrith yeah, this is a bug I've been trying to figure out for a while. For some reason the game assigns the gate maps differently and this seems to conflict with this mod.
Uledrith 5 Dec, 2017 @ 5:18pm 
There seems to be a bug in the core game that when one of the special High Elf gates (i.e. Phoenix Gate) are attacked it says the battle will take place outside of the settlement and it will not allow the attacker to build siege engines, but if you click fight, the battle still takes place in the gated city.

However, with this mod installed, the battle does take place outside the settlement and as a defender the gates become completely useless.
SilentOpera 27 Nov, 2017 @ 5:44am 
Hi Cheese,
Great Mod I guess, but I have also the problem that the game crashes every time I start a battle in a settlement. May it be possible that the Mod is no compatible to Steel Faith Overhaul?

Uptdate: My problem comes with the "Minor Settlement for Grand Campain" and "Minor Settlement Variation Pack I". Do I need GCCM for this two Mods?
AnonymousCheese  [author] 26 Nov, 2017 @ 7:52am 
@DerpTheBugbear I absolutely plan to combine them into a single mod eventually, the whole reason its done this way is to compensate for my slow australian net :( it takes almost half a day to upload each part...
DerpTheBugbear 26 Nov, 2017 @ 7:01am 
Love all the work you have done. I just wish that this didn't have to be split into 4 mods. It's been so hard to keep my mod list under the limit as it is. I hope it will get rolled into one mod eventually.
GoldenHammer 11 Nov, 2017 @ 11:38am 
What does this mod create?
angel_of_wrath66 11 Nov, 2017 @ 8:28am 
game crash when attack Arachnos settlement
a mite of Nurgle 11 Nov, 2017 @ 5:48am 
I am loving this - thank you
Azmodian 10 Nov, 2017 @ 7:58pm 
Yup, instant crash. Had to disable :(
Ken 10 Nov, 2017 @ 10:26am 
Getting crashes when launching a normal battle into a township. Anyone else having it too?
Lupo263 10 Nov, 2017 @ 9:52am 
me too...:steamsad:
lstanley93 8 Nov, 2017 @ 1:03pm 
Hey, nice mod, but I have a bug that I've noticed, when loading battles for savage orc settlements (top knots) the game crashes about halfway through loading.
TotalWar 6 Nov, 2017 @ 1:53pm 
holy shit, amazing ambitious mod. I never saw this back on WH1. Cheese, thank you. Show up in Custom Battle as well, or na
AnonymousCheese  [author] 6 Nov, 2017 @ 3:48am 
@DaTroll aaaah good spot! hadn't noticed :P
DaTroll 6 Nov, 2017 @ 3:37am 
Hey Anonymous,
nice mod! Ty!
Is it intentional you named the other parts "Minor Settlements -...." and this one "Minod Settlements II -...". Itches my sense of order :steamfacepalm:
DaTroll