Total War: WARHAMMER II

Total War: WARHAMMER II

(ME) Darok's Bretonnia Units Pack -Warden & the Paunch update-
167 Comments
Autumnchain 7 Jul, 2023 @ 7:40pm 
I hope that the eventual Immortal Empires release will come with a rework to the skill tree to primarily buff their ranged abilities.
arkanikorde 27 Aug, 2022 @ 9:49am 
Can't wait for this masterpeace ! ^^
Darok  [author] 26 Aug, 2022 @ 11:31am 
Working on it but they changed the way textures work. I need to redoo some assets and I don't have too much time right now.
Sor Hugh 26 Aug, 2022 @ 5:39am 
Any chance on a port to Warhammer 3? a Herrimaults & Faceless standalone would be most welcome!
Mana-100 2 Jul, 2022 @ 12:56pm 
Are you going to make this mod for warhammer 3 IE when it comes out?
Kiltwearer4 19 May, 2022 @ 11:09am 
this mod has crashed my game...can i ask what I need to do to make it not crash?
✠♠Kn1gHtFuRy♠✠ 19 Dec, 2021 @ 11:19am 
Jo, you still know nothing! The mod is now updated!
Jon 14 Dec, 2021 @ 6:05pm 
Will you ever be updating this, if not please respond! :steamfacepalm:
BlackBacon 2 Aug, 2021 @ 10:50pm 
Ahhh that cool thank you for Update mister :47_thumb_up:
m_ig_uelon 2 May, 2021 @ 11:25am 
please update
Edelwood 28 Apr, 2021 @ 4:14pm 
Please update
Joker 6 Apr, 2021 @ 4:57pm 
Please update
Jon 11 Feb, 2021 @ 10:37am 
How's the SFO update going? Please make these longbowmen extremely deadly from afar!
Baligdur 2 Jan, 2021 @ 12:03pm 
Brigand and Herrimaults are neither peasent or knight so there ignoring both peasent economy and knight vow system.
zerinp 18 Dec, 2020 @ 12:56pm 
update?
Oberdoktor Ubermensch 13 Oct, 2020 @ 6:58pm 
I'd love to see some Mounted Crossbowmen for Bretonnia.
Adventure_Man_Dan 30 Aug, 2020 @ 9:57am 
Darok, which Lord perks will affect the Hermit Knights and Foot Knights? I have not noticed any of them providing bonus to the units. The perks I am referring to are: Low Born Militia, Peasant Proficiency, Worshippers of the Grail, Glorfinial's Progeny, & Guardians of the Lady.
Hammond 24 Aug, 2020 @ 10:27pm 
is this for all bretonnia factions??
Regent 11 Aug, 2020 @ 3:14am 
sfo sub mod update for this and your crusader mod?
djdomi44 5 Aug, 2020 @ 6:57pm 
could you make spirits recruitable in normal buildings please?
Kaguya(伏龙芝肄业) 31 Jul, 2020 @ 3:49am 
thx bro
Darok  [author] 30 Jul, 2020 @ 9:30am 
Thanks, My mom is doing fine after 5 horrible weeks, now it's just a bad memory and it's look she don't have any sequels. I'm still working on the SFO version. I have a bug and the game crash at launch.. for now I didn't find the reason and still searching. For the spirits of the fay you need to build the enchanteress tower in carcassonne.
Kaguya(伏龙芝肄业) 30 Jul, 2020 @ 2:18am 
How to recruit ”Spirits of the fay“
^Triumph 16 Jul, 2020 @ 9:20am 
Is the SFO version getting an update? Im glad ur back Darok, is ur mom fine (readed on one of ur mods she had the covid 19)?
VeterChetyre 10 Jul, 2020 @ 1:34pm 
My respect to the author. One of the highest quality mods for Bretonia and Warhammer.
Darok  [author] 9 Jul, 2020 @ 11:42am 
Actually, peasant bowmen use longbow. 160 range is a pretty good range for bows in this game.Pretty much every other bowmen have a range who go from 115 to 140 except the empire hunters and the high and wood elves bowmen (but well ... elves). But to reflect the fact they actually know how to use their longbow, the squires have a better accuracy and a bonus against large.
Fuzzyballs01 ꦙ 8 Jul, 2020 @ 10:42am 
I subscribed to Dharok's units ages ago, back when there wasn't even a playable Couronne, and I made so many changes that made sense that I ended up copying it so it wouldn't get overwritten, now it broke and I don't care enough to fix it myself, and I just wanna point out one thing
they're called "longbowmen", but they have the same range as other regular archer units, so I gave them 20 more range, and slowed down their rate of fire and added some extra damage so it's still the same DPS
but yeah, it's that or change their name to just bowmen squires
28 Woo 10 Jun, 2020 @ 7:59am 
Thank you :luv:
Kel'Thuzad 8 Jun, 2020 @ 8:37pm 
Darok Delivers. Thank you for keeping up support for this mod. It's modders like you that keep this community and this game one to remember. I appreciate it, as do the many thousands of silent subscribers.
Odstarva567 30 May, 2020 @ 5:42am 
update please
Joker 25 May, 2020 @ 8:43am 
update please
WCWSTAN 24 May, 2020 @ 8:29pm 
update please
Takeda Shingen 23 May, 2020 @ 3:41pm 
update please
daminnous 23 May, 2020 @ 7:30am 
update please
zerinp 22 May, 2020 @ 11:37am 
update please and thank you.
Anax 1 May, 2020 @ 2:44am 
sfo version?
Phantom21 9 Mar, 2020 @ 1:44pm 
Thanks alot mate for answering me cheers :)
Darok  [author] 9 Mar, 2020 @ 1:19pm 
Sure, In the tables "units_to_groupings_military_permissions_table" (for campaign) and "units_custom_battle_permissions_tables" (for custom battle) just delete the lines with the name of the units you want to drop. The units are still going to exist in the mod but no one is going to be able to recruit them. Nothing should break and the units are going to "disappear".
Phantom21 8 Mar, 2020 @ 5:13pm 
Hello mate and thank you for giving us those nice mods you create. I wanted to ask you if you can tell me how i can exclude with RPFM tool a unit that i dont want to have in the campaing to remove it somehow from mod. The unit i want for example is brt_spirits_fay. Every time i try something i destroy the mod so give me a hand if you can :)
Darok  [author] 25 Jan, 2020 @ 1:32pm 
This new launcher is really a pain .. I've already made the update and tried to publish it weeks ago but it's look like it's not working ...
Blade 25 Jan, 2020 @ 7:40am 
Hello author, since you already updated its SFO version: (SFO)Darok Bretonnia Units Pack -Updated for Blood Grounds-, are you also going to update this main mod? Thank you!...
Augsburg 12 Dec, 2019 @ 4:07pm 
Please update.
JeroenNietDoen 12 Dec, 2019 @ 7:59am 
Just checked, it's compatible with the new patch, but Bretonnia and the new faction don't have access to your units. Bordeloux does have them.
Mana-100 8 Dec, 2019 @ 4:32pm 
Will this mod work with other unit mods?
Lili Marleen 26 Sep, 2019 @ 4:42pm 
Spirits of tha fay are a bit overpowered, in my opinion.
♛ AchIllez ♛ 12 Sep, 2019 @ 4:48pm 
@Darok thank you for the fast update man ! really loving your unit packs :)
AceuvSprays 28 May, 2019 @ 3:24pm 
Hey, how important are the Grim and the Wood Elves dlc to this? Would the mod even launch without them? (I suppose I could just try, but ya know)
Gorgos 11 May, 2019 @ 6:46am 
" a fix, it is something to do with the variant mesh file, there are lines you can add that look like stump_severed_head" attach_point="head" ,ETC. All of the vanilla units have those lines for each limb and its universal so you can just copy paste those few lines into a custom units variant mesh file." quoted from the author of grail wardens mod. foot knights blood effects textures broken you need to add these lines Darok.
Gorgos 10 May, 2019 @ 9:36pm 
darok theres a visual bug with your foot knight mods how can i contact you
nasosmanaris 5 May, 2019 @ 11:03am 
You will update it this marvelous mod?