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And no, I won't post all the stats here. There are other things I have to do. Currently I do not play Rome II at all and this mod is more than 3 years old. But you can check all the stats in game. I personally believe the description above is more helpful than any stats though.
I can start a new campaign without any problems though.
I'm not 100% sure if it's your mod tho but it's the only one that got updated recently of the mods that i use.
But, I do feel like some people get around it. I've seen stuff like the people's mod, a trading settlements mod and a mod that I think only lets you unlock artillery if you take it from a non-barbarian first, and so on, where there are big changes. I'm guessing some people actually hack it more, to mod it. I get that feeling from mods that require other mods or just one other mod to work.
I would suggest that I think this mod is slightly unbalanced. I will explain better the cities of level 4 have a garrison really strong while those of level 3 are a little weak for their level and even those in level 1 and 2 are weak perhaps it would be better a more gradual progression egxample add 2 units for each level until you reach the current strength of level 4
https://steamhost.cn/steamcommunity_com/profiles/76561198007256689/screenshots/