Total War: WARHAMMER II

Total War: WARHAMMER II

Reiksguard Griffon Knights
61 Comments
Nyoblackbriar 8 Aug, 2022 @ 8:59am 
idk why it not even a thing in vanilla i mean breton got this unit but not empire
<[CyaNide]> 19 Jul, 2022 @ 1:46am 
Badass Nox, thanks!
Nox  [author] 16 Jul, 2022 @ 3:20pm 
Hey <[CyaNide]> , yes I plan on porting them over , once IE has been released :)
<[CyaNide]> 16 Jul, 2022 @ 9:59am 
Please tell me the bad boys are coming to W3 and IE...
Nox  [author] 23 Feb, 2022 @ 2:46pm 
Hey MetaMike, sorry for the late reply, that would of course be okay :)
MetaMike 21 Jan, 2022 @ 2:34pm 
Hi @Nox, I love your mod. Can I make a x2 Scale version of this mod that would be compatible with this? (I'd credit you & link your OG mod of course)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2725139566
damonzeus 9 Aug, 2021 @ 9:17am 
its too weak in SFO mod,the stats need to be rebalanced
Hans 25 Feb, 2021 @ 1:59am 
But the units have to be rebalanced for sfo right?
EKNgaming 10 Dec, 2020 @ 12:02pm 
can we have one without a unit cap :s
Aegyssus 26 Oct, 2020 @ 3:11pm 
@MessyPaladin
" Is this compatible with SFO? "
- Yes,it is compatible with SFO :
I use this mod and other mods that give extra units, and there are no problems.
MessyPaladin 11 Sep, 2020 @ 8:14pm 
Is this compatible with SFO?
Strainer123 26 Aug, 2020 @ 8:56am 
Dude, lord skill <Speed of Horse> doesn't affect the units
Brando-7 21 Aug, 2020 @ 4:50pm 
Can these be recruited in the vortex campaign?
Lyan 4 Jun, 2020 @ 5:44pm 
Griffons \o/
xwallacex 22 May, 2020 @ 4:38pm 
update por favor!
GIGroundNPound 10 Feb, 2020 @ 10:30pm 
I really cannot tell you how MUCH I FKING LOVE this mod sir! Thank you very much! o7
ĿIFE oƒ ƤIE 21 Jan, 2020 @ 12:51pm 
causes my game to crash on loading.
HonorGuard 16 Jan, 2020 @ 12:10am 
These things are absolutely insane... just make a full stack of them with Karl Franz leading them and one single army of these will steam roll entire nations. LOVE THEM
SteelBlood 14 Jan, 2020 @ 7:35am 
is it me or does the AI never seem to recruit this unit?
whrmi_ 28 Dec, 2019 @ 4:00am 
Thanks for the mod. Tough 'Siege Attacker' would be a nice addition.
Brando-7 18 Dec, 2019 @ 9:38pm 
Looks great! Any chance these are recruited by Markus Wulfart?
Heero 15 Dec, 2019 @ 1:11am 
TY:steamhappy:
GodKing Ray 13 Dec, 2019 @ 12:28pm 
please update
Gigachad 12 Dec, 2019 @ 4:29pm 
hey would an update be possible please?
EzUNreal 19 Oct, 2019 @ 6:44am 
Could you update it to the newest version and make it sfo compatible please
Poggemann 2 Oct, 2019 @ 2:02am 
Ah ok, thanks Nox for your answer!
Nox  [author] 30 Sep, 2019 @ 2:24pm 
Hey Poggemann, not yet but i am working on an addon to allow the other empire factions to build the reiksfort where you will be able to recruit them.
Poggemann 28 Sep, 2019 @ 1:25am 
It is possible to recruit this unit in the Vortex campaign with the new dlc character The Hunter?
Nox  [author] 15 Sep, 2019 @ 10:18am 
They are up-to-date now and will work with the new empire tech tree :)
Radwan 14 Sep, 2019 @ 12:03pm 
Update plz.
// 11 Sep, 2019 @ 2:40pm 
Thank you @Nox for the reply!
Macallan 11 Sep, 2019 @ 12:48pm 
ty so much!!! :D
Nox  [author] 11 Sep, 2019 @ 12:40pm 
Hey 123, for me they still seem to work on my old empire save as well as in custom battle. I will update them as soon as possible nonetheless to integrate them with the new tech tree. Until then some tech effects might not be applied.
Macallan 11 Sep, 2019 @ 4:40am 
This mod is a must for empire playthroughs. Do u know if it will continue to work after today's patch? If not pleaseee update this :D
ras1116 6 Jun, 2019 @ 10:31am 
is this SFO compatible?
// 3 May, 2019 @ 5:15pm 
Hey, thank you!
Nox  [author] 3 May, 2019 @ 2:10pm 
Hey 24, yes of course they do :)

the exact skills and techs are listed in the mod description which i forgot to restore after the launcher destroyed it during the last update. Sorry for that, i did restore it now though!
24 2 May, 2019 @ 7:44pm 
sorry ,My English is not good 。I hope I can make myself clear.
I like your mod。
the Reiksguard Griffon Knights hero abilities and technologies is it a demigryph knights hero abilities and technologies?
Gigachad 17 Apr, 2019 @ 3:43pm 
hey would an update be possible since the new patch please? :>
Nox  [author] 1 Sep, 2018 @ 11:11am 
Hey John_sorensen, yes i still plan to do that. I still need to finish some other stuff and improvements first but i intent to make a mod which adds SFO stats and compatibility to all my units. I hope i can get it done in a way so there is only one addon which covers all possible units and still works even if only some of them are installed.
JPNutzz 31 Aug, 2018 @ 5:54am 
Possible to make one that is SFO compatible?
spaiderqwe 11 Jul, 2018 @ 10:52pm 
This mod compatible with SFO?
Nox  [author] 1 Jul, 2018 @ 1:30pm 
Hey Harper, yes i agree that they turned out too weak. Especially so in Warhammer II. I am currently trying to rebalance them so they are worth their costs.
Harper 1 Jul, 2018 @ 9:21am 
thanks for the mod.
but dont you think its too weak?
i v tried some flying units and monsters duel the griffon knight and the griffon knights loss all battle.
knightilgorb 1 Jun, 2018 @ 4:58am 
<3
Nox  [author] 22 Feb, 2018 @ 2:42pm 
Thank you, i'm really glad to hear you like my mods :)

Modding current Total War games isn't that hard and gets pretty straightforward once you get the hang of it. I did start making my first unit using this fantastic guide by Sebidee which certainly helped a lot to get started: http://www.twcenter.net/forums/showthread.php?749888-Sebidee-s-Complete-Guide-to-Warhammer-Unit-Modding

It does cover a lot regarding unit modding. I hope it can help you to get started, too :)
Artificer 21 Feb, 2018 @ 3:13pm 
Cool, thanks for responding! I love the game and used your mods in warhammer 1 as well, the dismounted sword and shield reik knights and reik griffons are like vanilla to me lol.

In your opinion is modding hard or just time intensive learning all the things? I wonder if I would be any good at it.
Nox  [author] 21 Feb, 2018 @ 2:44pm 
Hey Nathaniel, thank you for your feedback. I did think about limiting this unit for some time because i know griffons are supposed to be extremely rare, but decided to leave them uncapped because as you said it yourself one can always choose to stop recruiting too many and i'd rather allow the freedom to play as you prefer instead of limiting things. However I made them pretty expensive compared to other units to somewhat reflect their rarity status^^

Also your idea is quite intriguing as some kind of add-on or sub mod to this one. However at the moment i have no idea if this would be possible or how to make it as I haven't looked into creating things like events (yet) :(
Artificer 20 Feb, 2018 @ 5:12pm 
In my campaign I am limiting myself to 1 unit of griffon knights per lvl5 city I control, these are very cool but also supposed to be a very rare unit indeed! I think the empire has like 24 griffons in total lol and in my last campaing in warhammer 1 I ran around with 115 of these murderous little cats and went bankrupt lol. Hence this time I am trying to be lore friendly-ish and limiting their numbers.

Second thought, If I were to have one of my griffon knights wiped out and lose the unit in battle, is it possible to have negative impacts in my campaign like public order going down for a few turns? These knights are the sons of the richest nobles in the land and it would be a heavy blow to the populace to hear that the gods have forsaken them and the knights had been slain in battle. Just a thought. :)
Grey Warden 1 Feb, 2018 @ 4:25am 
Hi ! Understood, thank you for the answer !