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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2725139566
" Is this compatible with SFO? "
- Yes,it is compatible with SFO :
I use this mod and other mods that give extra units, and there are no problems.
the exact skills and techs are listed in the mod description which i forgot to restore after the launcher destroyed it during the last update. Sorry for that, i did restore it now though!
I like your mod。
the Reiksguard Griffon Knights hero abilities and technologies is it a demigryph knights hero abilities and technologies?
but dont you think its too weak?
i v tried some flying units and monsters duel the griffon knight and the griffon knights loss all battle.
Modding current Total War games isn't that hard and gets pretty straightforward once you get the hang of it. I did start making my first unit using this fantastic guide by Sebidee which certainly helped a lot to get started: http://www.twcenter.net/forums/showthread.php?749888-Sebidee-s-Complete-Guide-to-Warhammer-Unit-Modding
It does cover a lot regarding unit modding. I hope it can help you to get started, too :)
In your opinion is modding hard or just time intensive learning all the things? I wonder if I would be any good at it.
Also your idea is quite intriguing as some kind of add-on or sub mod to this one. However at the moment i have no idea if this would be possible or how to make it as I haven't looked into creating things like events (yet) :(
Second thought, If I were to have one of my griffon knights wiped out and lose the unit in battle, is it possible to have negative impacts in my campaign like public order going down for a few turns? These knights are the sons of the richest nobles in the land and it would be a heavy blow to the populace to hear that the gods have forsaken them and the knights had been slain in battle. Just a thought. :)