Total War: WARHAMMER II

Total War: WARHAMMER II

Reiksguard Handgunners
39 Comments
阿良良木洛 8 Oct, 2021 @ 3:46am 
this unit seems not to benefit from "sharpshooter" and "Pistolkorps" skill, may you check this?
unilateralism 27 Aug, 2021 @ 1:44pm 
Are you planning to do an SFO Submod of this? Also, have you considered potentially creating Nuln Ironside and Hochland Long Rifle variations? This is a great mod either way, but that would be awesome to have a complete, diverse Reiksguard Army with Helborg leading it (from the Swords of the Emperor mod).
337054940 5 May, 2021 @ 12:13pm 
this unit seems not to benefit from "sharpshooter" skill, may you check this?
MaestroMe 25 Apr, 2021 @ 6:57am 
I really enjoy this mod but I am missing this mod for the Golden Order :O
Just found out playing them that I can't recruit my favorite unit :(
J0ker1120 15 Jul, 2020 @ 10:20pm 
why is this not for golden order as well?
// 26 May, 2020 @ 5:05pm 
Many thanks for all your updates!
Nox  [author] 26 May, 2020 @ 3:00am 
Hey snowthief, the mod is now updated.
Grani 斯诺 25 May, 2020 @ 9:52am 
need update, plz
Mana-100 28 Jan, 2020 @ 2:37pm 
I have an idea for a new Rekisguard unit crossbows or longbows. What do you think?
GodKing Ray 13 Dec, 2019 @ 12:29pm 
please update
Gigachad 12 Dec, 2019 @ 4:38pm 
does this mod need to be updated for the new patch?
Trooper 2 Nov, 2019 @ 9:51pm 
Is it possible to update these guys so they're included in Markus Wulfharts faction in the Vortex campaign? I can't live without these bad boys in Mortal Empires, would love to have them in both campaigns :)
Nox  [author] 13 Oct, 2019 @ 12:03pm 
Hey LYNSYDNEY, thanks for the info. I will look into it!
LYNSYDNEY 11 Oct, 2019 @ 9:36am 
Ummm, I means the lord skill Sharpshooter seems like doesn’t work
LYNSYDNEY 11 Oct, 2019 @ 9:30am 
Hi, Just wondering can you check whether the unit received the red skill for rank7 ? Thanks!
Mana-100 13 Sep, 2019 @ 7:34am 
Please update.
Gigachad 17 Apr, 2019 @ 4:11pm 
hey would an update be possible since the new patch please? :>
Benjen 4 Mar, 2019 @ 5:00am 
Could you add Reiksguard Crossbowman?
yangyanghan01 31 Dec, 2018 @ 11:16am 
I tried adding <shield> part to the model but it doesn't work. Is there any limitation to create something like shielded handgunner with Halberd?
Ading2933 26 Jul, 2018 @ 6:12am 
Does it get bonus from tech or skills?
Velkan 6 Jul, 2018 @ 4:03pm 
can you please make reiksguard spearmen?
mister.monroeville 7 Jun, 2018 @ 1:58am 
Love these guys. Definitely don't have to worry about them as much as regular handgunners when moving into position to flank fire during hectic melees.
Fuzzyballs01 ꦙ 22 Apr, 2018 @ 1:20pm 
you want some constructive criticism? don't give ranged units full plate armour, they're for skirmishing, not meelee
Lieutenant Dan 15 Mar, 2018 @ 9:16pm 
thank you very much for your awesome mod, the reiskguard handgunner is the backbone of my armies now, cannot live without them. By the way, is there any lore-friendly flying handgunner unit? lol, say goodbye to line of sight
Azot Durton 13 Feb, 2018 @ 4:03pm 
Thank you. You guys are gods. If you where to create Reiksguard elite outriders, I thinks it might just make me cry. Thank you for the handgunners.
Sparkle Eldar 9 Feb, 2018 @ 4:12pm 
This is an awsome mod, would you mind I made a collection mod and translate to Chinese
888 23 Dec, 2017 @ 8:41am 
would a version of your reiksguard units with way lower Armor be possible? they are a little bit op
Velkan 4 Dec, 2017 @ 4:01pm 
sweet, are halberdiers as effective against calvary?
thats what i need, my spearmen get wrecked all the time.
Nox  [author] 4 Dec, 2017 @ 3:08pm 
Well, i'm going to make halberdiers next which is the next best thing but i haven't thought of separmen so far. Maybe if i find an imperial spear weapon model which looks elite enough to fit the reiksguard armory :D
Velkan 4 Dec, 2017 @ 2:49pm 
any chance you can add a reiksguard spearman?

its all Im missing for my perfect reiksguard arny :)
Nox  [author] 4 Dec, 2017 @ 2:47pm 
Hey clcobb28, thank you :) i'll do plan to make an all-in-one collection of my reiksguard mods.

@dog: what i meant was that their weapon type is of the weapon_type "repeater_rifle" in the mod files but they are pretty much working as i did intend them. However the unit you're describing sounds pretty cool, too. There are still a few different units i want to make but I'll keep it in mind, thnaks. :)
Velkan 30 Nov, 2017 @ 5:49pm 
@nox love this mod by the way, but any chance you can combine all the reiksguard mods so i can save space.
.Dog with a Hat on the Nose. 30 Nov, 2017 @ 3:39am 
If they are supposed to be using Repeaters can you swap their long rifles with the Outriders who use Nuln Repeaters? Any new Repeater units are always good. If you put back-mounted shields on them and gave them bronze shield blocking (35%) for it, you'd have an anti skirmisher ranged unit similar to quarrellers only with shorter range and no arc but devastating firepower. Empire doesnt have a unit that fills that role right now and they would serve as the late game heavy upgrade to Pistolkorp Militia.
Nox  [author] 18 Nov, 2017 @ 3:36pm 
Hey Franklyn1917, thanks for the notice. I updated the mod and now the officers should show up for duty!

@Zarkan: Thank you! As far as the game is concerned they already are using repater type rifles. I did mess around with the unit for fun but it seems even if i put them to zero they still need to at least replay their aninations for each single shot.

@Sultan.Vodka The Great: I have asked myself the same question when i started to make my reiksguard units, but i decided to keep the unit numers high despite them having better stats than the basic units as the total war games are all about large scale battles. I tried to balance this by keeping the unit count in mind when handing out stats and by making them rather expensive so you have to decide if you want to have one full sized army of those elite units or multiple armies consisting of cheaper units.
Franklin1917 18 Nov, 2017 @ 1:19pm 
Seems like the officer is bugging and not showing?
Sultan.Vodka The Great 15 Nov, 2017 @ 12:28am 
Would it be better to limit troop number to 80 and give them more stats since they are knights
Xenofang 12 Nov, 2017 @ 1:42pm 
Hey Nox, love the Reiksguard mods. I really like this knightly order and your mods flesh them out nicely. Would be amusing to see the gunners using repeater rifles though, Imperial marines ftw :P
Nox  [author] 9 Nov, 2017 @ 3:49am 
Hey matthi12, I did tie them to the same unit sets as original handgunnsers aswell as the reiksguard set so they should receive buffs related to those.
matthi12 8 Nov, 2017 @ 9:43pm 
Do they benefit from tech and Lord/Hero skills?