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Tell me, are there plans to adapt it to lwotc?
Mizruti made one! Check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303448992
I really want to include it on my Second WotC season for YT! I'll keep testing to see if I find anything big to report, but so far, it's running smoothly!
but then again it might work perfectly if it's solely this mod but since I have over 100 mods it's an issue with ever mod working all together.
It wasn't deployable turrets mod, could it be this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149340683
[0150.23] Log: Crash Detected: Dumping C:\Users\
Have soldier with Spire Gun.
Place Spire on second floor of building.
Launch grenade at spire next turn.
Spire gets blown up and falls down along with crumpling roof.
Game becomes perma glitched afterwards and save file will fail to load every time when it tries to load game.
Loading an autosave from turn prior to this occurring. No Issue.
Spires are people! Legit or quit!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1178479904&searchtext=sentry
Otherwise, great mod, comes in handy against the chosen or when you have to rush someone for a shot/sword attack/quest activation in desperation.
But generaly this class just does not make it for me.
It is strong and definitely usable. Shielding, adding actions, improving aim etc
Those are all awesome things. And fact that you ussualy can safely use only one or two sides makes sure that it is not overpowered.
But it is not that much fun for me to use it. All that fiddling just to make one thing works... First build spire, then move guy you want to boost to that spire, then you activate the spire and then use ability on your activated spire just so you can then use that boosted soldier...
I found out that I was soon always switching my architect for some psionic or mass destruction soldier.
As I said, issue for me is not power of abilities or their types but how much easier is to acomplish similiar thing with different class without having to activate 2-3 abilities in between.
CONS
- Smart targeting? What's that?
Since you can't manually target the enemies, you can't really expect all the turrets to attack whichever target you wish all the time.
- 1100100011101-error.code.23895.need.coffee.break-1010011010
Might be difficult to code
PRO
- Leaving Bradford in the dust.
Won't have to manually target the attacks, removing the cumbersome feeling and speeding up turns a bit.
- Natural 20 on d20 save throws.
No use = you forget them, leading to unexpected saves from a turret hitting that 1hp berserker queen that was scratching your soldier's back. 10/10 satisfaction, relief, happiness.
Give it a shoot and good luck bro!
You know what's funny? I actually gave the spires guns early on in dev, but it ended up feeling a little weird because the cover aspect of the spires is intended to make them high defensive value, but the gun is obviously an offensive thing. It also felt kind of cumbersome to have to take a turn for each spire, but I think that was before I hit on the idea having the spires be activatable. I'll have to think about it, but I do like the idea. Thanks again for the kind words and feedback. Vigilo confido!
And trust me, 1 out of 2/3 times for me is A LOT, especially since i have a mod to have 2 reapers/skirmishers/templars, i always bring spark and lots of other stuff xD
If possible, i suggest giving the spire something like a small defensive turret? Like, high aim but low dmg? or low aim but high dmg? No idea, your choice man.
Is it like, exploding in reverse?
The only troubleshooting step I can advise is to delete your XCOM 2 config using the steps described here . If you've done any custom tweaks to the game balance yourself they'll get blown away, but the default configuration will regen automatically when you launch the game. It might help. Sorry about that!
TL;DR - Classes that enable turtling behind cover are kind of unhealthy in modern XCOM. This results in the architect feeling really anemic in some parts of the game and brokenly good in others. Relayed Shot and Transmat Network are also probably just too good in general.
If you want to know more about what the perks do, you can see them on the Github page for the project here [github.com]. I decided not to cross-post complete descriptions here because of the limitations of formatting. Let me know what you think!