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HONORABLY...
DISCHARGED...
I am loving the idea of this class but it seems to have a base damage 2-3x most others and tends to just reliably stand at the front punching one enemy to death each attack. Is this everyone's experience and can I rebalance it in my game, or have I just got lucky with a Fated IRONCLAD and normally it is balanced?
...it's a great mod
...just I don't understand why spike missiles can be used only 3 times... it's nothing special
~goes camping with the thing and see's the pilot's head"
Ooooooooooh.....
Like you'd expect a giant piece of walking metal to be able to do?
It even has a GIANT METAL SHIELD for a torso?
When the stress reach 100 is always OVERHEATED, is it?
May the developer write something on this status?
About the stuns, speed and accuracy you have a best friend and it's Grease Gear. This move means everything to the big can. Level 5, it gives you almost permanent 30% stun resist, heals you (for a small amount but heh, we'll take it) and gives you 15 ACC and 7 SPD as weel as buffing the small chances for Iron Fist to stun. That's ENORMOUS.
About the stress, you need a stress healer. This thing is basically a Mech Thrall with less versatility and more bulk.
This class is meant to set it up and even being helped to do so by another teammate. And Jesters are perfect to do so ! They give our favorite abolute unit speed, accuracy and crit. And destress.
Turn 1 you start spamming Battle Balad and use one Grease Gear and the monster is ready to go.
The problem here is all their attacks have a chance to stun them and they have a very low stun resistance on top of having no speed at all and being unable to move on its own if shuffled (massive con).
Conclusion: I can't recommend this class mod. Sadly, like most class mods, this one suffers from the usual flair and gimmicks over usefulness. Most of the time, the ironclad will spend the battle doing nothing.
The author states that surely it's useful paired with heroes with force guard and de-stun, but no, that's a waster turn. Why would I pick a hero to constantly de-stun or force guard when they could be doing something more useful like buffing, healing or attacking? If I have to use a hero to constantly baby-sit another one, that other one would need to be a massive force multiplier, and in this case, the ironclad is not.
I really like the look of the mod though
but any one knows what special about her affilction is it like the thrall where it is incredbliy neagtive or is it like the flagellant where you get add bouns effects and does she have a virtute ?.
Even if you don't support it much, and allow the Ironclad to break down and miss as it pleases, its sheer defensive bulk can create a nice distraction for the rest of your team. I'd still take it, even if I had no trinkets or classes to get by its problems.
Visually it needs an update. the character model seems... muddy, comepared to how Vanilla art seems sharp with defined dark lines. my only other issue is that all of the Trinkets art is HUGE by comparison to any other trinket in the game, it actually spills over the square boarder of the trinkets.
i suggest getting a fan of the mod, that's able to replicate the art style of Darkest Dungeon to revamp the mod, either by working with the OP mod maker, or producing a mod for this mod, lol.
One thing I think would be easy to fix would be to make it take up less space. I simply printed my screen and put it in Paint, then reduced the width by 85% and it looked much better. I don't have that much issue with large characters like the Thrall blocking the others a little, but the Ironclad is ridiculously wide, to the point it looks silly even if it didn't block your view of another hero. Do you think you could just make the Ironclad a bit thinner?
And then, then I saw Muscarine had hands in this, and I suddenly had to give this a try.
I still feel as though this mod needs a lot of polishing though. Some of the text doesn't quite fit in certain windows in the sort of polished and professional manner that other mods have managed to seamlessly fit in their custom mods, with a few gramatical issues here and there that just immediately throws away immersion, which is pretty sad, but I realize that thankfully these sorts of things can be fixed with a patch or two~
Mostly 5%-10% spread out cross the skills, up the damage a little, tweak some resis, and decrease chance of self stun/jam. Also make it more tanky with the two self heal skills.
See if he/she/it/don't-judge runs better now. Thanks for all the helpful feedbacks.
I understand the idea of wanting it to be able to self-stun, or having it lock up.
But having 0 Debuff Resist, and Barely any Stun Resist is a terrible move.
Instead, it would make WAYYYYY more sense to just bump the resistances, and the chances up, as well as Fixing the damn accuracy issues.
I mean, Jesus, this thing has no dodge, It has a laughable stun resist, DEBUFFS it's own damage constantly... It's just a plain suicidal thing to run. I loved the idea of it... but it seriously needs some help.
this mod is cool , but need to fix a lot