Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Unique Improvements
59 Comments
Bluesky95 3 Nov, 2024 @ 11:03am 
need more improvemt, maybe amenities from them?
NanoGalactic 6 Aug, 2024 @ 9:21am 
Hey! Just wondering if this will ever be updated? I find a lot of unique improvements lackluster (especially the CS ones) and would love a mod like this. Sadly there's none that I can find
恶臭の膝盖骨 6 Jun, 2023 @ 3:16pm 
Not working, seems not GS compatible
-=Maure=- 22 Jan, 2021 @ 4:30pm 
Could you make the Nubian Pyramids get food from the green districts maybe?
p0kiehl  [author] 17 Mar, 2020 @ 6:58am 
The comprehensive mod is 95% done. I'll be releasing soon! It will be called "Improved Civilizations"
Nizou 17 Mar, 2020 @ 5:15am 
Any news for the update of this mod ? I miss it from the beginning of civ6 period
Venusaisha 17 Jan, 2020 @ 6:22pm 
It not GS compatible as far as i read , tho nice anyway.
Nizou 1 Dec, 2019 @ 10:45am 
Any news for this mod ?
Malhaloth 19 Jul, 2019 @ 10:43pm 
will this be brought to GS? your rework mods are extremely useful for my friends and i
p0kiehl  [author] 8 Mar, 2019 @ 7:39am 
I'm working on the comprehensive mod still. Thanks for your patience!
The Dark Knight 8 Mar, 2019 @ 7:37am 
I would love to know too. I love this mod
kasacka 5 Mar, 2019 @ 3:00pm 
Have I missed the new, comprehensive mod or is it still in the works?
End Mii 3 Dec, 2018 @ 7:38pm 
I really like this mod, it adds some good buffs to underused improvements, which has changed the way I play some civs. If there is one thing I would recomend, it would probably be to give the Nubian Pyramid some bonus for being on a desert tile, as I think their original intent of creating more powerful desert settlements is a good idea that should probably be kept in some form or another.
Lady Magpie 20 Oct, 2018 @ 11:00am 
@p0kiehl: will this new mod also include your civilizations improvements mod as well? Both are great works!
p0kiehl  [author] 18 Aug, 2018 @ 3:31pm 
This mod is no longer supported. I'm working on a new, comprehensive mod that will include a revised version of the changes in this mod.
Grem 18 Aug, 2018 @ 10:52am 
The gold adjacency effect for the sphinx also does not work.
Grem 12 Aug, 2018 @ 10:03pm 
Nubian pyramid still can't be built on non desert tiles for me.
circeus 9 May, 2018 @ 7:04am 
Honestly, I don't think the outback station needs extra yield, but I WOULD make its food bonus come online at Replaceable part, just like for farms, because by the time you get to rapid deployment, the food bonus is almost pointless.
Vargaskall Volkrand 18 Apr, 2018 @ 9:55pm 
@Kimu You can click their name at the top of this page to find their other mods. It's right above the name of the mod, under Sid Meier's Civilization VI> Workshop > p0kiehl's Workshop
J4A 4 Mar, 2018 @ 1:24am 
@N7Zebracakes
I mean
1. Ziggurat has an effect issue (missing effect).
2. Colossal Head has a typo.
Shiroho 1 Mar, 2018 @ 2:31pm 
P0kiehl i always really liked your mods, i follow them since your civ6 first's !
Why a private & closed profil thought ? It would be easier to click on your account so i can go see your other mods xD ... ya know ... not stalking you but i would like to be updated on what else you created
N7Zebracakes 26 Feb, 2018 @ 4:11pm 
@jose - that's for the colossal head, bruh. Not the ziggurat
J4A 24 Feb, 2018 @ 7:42pm 
1. Effect
It seems to me that Ziggurat doesn't grant 0.5 housing.

2. Description (LOC_IMPROVEMENT_COLOSSAL_HEAD_DESCRIPTION)
+3 [ICON_Faith] Faith.
should be
+2 [ICON_Faith] Faith and +1 [ICON_Culture] Culture.
p0kiehl  [author] 21 Feb, 2018 @ 9:36am 
Thanks guys! Sercera, yes, I will definitely comment here when it's out!
Eva-kun 21 Feb, 2018 @ 3:02am 
Love the mod. Just got to say great job on Ziggurat. Unbelievable how much AI spams those things when it's Gilgamesh. His cities are so tiny.
sercera 16 Feb, 2018 @ 11:35pm 
cool, looking forward to the new mod. Can you at least let us know in this comment thread when it's up, just in case I miss it when it's newly released?
tilarium 15 Feb, 2018 @ 9:52am 
Cool, thanks for the update that it's working with the fix in place!
p0kiehl  [author] 15 Feb, 2018 @ 8:02am 
Both. The mod is currently working as intended, but I am not going to add the new unique improvements that have been added with Rise and Fall.

This is because I am making a new mod to take its place.
N7Zebracakes 15 Feb, 2018 @ 7:57am 
@P0kiehl when you say this won't be updated, is it because you are releasing another mod to take it's place, or because this is working as intended now, with the load order fix in place?
p0kiehl  [author] 15 Feb, 2018 @ 6:25am 
This mod works fine for RaF. As Gunteraz said, you'll need the load order fix.

You will not need every DLC for this mod to work, Basilica.

Also everyone, I am in the process of completely redoing this mod and the Improved Civilizations series. I will not be updating this further because it's being totally revamped. Hoping to get it out as soon as possible.
Gunteraz 15 Feb, 2018 @ 6:22am 
Seems to work with the expansion as long as you have the dlc load order fix in place.
Basilica 13 Feb, 2018 @ 4:22pm 
Will I need all the DLCs for this to work?
p0kiehl  [author] 10 Feb, 2018 @ 5:50am 
I'm hoping to get a fix out for this this weekend guys, thanks for letting me know
N7Zebracakes 9 Feb, 2018 @ 10:19pm 
Also tested, does not work with R+F
luart 8 Feb, 2018 @ 2:31am 
Rise and Fall broke this one as well. :(
rubyjules 4 Jan, 2018 @ 4:05pm 
the nubian pyramid simply doesn't function on grass or plains... i can't place it...
p0kiehl  [author] 10 Dec, 2017 @ 4:29pm 
@Matt Locke - Thanks for the compliment man! Glad you enjoy it. Good news for you - the Great Wall is able to be built on snow and snow hills by default :P
Kid Viking 10 Dec, 2017 @ 3:43pm 
I love this mod. I think it's the first one I ever used (well, the original version anyways). I'm curious how difficult it would be to allow the Great Wall to ALSO be built on snow terrain? Tundra works and anything with hills, but plain, flat ol' snow tiles don't allow for it. Thanks man.
p0kiehl  [author] 5 Dec, 2017 @ 11:47am 
Never used or looked at that mod so I couldn't tell you what causes the error. I only mentioned load order because it was possible this mod loaded before Nubia dlc. I doubt load order would make a difference between this mod and that one.
-Apolo 5 Dec, 2017 @ 10:48am 
If I manually alter the load order so that this mod loads after the other one, would it solve the issue?
p0kiehl  [author] 5 Dec, 2017 @ 6:42am 
Yeah I expect any mod that alters improvements to do conflict with this.
-Apolo 5 Dec, 2017 @ 6:27am 
Ok, I found which mod is conflicting with yours. Its the Strategic Forts one (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1142306094)
p0kiehl  [author] 4 Dec, 2017 @ 6:54pm 
I just tested it and it's working fine, but I re-uploaded it with a slightly later load order to compensate for some load order fluke.
-Apolo 4 Dec, 2017 @ 5:45pm 
Nubian pyramid is unchanged, Im not able to place it in non-desert tiles and it gives the base 1 faith
TitanIX 12 Nov, 2017 @ 10:46pm 
Thank you! great mod, uniques' should be unique!
裸哥说的都好 12 Nov, 2017 @ 1:20am 
coooool
p0kiehl  [author] 10 Nov, 2017 @ 8:54am 
It doesn't require any dlc. If you don't have the dlc the mod won't activate the relevant code.
Omer Segall 10 Nov, 2017 @ 8:42am 
Will you be releasing a version of this mod that doesn't require all the DLCs?
p0kiehl  [author] 8 Nov, 2017 @ 3:54pm 
@Busoni34, thanks for pointing that out! Updated and fixed. @Vanity Fair, thanks man! I appreciate you liking it. I agree that it would be nice to limit improvements per city, but alas..
Parker Posey's Mouth 8 Nov, 2017 @ 11:45am 
Oh thank god. I've never been lucky enough to see France spawn with enough rivers in the right places to make chateux useable, and I'm pretty sick of Sumeria clearcutting all terrain and forgoing any improvement beyond Ziggurats. I really feel like a one-per city limit on some of these things might be the best way to go, ultimately, but this will definitely help!

The Kampung is a nice improvement as well. I sort of view it as the aquatic version of the outback station, but it is ultimately way less viable. I'd honestly think it ought to work the same way with adjacency bonuses, and I'm not sure why they designed it as just a waterborne farm on plains, aka, bad farm. And even plains farms will eventually get feudalism bonuses. Most of the time, left to their own devices, my cities will use just about any other tile before the humble kampung. The one exception being the time I got Auckland as a neighbor.