Sid Meier's Civilization VI

Sid Meier's Civilization VI

Atlas' More Interesting Civics and Policies
19 Comments
Atlas  [author] 25 Aug, 2018 @ 10:14am 
@pauloel7 Sorry, I've just been way too busy. Might not get around to it for a long time...
pauloel7 18 Jul, 2018 @ 9:53pm 
Hey Atlas, just dropping by, wishing you might be considering an update... Cheers!
Atlas  [author] 22 Mar, 2018 @ 3:24pm 
@pauloel7 I tried to be as thorough as possible in the descriptions without overloading them. I don't think "Nature's Bounty" is one of my changes, though.
pauloel7 18 Mar, 2018 @ 10:09am 
Oops, my bad - think those bonuses were coming from your tech mod. =)
pauloel7 17 Mar, 2018 @ 6:34am 
Completeness of information - possibly some policies intearcting for effects not described in the tooltip is my suspicion. Believe "Nature's Bounty" and "Mass Transit" might be one case.
Atlas  [author] 16 Mar, 2018 @ 10:57pm 
@pauloel7 When you say it would be nice to have the full info on the policy descriptions, as opposed to vanilla, what do you mean? I try to use tooltips similar to vanilla tooltips whenever possible, though I try to use the best styles only (sometimes vanilla is really obtuse).
pauloel7 15 Mar, 2018 @ 11:44pm 
Sure. As a side comment for your next update: I've been playing a campaign (without this mod) where I'm getting a 285% bonus to production and food and some 60% to gold I have no clue where are coming from. I'm guessing there must be some sinergetic interaction btw policies in democracy? Not sure... anyways, I'm just saying that when you get your hand to this again, it would be really nice to have the full info on the policie descriptions, as opposed to vanilla. Cheers!
Atlas  [author] 15 Mar, 2018 @ 8:31pm 
@pauloel7 I responded to you in the thread. Thanks for the bug report. I am not currently working on the R&F version of the mod, but it is on the agenda.
pauloel7 4 Mar, 2018 @ 10:38pm 
I'm also struggling with CTD with this mod - notes on the discussion thread. Am no mac and vanilla game. Is there another more up to date version of this mod or are you working on this one?
Atlas  [author] 14 Jan, 2018 @ 12:30pm 
I have received confirmations that this mod does not crash for some users. I cannot find any plausible source of the CTD bug. If you are having this bug, I would greatly appreciate troubleshooting logs in the CTD bug thread linked above. Sorry for the hassle!
Atlas  [author] 6 Jan, 2018 @ 10:10pm 
@Ince That might be a good idea. I was planning to leave this alone until Rise and Fall comes out as I'll need to create a new version anyway, but I might do that. That being said, with 550 subscribers, I find it hard to imagine that *all* of them stay subscribed even if the mod isn't working.
K_RL 3 Jan, 2018 @ 4:00am 
@Atlas Is the CTD bug fixed ? If not you should maybe remove your mod from your game and then subscribe to your mod on the workshop to check if the steam's version isn't corrupted or something like that because it seems that no one can use it xD
HaroldClapsaddle 28 Dec, 2017 @ 6:08pm 
This mod makes the game crash, even when it's the only mod, let me know if you ever fix it.
Atlas  [author] 9 Nov, 2017 @ 9:06pm 
@corro @muther22 Ok, I'm going to make a discussion thread here. Please list all of your mods there so I can try to figure out what is causing the problem!
Rain 9 Nov, 2017 @ 5:52pm 
I also don't appear to be able to debug this at all. There are no crash logs.
Rain 9 Nov, 2017 @ 5:48pm 
I seem to be having the same issue.
corro 9 Nov, 2017 @ 2:28pm 
@Atlas yes when i unabled it everything worked again,tbh i was quite surprised, never had a mod make civ crash. They usually just send you back to main menu
Atlas  [author] 9 Nov, 2017 @ 1:13pm 
@corro That is very very strange. Are you sure it is this mod that is causing it?
corro 9 Nov, 2017 @ 4:25am 
this mod makes me crash to desktop, not evn to the main menu :p Sure there's a mod conflict i'll let you know oif i can find it