Total War: WARHAMMER II

Total War: WARHAMMER II

Desync Skeleton Movement
64 Comments
Ewalden 29 Aug, 2022 @ 11:54pm 
My apologies, but I have to ask; is there a chance this will be ported into Warhammer 3 now that Immortal Empires is here?
Red Duke  [author] 14 Jun, 2022 @ 10:02am 
+Mediterranean Mercenary
Yes, I assumed that. What I mean is that my mod is not compatible with certain other mods. If you were using a modification that changed any skeleton statistics it could cause a conflict, for example. If you give me an idea of which mods you were using I can help you.
angrybirdgofan 14 Jun, 2022 @ 6:40am 
Me and my friend had the same load order, but it didn't work at all.
Red Duke  [author] 11 Jun, 2022 @ 5:14pm 
+Mediterranean Mercenary
This mod is definitely compatible with multiplayer, I've tested it, you probably have a conflict with another mod. If you give me an idea of your load order I can help you out.
angrybirdgofan 10 Jun, 2022 @ 11:55pm 
incompatible with multiplayer, this mod is a menace :steamsad:
The Black Kaiser 27 Aug, 2021 @ 5:53am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Fallen Anthony 18 Jul, 2021 @ 4:40am 
This mod is working.
MAG 31 Dec, 2020 @ 10:58pm 
@kostaskladianos did you check if any other mod you are using also changes land_units_table?
kostaskladianos 30 Dec, 2020 @ 9:43pm 
Its not working my friend.
Red Duke  [author] 27 Nov, 2020 @ 5:37am 
+Anax
I haven't had a chance to test it yet, but it should still work fine. Please let me know if you encounter any issues.
Anax 27 Nov, 2020 @ 4:10am 
this is working?
Geandily 30 Oct, 2020 @ 3:45pm 
thanks, all the spookyness of the skeletons was lost when they moved in unison to the point where I avoided putting skeletons in my armies... which is impossible
Rounoush 24 May, 2020 @ 7:20pm 
Thank you, kindly.
Red Duke  [author] 24 May, 2020 @ 6:24pm 
+Rounoush
It should be working right now, but I'll push out an update soon.
Rounoush 24 May, 2020 @ 6:23pm 
Update?
Praetorian 25 Apr, 2020 @ 5:09am 
Thank you very much :)
Red Duke  [author] 24 Apr, 2020 @ 1:54am 
+chedav6733
This mod is perfectly safe to use with the current version of the game.
Praetorian 23 Apr, 2020 @ 10:36pm 
I wanted to use this mod only, but the game warns me that this is outdated, and might lead to crashes and it advises me not to use.

Will there be an update of this mod which will make it safer to use?
MAG 7 Dec, 2019 @ 11:04am 
So I figured it out for my case - "No flaming effects" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1914992920 mod was unnecessary overwriting complete land_units_tables which is also utilized by this mod.

So anybody for whom the mod does not work - check if any of your mods modify land_units_tables.
MAG 29 Nov, 2019 @ 5:14am 
Yep, they march in sync
Red Duke  [author] 16 Sep, 2019 @ 9:12pm 
+sirmicou85
Are you using any other mods?
sirmicou85 16 Sep, 2019 @ 10:03am 
At all it doesn't work ! They are still perfectly synchronized !
Mofunkles 13 Sep, 2019 @ 11:11am 
Skeletons are marching synced in the latest update!
Red Duke  [author] 24 Apr, 2019 @ 1:18pm 
+sirmicou85
Should work fine right now, though it appears as out of date.
sirmicou85 24 Apr, 2019 @ 11:03am 
Can we get an update please ? :)

If you find some problem to update with the new laucher, here is the solution :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715626133
spar 18 Feb, 2019 @ 6:41pm 
I also have that issue but with Soul's all faction officers mod
T-900 6 Jan, 2019 @ 2:03pm 
@Red Duke
I finally tested enough to figure out what the problem was. The mod: Sebidee & Ado's all Factions Officers causes all skeletons to walk in sync even with your mod on. Not sure if you can do something about it. Would be cool if you could though since I love both your mods. Also its worth of note that the other mod is out of date. Cheers mate
Red Duke  [author] 6 Jan, 2019 @ 9:54am 
+T-900
I just pushed out an update. Let me know if it works for you.
T-900 5 Jan, 2019 @ 4:07pm 
@Red Duke
Mixu writes on his mod: Mixu's Mousilon(Festag patch only) is a startpos mod, whatever that means. Btw when I say it doesn't work anymore I mean I can use the mod and start the game with no problems but all Skeletons still walk in sync. Cheers
Red Duke  [author] 5 Jan, 2019 @ 2:51pm 
+T-900
Are you using anything that would modify skeleton stats? Animations aren't an issue, the real issue is the land_units table.
It might be an issue with the beta itself. I haven't switched to the beta, so I haven't tested it with that. I'll see if a new version needs to be put out.
T-900 5 Jan, 2019 @ 10:57am 
Love the mod. Sadly it doesn't work anymore. Don't have any mods that change animation on units except for this mod. I am playing the Festag beta. Only mods that might do something is (Festag beta)Vampire Character pack and Mixu's Mousillon(Festag patch only) but it seems unlikely that they should do anything though. Hope you can fix it. Cheers
Red Duke  [author] 27 Nov, 2018 @ 10:09am 
+Maximus
Are you using any other mods that mess with Skeletons?
Maximus 27 Nov, 2018 @ 9:40am 
Tried to user this with my Mortal Empires - Heinrich Kemmler campaign but not working for me which is a huge shame as i hate the sync walking.
Red Duke  [author] 9 Oct, 2018 @ 9:28am 
+Red Eclipse
Make sure you aren't using any mods that might break it. Also, try unsubscribing, waiting a few minutes for steam to delete the mod file, then resubscribing. Let me know if the issue still persists.
Red Eclipse 8 Oct, 2018 @ 4:31am 
Seems broken now. Doesn't work for me anymore.
Red Duke  [author] 1 Jun, 2018 @ 2:20pm 
+stardetroyer
It should still work, I'll get a new version up tonight once this giant update finishes.
stardestroyer 1 Jun, 2018 @ 4:14am 
Update?
bandit 10 May, 2018 @ 2:43pm 
Thank you
Fat_Hobbit 8 May, 2018 @ 10:33pm 
Thanks much for making this, I was wondering if you could make a SFO compatible version like the rest?
Red Eclipse 4 Feb, 2018 @ 9:04am 
Awesome mod!

Any Chance you could give swordmasters greatsword animations? I hate the way they hold their swords.
Red Duke  [author] 28 Jan, 2018 @ 1:02pm 
+Brickus
Khemri's units are already desynced, though the spears tend to march in tight formation.
Brickou 28 Jan, 2018 @ 12:54pm 
Does it work with Khemri ?
PREDATOR 13 Jan, 2018 @ 5:47am 
Gotcha man well I appreciate you looking into it!
Red Duke  [author] 12 Jan, 2018 @ 9:06pm 
+PREDATOR
Glad we could get it fixed!
I am also bothered by the bats, but from what I can tell flying units all flapping together is something new in Warhammer 2's code that can't be fixed. You'll notice it didn't happen in 1, which makes me think that CA has changed something in their code. They also aren't synced in the same way as skeletons are, so it's unfortunatley not a simple fix.
PREDATOR 12 Jan, 2018 @ 6:58pm 
btw your reupload worked!
PREDATOR 12 Jan, 2018 @ 6:54pm 
Hey could you make a desync bats mod man? find it strange that bats move in sync!
Red Duke  [author] 12 Jan, 2018 @ 1:59pm 
+Archa0n
Yep, that would do it. the Larger Unit Sizes mod edits each units statistics to change rank depth, which is why they weren't working together.
Archarius 12 Jan, 2018 @ 1:51pm 
@Red Duke Just checked and it actually works now, but it seems incompatible with Larger Unit Sizes mod I have https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1160529933 but it works just fine with Total Unit Resize II mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202257019
Red Duke  [author] 12 Jan, 2018 @ 12:33pm 
+Archaon, PREDATOR
I just tested it without any other mods, and it worked fine. I've updated the file just to make sure, let me know if the problem still persists after this update.
Red Duke  [author] 12 Jan, 2018 @ 12:24pm 
+Archaon, PREDATOR
Hmmm. I'll see if I can replicate the issue.