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Yes, I assumed that. What I mean is that my mod is not compatible with certain other mods. If you were using a modification that changed any skeleton statistics it could cause a conflict, for example. If you give me an idea of which mods you were using I can help you.
This mod is definitely compatible with multiplayer, I've tested it, you probably have a conflict with another mod. If you give me an idea of your load order I can help you out.
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
I haven't had a chance to test it yet, but it should still work fine. Please let me know if you encounter any issues.
It should be working right now, but I'll push out an update soon.
This mod is perfectly safe to use with the current version of the game.
Will there be an update of this mod which will make it safer to use?
So anybody for whom the mod does not work - check if any of your mods modify land_units_tables.
Are you using any other mods?
Should work fine right now, though it appears as out of date.
If you find some problem to update with the new laucher, here is the solution :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715626133
I finally tested enough to figure out what the problem was. The mod: Sebidee & Ado's all Factions Officers causes all skeletons to walk in sync even with your mod on. Not sure if you can do something about it. Would be cool if you could though since I love both your mods. Also its worth of note that the other mod is out of date. Cheers mate
I just pushed out an update. Let me know if it works for you.
Mixu writes on his mod: Mixu's Mousilon(Festag patch only) is a startpos mod, whatever that means. Btw when I say it doesn't work anymore I mean I can use the mod and start the game with no problems but all Skeletons still walk in sync. Cheers
Are you using anything that would modify skeleton stats? Animations aren't an issue, the real issue is the land_units table.
It might be an issue with the beta itself. I haven't switched to the beta, so I haven't tested it with that. I'll see if a new version needs to be put out.
Are you using any other mods that mess with Skeletons?
Make sure you aren't using any mods that might break it. Also, try unsubscribing, waiting a few minutes for steam to delete the mod file, then resubscribing. Let me know if the issue still persists.
It should still work, I'll get a new version up tonight once this giant update finishes.
Any Chance you could give swordmasters greatsword animations? I hate the way they hold their swords.
Khemri's units are already desynced, though the spears tend to march in tight formation.
Glad we could get it fixed!
I am also bothered by the bats, but from what I can tell flying units all flapping together is something new in Warhammer 2's code that can't be fixed. You'll notice it didn't happen in 1, which makes me think that CA has changed something in their code. They also aren't synced in the same way as skeletons are, so it's unfortunatley not a simple fix.
Yep, that would do it. the Larger Unit Sizes mod edits each units statistics to change rank depth, which is why they weren't working together.
I just tested it without any other mods, and it worked fine. I've updated the file just to make sure, let me know if the problem still persists after this update.
Hmmm. I'll see if I can replicate the issue.