Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The golden age bonus is nice but becomes almost useless in the mid-late game sadly, but I guess Antiqua are all about snowballing hard in the early game through exploration, which is what makes them powerful later in the game
Looking forward to seeing the mod. :)
thanks! So the Golden Age of the Antiqua sponsor was built inside the CODEX mod system. I can now enter the sponsor mod production without worrying.
I will show you my sponsor mod that will soon be compatible with your mod. :-)
XML\LeaderUltimates\LeaderUltimates.xml
The actual effect is implemented in the Codex Mod itself, in the file:
Lua\PlotBonuses\Ryika_PlotBonusHelper.lua
(Which is loaded by all the files in the NewPlotBonuses-Subfolder)
I look forward to your response as one of the modder that CIV: BE wants to revive.
But one question has arisen - the golden age of this Antiqua sponsor.
From my insatiable insights and knowledge, this sponsor has no data on the golden age. How did you implement the golden age of 'Yields from Expeditions are increased by 500%.'?