Total War: WARHAMMER II

Total War: WARHAMMER II

[DISCONTINUED] Mixu's Mousillon SFO compatibility mod
95 Comments
Erde  [author] 16 Apr, 2021 @ 5:59pm 
@AlphaAshIsAWeenie
Thanks for reminding me. Changed the title to reflect current status of my submod.
Dr. Quackers M.D. 12 Apr, 2021 @ 11:56pm 
There are way to many of these for Musoline Southern Relms etc it get real hard knowing which one is the real or latest one I hate the Warhmmaer TW workshop show much.
PineJ 8 Mar, 2021 @ 12:13pm 
update pls
Lovebuzz 1 Nov, 2020 @ 1:14am 
Update pls
Justicar 26 Jul, 2020 @ 9:45am 
Mwaaaaaaaaaaar! I just want to play some Mousillon with SFO. Three mods and all of them look to be abandoned. Alas. Alas! Well here is hoping one of them will pop back up eventually. :)
Ciaphas Cain 23 Mar, 2020 @ 11:20am 
Maybe you could take on this mod instead of author...
Malice300 26 Jul, 2019 @ 4:51pm 
you say its dead yet many people want an update so its not dead due to demand so the only other reason must be because you want it to die,why?
Erde  [author] 26 May, 2019 @ 6:57pm 
Yes. For a long time.
Aurora 26 May, 2019 @ 3:56pm 
Is this dead?
Clopperz 9 Mar, 2019 @ 6:04am 
please UPDATE
josteinm 6 Mar, 2019 @ 6:08am 
Update
John Helldiver 22 Aug, 2018 @ 7:12pm 
Update!!!!!
maca0147 20 Jul, 2018 @ 3:51pm 
Revan519 13 Jul, 2018 @ 5:39pm 
how much for an update
Revan519 13 Jul, 2018 @ 5:38pm 
update
gahnfaust142 13 Jul, 2018 @ 4:46am 
Update would be freaking awesome
Baggio 11 Jul, 2018 @ 4:31pm 
Can you update it ? Game crashes if you go to the bulding browser as Mussilon.
Revan519 11 Jul, 2018 @ 1:15pm 
come man plz update this great mod
lastspartacus 5 Jul, 2018 @ 5:02pm 
Lord's updated today it looks like, I think this is the last nail in the coffin I'll be sleeping in while I binge on TW2, I pray at the altar of Erde.
Revan519 5 Jul, 2018 @ 2:29pm 
update plz
DarkChocLover 5 Jul, 2018 @ 11:28am 
Mixu's Mousillon SFO compatibility mod
Mixu's Legendary Lords SFO compatibility mod

Please update these are the only 2 mods left I need to start playing again :psi:
lastspartacus 2 Jul, 2018 @ 4:35pm 
Waiting on mixu stuff to update for new campaign, i can't go back to normal mousillon. Thank you, ill be patient.
SschmidtS 1 Jul, 2018 @ 12:12am 
Update please
spaiderqwe 27 Jun, 2018 @ 12:26am 
Where update?
Khârn the Betrayer 24 Jun, 2018 @ 4:36am 
update
GoldenHammer 24 Jun, 2018 @ 2:47am 
love this mod miss you can update please?
dreadedladie 23 Jun, 2018 @ 5:25pm 
It'd be great to see this mod get updated so Mousillon can stand keep from being steam-rolled with SFO on.
Grey Ghost 21 Jun, 2018 @ 4:53pm 
pwease update mastew
Buffalo 18 Jun, 2018 @ 6:24am 
Be sure to update this mod quickly when sfo will be update wednesday please and thanks a lot for your work ;)
Dr. Oz The Great And Powerful 12 May, 2018 @ 10:47am 
Chaos Wight and Black Grail Knight hero has same HP as regular Wight King. Chaos Wight at least should have boosted HP.
Lord Perhaps 22 Apr, 2018 @ 1:30am 
Thanks a lot for this amazing work :D ! Since Steel Faith Overhaul already adds Black Grail Knights, which are pretty similar to the Mixu's Mousillon ones, shouldn't it be logical to remove the Mixu's ones, so that you don't have twice the same unit ?
CaucasianAsianX 21 Apr, 2018 @ 9:38pm 
I can confirm that this mod conflicts with SFO in not allowing Sisters of Averlorn and Handmaidens of the Everqueen from being recurited. The buildings do not show the unit cards.

Great mod otherwise.
MIJAMIJAMIJA 30 Mar, 2018 @ 4:58am 
Looking forward to update. Love your submods erde!
Glorian 16 Mar, 2018 @ 4:40pm 
@Strange thing, I want to play as the Red Duke in Multiplayer (Mortal empire campaign) and I'm missing some units (the trebuchet, 2 Blood Knight units and 2 men-at-arms with sword). And yes I have Crynsos's mod and yes I have those units when I play as the Red Duke in solo. Any idea why this happens ?@ (c)
Balzaphon 8 Mar, 2018 @ 2:07am 
I came here to report the same thing as previous guy, unit IDs are conflicting with mousillion hope you can change the numbers sometime so we don't have to choose between high elves and mousilion keep up the good work and thank you for your continued support
Velth 4 Mar, 2018 @ 9:40am 
While I like Mousillon gameplay with this mod, it conflicts with some of the new units added by SFO; in campaign playing as High Elves it ts not possible to recruit Sisters of Averlorn nor Handmaidens of the Everqueen (buildings for their recruitment are lacking that option)
Saisio 27 Feb, 2018 @ 12:23pm 
Posting here as well, game has frezes up, both random and think I have narrow it down more info details below.

Should also mention I am useing mods to unlock the south empire factions also, with the sub sfo mod compapility.

Did some futher investigation on the matter, first playthrough the game stopped at turn 19, and did some testing the game freezed earilier, now it stopped at turn 17, i thought i might be related to tech as i didn't get any tech pop up at start of my turn to be spesific on that it was the tech blood is power. I had a backup save 2 turns back, try to alter the tech into a diffrent one, but the game still freezed up. Quite annoying though, where looking forward to get a huge campaign aiming to confed with the two other LL's possesing factions with Mousilon content with SFO, as SFO brings a missed overhaul to the game.
Egregoros 26 Feb, 2018 @ 5:39am 
Strange thing, I want to play as the Red Duke in Multiplayer (Mortal empire campaign) and I'm missing some units (the trebuchet, 2 Blood Knight units and 2 men-at-arms with sword). And yes I have Crynsos's mod and yes I have those units when I play as the Red Duke in solo. Any idea why this happens ?
Stix_09 21 Feb, 2018 @ 1:34am 
I suspect its only usefull if you recruit and use the non dead units in Mousillon (like peasant bowmen or men at arms)... Was that the entent of this skill?
Stix_09 21 Feb, 2018 @ 1:24am 
Brack grail knights have a skill called, icon of devotion. which seem of not much use on undead units if i read decription correctly it says it doesn't target undead.
here is a screenshot.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1308578630

Can anyone clarify how this skill works. because it seems useless to me on an undead army where you would have black grail knights, (hence my testing of this seems to show the effect not to apply to any of my undead.) Im confused about the point of this skill.
Möntcalf 13 Feb, 2018 @ 11:53am 
Thank you!
MagnaAu 12 Feb, 2018 @ 6:47am 
Holy shit. It is here, thank you so much mate :))))
Ta Mère 11 Feb, 2018 @ 6:38pm 
@Erde can you update your mod :P we all like it and we are all greatfull for it plz thx :P
Warmonger 2 Feb, 2018 @ 8:50pm 
Please update.
Pilatian 2 Feb, 2018 @ 2:41pm 
Erde seems to have abandoned their mods.
Synge 2 Feb, 2018 @ 1:19pm 
Most of these STO compatibility mods haven't been updated in almost two months. It's best to avoid them for now - they're not working correctly.
Ebgish 2 Feb, 2018 @ 2:48am 
@Erde
Seems like i cant recruit any of new units after TK update, pls look at screenshot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1288843101
Mixu said he fixed bug in his mod and problem should be in this submod
Chad of Nazareth 30 Jan, 2018 @ 7:26am 
Because TK added some tables to units related to maximum recruit count, every unit mod etc. needs to have tables for the amount of units people can recruit them, which is good for modders if they want to limit some units in the game, but bad in a way that it causes problems like these.

Vernis has informed Erde and let's hope he'll add the changes soon to his mods.

Anyone new subbing to this mod, it's safe and still good to use Erde's SFO patches for different mods, but it will prevent you from recruiting units added by the mod his SFO patches combine.
CriticalM@ss 28 Jan, 2018 @ 12:34am 
update please daddy
Skragglenuts 27 Jan, 2018 @ 4:46pm 
any chance on an update?