Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II: No New Units SUBMOD
71 Comments
KNOCK KNOCK IT'S ME, Big BIRB 27 Feb, 2023 @ 9:12am 
You plan on making this for Grimhammer 3?
Luciano StarKiller 4 Feb, 2022 @ 2:49pm 
Thanks!
Venris  [author] 4 Feb, 2022 @ 2:31pm 
@Luciano StarKiller: Above but dont matter really.
Luciano StarKiller 4 Feb, 2022 @ 12:39pm 
Should I load this above or below the main mod? Or it doesn't matter?
egbert504 29 Nov, 2021 @ 1:38pm 
Thank you for the update:steamthumbsup:
3127976853 28 Nov, 2021 @ 5:59am 
Can you sent out the last version of sfo,:steamhappy:
Venris  [author] 3 May, 2021 @ 10:56am 
@Aquizar: That would require to change a lot of stuff so nope, sorry.
Aquizar 3 May, 2021 @ 10:31am 
Can you remove the empire special statetroops also? there are a couple of them replacing the original. thanks
Gee 4 Oct, 2020 @ 2:23pm 
@venris well I'm an idiot! its worked the whole time I've been checking customs to see if it worked. Apologies...again I'm an idiot :steamfacepalm:
Venris  [author] 16 Sep, 2020 @ 5:37am 
Checked, works. Keep in mind its CAMPAIGN ONLY.
Bonebag 16 Sep, 2020 @ 5:03am 
Does not work, unfortunately.
Gee 13 Aug, 2020 @ 11:19am 
is there any news on when this will work?
Von Hermann 4 Aug, 2020 @ 3:23am 
hello there's a submod that removes the special sfo elector units to get the vanilla elector units back ?
Gee 19 Jul, 2020 @ 5:11pm 
Still isn't working for me :s
Gee 14 Jul, 2020 @ 8:08pm 
sorry to bother man I'm still seeing the new units even with this enabled bud
Gee 10 Jul, 2020 @ 5:35pm 
will this be getting an update yeah?
Jack_Jack 6 Jul, 2020 @ 4:22pm 
Need Update, please...
Ghostdog 27 Jun, 2020 @ 7:55pm 
Needs an update to work with latest SFO, loading only SFO and this game will not load past first splash screen. Given SFO just released a new updated understandable this has not been updated as yet.
Ciaphas Cain 27 Jun, 2020 @ 11:20am 
Will this still work or does it need updating?
Questionable 11 Mar, 2020 @ 3:27am 
Wouldn't this completely break the balance of the game at this point?
If not break the game outright?
So many techs and lords seem to revolve around new units.
Gearhammer 12 Feb, 2020 @ 2:41pm 
Thanks
Venris  [author] 12 Feb, 2020 @ 2:36pm 
Units only, not heroes.
Gearhammer 12 Feb, 2020 @ 2:35pm 
it removes legendary units and heroes also?
Alpharius 14 Dec, 2019 @ 10:45pm 
will this be updated for S&B? thanks Venris
Black Squirrel 13 Jul, 2019 @ 4:09pm 
does this mean that the unit sizes are vanilla as well?
Venris  [author] 13 Feb, 2019 @ 3:46am 
@Fidel Cashflow: Reading this page dont hurt. Its campaign only.
Man with No Name 10 Feb, 2019 @ 5:50pm 
@Fidel Cashflow: My Mod Manager is saying that this submod is up and running with the new updated SFO II.
Fidel Cashflow 3 Feb, 2019 @ 4:30pm 
What is the mod status with latest festag patch?
冷眼旁观 5 Nov, 2018 @ 5:03am 
pls up
Venris  [author] 1 Nov, 2018 @ 5:58am 
@Malorn Not yet. Will be updating all stuff this week. Workshop bug took a lot of time from me.
Malorn 31 Oct, 2018 @ 11:46pm 
So...does this work with the Green and the Grudge?
Venris  [author] 14 Aug, 2018 @ 7:52am 
@Endless Serpent: Would require making whole mod upload. Just dont use them.
Endless Serpent 14 Aug, 2018 @ 7:23am 
Can we get one for custom battles as well? :P
Venris  [author] 20 Jul, 2018 @ 12:58pm 
@Flo_Jdr: Not with SFO. You got other mods that do that.
Flo_Jdr 20 Jul, 2018 @ 7:11am 
Hello thx for your awesome work.

Is it normal you can recruit 3 Regiments of Renown starting turn 1 with Wulfrick as Norsca ? ( i tried to find the info with the changelogs but i could not) thx
Venris  [author] 29 Jun, 2018 @ 4:53am 
@Crispy: No way around it.
Girthus Maximus 28 Jun, 2018 @ 8:49pm 
Some of the building seem to give added units as a garrison when they shouldnt, like the temple of Ulric chain for the Empire for example. The armoury chain also mentions units which should've been removed, but I'm not too sure that matters
HerrFaul 27 Jun, 2018 @ 12:36pm 
I got a response saying there wasn't currently one. This was the closest to what I wanted, was seeing if it was feasible to make a further cutdown version. Thanks for the reply, cheers.
Venris  [author] 27 Jun, 2018 @ 3:21am 
@HerrFaul: You asked that several times. No, SFO is overhaul not part overhaul.
HerrFaul 26 Jun, 2018 @ 4:50pm 
Is it possible to make a submod that extends this one by removing all of the unit stat changes, but leaves the army stances, economic buildings, etc.?
Venris  [author] 28 Apr, 2018 @ 11:29am 
@Ryan: No way for that. Making separate mod for each faction would be too much waste of time.
Ryan 28 Apr, 2018 @ 10:21am 
no no, f.e. I just want highelvs units added no others
Ryan 27 Apr, 2018 @ 12:44pm 
Is there a way to just use some new units?
ShamuTheWeighty 2 Apr, 2018 @ 2:21am 
Just got it working, thanks, one of them must have been creating issues with it, haven't had a chance yet to test them all to see which was causing the problem
Venris  [author] 2 Apr, 2018 @ 1:59am 
@MLG Hoodlum: Checked, working just fine. What mods do you have?
ShamuTheWeighty 1 Apr, 2018 @ 1:45pm 
Not working for me either.
Venris  [author] 18 Mar, 2018 @ 12:03pm 
Screenshot please after you will check that mod is enabled.
spaiderqwe 18 Mar, 2018 @ 11:51am 
Units still remained.
Venris  [author] 18 Mar, 2018 @ 11:31am 
This mod removes them from campaign. You got them there?