RimWorld

RimWorld

Gromflomites(A18)
35 Comments
PapaEnclave 6 Dec, 2023 @ 4:20am 
@milie
PapaEnclave 6 Dec, 2023 @ 4:19am 
@mile
PapaEnclave 18 Jan, 2023 @ 1:26am 
some one update plz
PapaEnclave 29 May, 2022 @ 6:42am 
some body bring this back with new life
phatninja63 5 May, 2022 @ 3:46pm 
MORE RIM AND MORTY!
London WNKR 12 Apr, 2022 @ 3:15pm 
Can someone please pick this up for 1.3 dude
Azrael 4 Oct, 2020 @ 3:01pm 
Gotcha, thanks!
Salvatore Ganacci  [author] 4 Oct, 2020 @ 2:16pm 
i wouldn't try to 1.2 or even 1.0. it's just a dead project
Azrael 4 Oct, 2020 @ 1:04pm 
Dont want to add it to my game if its broken, can anyone confirm if its broken or not?
NerdCuddles 6 Jun, 2020 @ 1:52pm 
1.1
Bio[redacted] 5 May, 2019 @ 10:19am 
my colonists keep getting a mood debuff when they die, even though they're robots
is this a bug?
Salvatore Ganacci  [author] 27 Mar, 2019 @ 4:28am 
Though, I may be adding the guns to my gun mod and updating that
Salvatore Ganacci  [author] 27 Mar, 2019 @ 4:25am 
sorry, I don't
Emelio Lizardo 27 Mar, 2019 @ 1:09am 
Any update planned?
Philinator 2 May, 2018 @ 9:51pm 
b13?
D42z 13 Mar, 2018 @ 1:16pm 
hahahaah
Dominique901 24 Dec, 2017 @ 4:13pm 
True
Salvatore Ganacci  [author] 24 Dec, 2017 @ 2:36pm 
They might find this while looking through other universes....
Dominique901 24 Dec, 2017 @ 11:54am 
Don't tell Rick and Morty
Salvatore Ganacci  [author] 30 Nov, 2017 @ 3:25pm 
I'm pretty sure they are.
They do require uranium.
Dare Arkin 30 Nov, 2017 @ 2:22pm 
Are the guns craftable?
Salvatore Ganacci  [author] 21 Nov, 2017 @ 2:25pm 
Thank you
9hil 21 Nov, 2017 @ 1:57pm 
I enjoy this mod, Don't Let the hater's keep you down. Good work by the way, This seems pretty complicated.
Salvatore Ganacci  [author] 20 Nov, 2017 @ 6:19pm 
That is just because the wings are large and use up a moderate amount of space.
bunz 20 Nov, 2017 @ 6:18pm 
"BodyDef Gromflomite has BodyPartRecord of Torso whose children have more or equal total coverage than 1. This means parent can't be hit independently at all."
Salvatore Ganacci  [author] 15 Nov, 2017 @ 9:20am 
They are random colors in the game, the red is the prison armor. The health will be lowered soon, but the melee will stay the same.
MiamiHurricane 15 Nov, 2017 @ 9:12am 
and they shouldnt be stronger, they seem like weak bugs in the show not power houses
MiamiHurricane 15 Nov, 2017 @ 9:11am 
theyre bright green in the show and yet you make them dark red in game???
Salvatore Ganacci  [author] 14 Nov, 2017 @ 6:32pm 
No not really, it depends on what you use your time doing and what you learn.
Guard 2(Never Retired) 14 Nov, 2017 @ 6:28pm 
I bet it took a really high IQ to make this mod
Salvatore Ganacci  [author] 14 Nov, 2017 @ 5:08pm 
It will take some time as I am working on other things right now.
Sir Luis 14 Nov, 2017 @ 5:02pm 
meeseek plz make it so
Salvatore Ganacci  [author] 14 Nov, 2017 @ 4:50pm 
Maybe
Salvatore Ganacci  [author] 13 Nov, 2017 @ 11:46am 
@zekk_xellos Sure thing.
zekk_xellos 13 Nov, 2017 @ 8:34am 
Would be nice to know if they have anything that differentiates them from normal human pawns. Like, do they have the same optimum temperatures, do they eat only specific things. That sort of thing. I really enjoy race mods, but I wish that there were more details on the specifics, as most of the time I'm surprised to find out that certain things have no impact, or that a race only eats meat, without the mod previously telling me that in the description.