Total War: WARHAMMER II

Total War: WARHAMMER II

THE SKAVEN
301 Comments
Gimmegames4free 28 Oct, 2023 @ 3:49am 
How do we order raids in skaven corrupted provinces?
Gleen Cross 12 Jan, 2023 @ 12:37am 
I hope you can port this mod (and the Beastmen one) into Warhammer 3, the Skaven and Beastmen just gets butchered, lol they are supposed to be a constant threat in lore, it's not like you can eradicate them for good
KP 8 Dec, 2022 @ 2:33pm 
will the author transfer the mod to the third part I tried and somehow it doesn't work
TKB || Jeff McBiscuit 7 Nov, 2022 @ 3:34am 
*than
NexusAI Gaming 29 Jul, 2022 @ 6:16pm 
I dont get any events only that rival skaven inhabit ruins but for myself and other events i dont even get
BloodW0lf 9 Feb, 2022 @ 3:21am 
does this work in multiplayer?
ThatWasMyPlan 9 Jan, 2022 @ 1:42pm 
May I will try with CTT.
Tylerr 5 Jan, 2022 @ 10:14am 
Appears to nerf ravenous expansion skill. No longer all regions only local.
Who 11 Dec, 2021 @ 10:47pm 
Has anyone tried this with CTT?
至尊宝 21 Nov, 2021 @ 7:55am 
rayden_solo 2 Aug, 2021 @ 1:06pm 
this mod makes me build giant fungi caves everywhere
10/10 would shroom again
Drender 22 Jul, 2021 @ 4:35am 
Will it work correctly without an update?
Human72 14 Jun, 2021 @ 11:11pm 
will there be one for the undead and chaos as well for these flavor styles?
DudeChris33 11 Apr, 2021 @ 10:28pm 
The growth from the growth building is ridiculously low. I suggest moving the food generation elsewhere.
grz34998 7 Mar, 2021 @ 3:24pm 
Does this mod have any effect on the Ravenous expansion warlord skill?
Joeyjoejoe17 1 Mar, 2021 @ 6:14am 
Nice continued work on this mod. It adds a little more spice to the fun gameplay of the Skaven.
Andrew Whiteingale 22 Feb, 2021 @ 11:17am 
okay, it doesn't work again but it worked an hour before, what is happening by Twin-tailed comet?
Andrew Whiteingale 21 Feb, 2021 @ 7:01am 
mod stopped working for some reason, Sigmar's Son!
Zarkis  [author] 20 Jan, 2021 @ 8:38am 
You can do that but your savegame will depend on it afterwards. So if you want to test it make a save before installing the mod.
grz34998 19 Jan, 2021 @ 5:04pm 
What happens if this mod is added mid game?
137438 16 Jan, 2021 @ 4:10am 
Oh, and one more thing, growth provided by growth building is too low, make skavenbright and hellpit very hard to developed, I suggest separate food building chain and growth building chain
Mosley was right 14 Dec, 2020 @ 10:07am 
Heheh! E-everyone should endorses this mod, yes-yes?
137438 8 Dec, 2020 @ 11:50am 
what about make food consume increase when skaven have lots of foods, and food consume decrease when skaven have low food numbers, such as city won't cost food if skaven only have 0% to 20% amount of food

according to the description, strong skaven start feed on weak skaven when food amount is low, that means skaven less rely on food and more rely on other skavens
and also even poor skavenslaves can get enough food when food amount is high, which means skaven start to consume more foods
Zarkis  [author] 5 Dec, 2020 @ 11:23pm 
@Lord Omlette

You are right. Probably a copy and paste error.
Reece 5 Dec, 2020 @ 2:31pm 
Could you make it so ports give a small amount of food too?
LordOmlette 5 Dec, 2020 @ 2:28pm 
Hey there, in campaign_effect_scopes_tables the Location for zar_region_to_province_any is set to region_to_province_own, but that is supposedly not a valid location value. Should this have been set to provincewide? (Or provincewide_when_governor?)
Warlock Overlord Nukit Claw 5 Dec, 2020 @ 3:26am 
Dude really? SHUT THE FUCK UP ABOUT UPDATES. Overhauls sometimes take A SHITTON of time because multiple tables are getting fucked with new units so have some FUCKING patience thanks!
Pepe Silvia 4 Dec, 2020 @ 3:45pm 
When my man gonna update this thick mod?
Aile 15 Sep, 2020 @ 8:50pm 
Is there any chance you can make this work with the vemintide skaven overhaul mod? i think both of them combined would make the ultimate skaven overhaul.
Skatters 28 Jun, 2020 @ 11:21pm 
I was impatiently waiting on patches :p For anyone else reading - yes this works 1.9.2 :)
Skatters 28 Jun, 2020 @ 10:18pm 
This working with the 1.9.2 Beta?
Great mod :)
Warlock Overlord Nukit Claw 27 Jun, 2020 @ 12:36pm 
chuck read the comp text it says you don't need this. Its already integrated *sigh*
Chuckawookie 27 Jun, 2020 @ 11:08am 
Causes crashing with SFO.
Lampros 17 Jun, 2020 @ 11:11am 
shaffer_gary,

Wait, this mod makes Skaven hard to play "as" or "against"?
Warlock Overlord Nukit Claw 12 Jun, 2020 @ 3:28pm 
This is compatible with Radious btw
Punish teammates professionally 27 May, 2020 @ 4:02am 
Thank you, my friend. As a user in other countries, I hope you can keep updating
HARBiNG3R 12 May, 2020 @ 10:09pm 
the occupy mechanic needs a cool down. I razed a settlement and it was instantly occupied so i had to raze it a 2nd time on the same turn.
InquisitiveBard 13 Apr, 2020 @ 8:32pm 
@Zarkis Just figured I'd let you know that this is fully compatible with Radious as far as I've been able to tell. Been using it for a long time with it.
JustGary 23 Mar, 2020 @ 9:01am 
SFO: GRIMHAMMER II

A mod I love is, makes Skaven very hard to play

Thanks Gary
Theobald 21 Mar, 2020 @ 3:29pm 
What would you think about making the "spawn in a ruin"' mechanism also a thing for greenskin factions ?
Rustic Clover 6 Mar, 2020 @ 5:59pm 
Also, does this work with multiplayer?
Rustic Clover 6 Mar, 2020 @ 5:59pm 
I personally like how often skaven occupy ruins now.
Rachel L 6 Mar, 2020 @ 8:12am 
You might want to remove or lower the chance of skave ocuppying a settlement by a lot, because i had a skaven faction occupy a settlement the turn it got razed and that is quite OP
Olof Plays 27 Feb, 2020 @ 3:13am 
@kainoa25
do you know in what way it conflicts with Mixu's mod?
Olof Plays 27 Feb, 2020 @ 3:10am 
doesn't work together with ultimate skaven i assume?
kainoa25 21 Feb, 2020 @ 11:08pm 
conflicts with mixu's LL sadly.
Zarkis  [author] 15 Feb, 2020 @ 8:36am 
@Adlet
There were just lucky.
Kaelbar 15 Feb, 2020 @ 4:22am 
I'm curious, are the skaven with few settlement more lucky in my game or do they have more chance to get the even "sneaky skaven" ?
Because in all the game i did (except me who never got the even) it always triggered on skaven with few settlement
Guts 29 Jan, 2020 @ 6:54pm 
Unfortunately this mod's changes to the march stance for skaven conflict with forced march 100% cost. That mod loads with priority over this one, and still the changes by this mod take precedent.
Dat The Boss 27 Jan, 2020 @ 5:13pm 
Anyone tested this with radious mod?