Age of Wonders III

Age of Wonders III

High Elf, Orc and Human Additional Units Mod
14 Comments
Mysthawk  [author] 30 Sep, 2018 @ 7:34am 
The Orc units are built from a new building that is unlocked once you have built the basic infantry city upgrade (Warhall, I think, I haven't played in ages. Could also be just a Barracks?).

I haven't updated this mod in forever because I can't access the file, and Triumph still hasn't got back to me about unlocking it. Sorry for the inconvenience.
Varulv16 30 Sep, 2018 @ 6:23am 
So what do I need to make to use the new orc units?
Richard 29 Sep, 2018 @ 1:30am 
You could rename glaive unit to swordmaster of hoeth or some other elven 2 hand wielding unit.
Mysthawk  [author] 13 Jul, 2018 @ 6:03pm 
@Auphilia
The thing with that unit was that I designed their name and flavour text first, as I always make the XML files before I do anything. The issue was then that when I went to make the actual unit themselves in the editor I was having issues getting the weapon model to work properly with the animation set I wanted, so I just set it to a greatsword and never really changed it again. This was mostly because this mod started as a private project and it didn't bother me that much. I apologise that it's not correct, and I understand your point about it, but also at the same time I am unable to fix it as I still have no access to the mod file. If/when I can fix it, I will endeavour to do so. If you notice anything else, please let me know and I will add it to my list.
Auphilia 13 Jul, 2018 @ 11:23am 
Glaiveguards should probably be wielding glaives instead of 2h swords. A glaive is a polearm.
Mysthawk  [author] 27 Jun, 2018 @ 2:21pm 
I have added a section on the Human units that I added to the mod; there are no pictures as of yet. I will add some when I am able to.

Please note that there has also been an issue with the mod editor for this particular mod, and at the moment I cannot make any changes to the main file. I will update when I am able to get access to it again (waiting for support from Triumph).
Mysthawk  [author] 4 May, 2018 @ 2:14am 
Short answer? Nope.

Long answer? I made these units either to facilitate a certain playstyle (the orcs fill my love of infantry charges) or to provide more diversity within and without armies (the elf units are highly specialised units that really do one job and one job only).

Any flavour text is also just whatever I felt like writing that sounded appropriate for a fantasy-style universe, and bears no connection to the AoW3 world.
Richard 3 May, 2018 @ 2:59pm 
Is it lorefriendly?
Mysthawk  [author] 19 Apr, 2018 @ 2:04am 
For the Elf units, they're added to existing buildings. For the Orcs, I added a new structure that unlocks them.

As far as I am aware, the Elf units may conflict with any other mods that add new units to the same base game structures that I have modified, but the Orc ones should still show up in their new building as it's a seperate table/entry.
Dunadd 18 Apr, 2018 @ 3:05pm 
Looks nice. Does this require new buildings so it'd conflict with other mods that make new units available through buildings? Or does it just add them to existing buildings?
Mysthawk  [author] 13 Apr, 2018 @ 5:24am 
DISCLAIMER: I am aware that the damage values for the different 'Bolt' skills in the pictures are not the base game values. This is because they have been tweaked in my version of AoW3. What they are in your game will depend on what other mods you have running at the same time.
Mysthawk  [author] 16 Jan, 2018 @ 5:02am 
Will do! I shall upload whence I get back to my computer!
That Human 15 Jan, 2018 @ 12:20am 
Screenshots would do wonders!
Mysthawk  [author] 28 Nov, 2017 @ 2:50pm 
I am aware that the unit icons are just taken from other units. I will 'eventually' get around to doing icons once I get Photoshop (or equivalent) reorganised.