Total War: WARHAMMER II

Total War: WARHAMMER II

[Outdated] JR's Old World Skill Overhaul SFO Unit Patch
261 Comments
JerreyRough  [author] 20 Jan, 2021 @ 8:13pm 
This is ancient, doesn't work. I need to make a lot of changes to make it work.

I've only limited interest in Total War: Warhammer 2, and even less for SFO.

Like I said before, someone else can make a patch if they want the two mods to work together properly.
Lowell 20 Jan, 2021 @ 6:14pm 
Do anyone know if there are any issues with using this mod with the new SFO patch?
Nexus 17 Jan, 2021 @ 4:51pm 
Need this Sub Mod für SFO 2 Update ?
Winter 5 Nov, 2020 @ 8:22pm 
Really like the mod JR. Appreciate the inclusion of the Dawi gods!
Note to those having trouble with steam patch. Tried all three linked patches, only the old one worked
JerreyRough  [author] 19 Jul, 2020 @ 10:26pm 
Hardy har har. There's nothing stopping anyone else from making their own version of this. Hell, I might just disable this specific page. I personally don't use SFO and honestly, I largely make mods so I can play how I wanna play. And if I barely even play this game, nevermind an overhaul mod, then I ain't gunna find the inspiration to work on this.
=[NK]= Col. Jack O'Neil 17 Jul, 2020 @ 11:37pm 
Hehehe
TinoDrima 17 Jul, 2020 @ 7:35pm 
He got us again boys...
JerreyRough  [author] 13 Jul, 2020 @ 3:51pm 
I'm not touching my mods atm, due to the buggy state of the game.

I think I wanna wait till the next patch (which should be within the week afaik), wait for SFO to update to that, and then figure out what I gotta do.
JudgeAlfred 13 Jul, 2020 @ 1:30pm 
Do you think we'll get an update to this compatibility patch anytime soon? Or is this straight discontinued.
Dei Ni Na Jio Si ki 5 Jul, 2020 @ 7:39pm 
With all due respect...We are still waiting.After all ,it has been two years ..hah :lunar2019laughingpig:
Tiranno Matto 27 Jun, 2020 @ 3:38am 
:imperialcross: SFO IS READY
ARE YOU? :imperialcross:
Grazx 22 Jun, 2020 @ 12:56pm 
Thank you!
Lonely_Dancer 22 Jun, 2020 @ 12:21am 
omg, rly? thank u! ^_^
Weyland 21 Jun, 2020 @ 2:16am 
Thank you. Cant wait to get all the mods workin gtogether agian.
=[NK]= Col. Jack O'Neil 21 Jun, 2020 @ 1:00am 
Thank you! :)
JerreyRough  [author] 20 Jun, 2020 @ 10:02pm 
Once SFO is updated I'll work on a patch to make them work together again.
Weyland 30 May, 2020 @ 1:38pm 
As someone who dont play TW:W without using SFO or other mods i really hope that this mod will be looked at in the future, since its so nice to have for SFO players. Anyways, thank you for making it.
Grazx 21 Apr, 2020 @ 10:59pm 
By chance is this going to be updated or did things not workout with you and the SFO team?
Lonely_Dancer 14 Apr, 2020 @ 7:00pm 
Couldn't u update pls?!
=[NK]= Col. Jack O'Neil 14 Nov, 2019 @ 5:09pm 
It's shelved from what he said a month ago, hopefully soon though :)
Prospero 14 Nov, 2019 @ 8:03am 
Missing this gem of a mod. Am I to understand it is now abandoned, or simply shelved while the main mod is polished and updated?
Thanks for your work :)
Saucealicious 8 Nov, 2019 @ 6:49am 
Really great mod! Hoping you're able to update it soon.
=[NK]= Col. Jack O'Neil 1 Nov, 2019 @ 7:54am 
So excited for this!! I miss the huge skill trees! I was playing as the Dwarves and seemed pretty quick there was just the 'go to' skills to get! :(
Trans Bussy 28 Oct, 2019 @ 10:58pm 
SFO finessed you nicely :steamsalty:
Из последних сил 19 Oct, 2019 @ 8:49pm 
Hopefully the SFO guys provide permanent credit for your products + better integration if you can find the time for a chat. You certainly deserve it for your work + time.
Tingu 18 Oct, 2019 @ 5:16am 
thanks
JerreyRough  [author] 18 Oct, 2019 @ 2:48am 
Just deleting a comment of mine that was inaccurate, I had given SFO permisssion to use my god choices for Dwarfs. Although there's still no credit in SFO about those skills coming from me...

Anyway, I'll see about maybe updating this mod. I gotta talk to them about said god dedication skills being integrated into SFO though. They really shouldn't be and cause issues when making my mod and it compatible.
=[NK]= Col. Jack O'Neil 17 Oct, 2019 @ 5:05pm 
Awesome! :)
JerreyRough  [author] 17 Oct, 2019 @ 3:23pm 
Yeah. I'm currently finally working on an update to my main mod to get it properly working with this update. I've also got some long awaited updates for it after that too that I'll work on after.

There isn't as much need for this compatibility mod now anyway. It's still kinda needed for some stuff, but I think those could easily be built into SFO. Or someone else can make something like this.
Nexus 17 Oct, 2019 @ 3:16pm 
So you still working on your Main mod but not anymore on this mod ?
when not, i understand you but for the people who waiting for it, its so sad to hear that :(
Sorin 12 Oct, 2019 @ 11:03pm 
RIP UNSISCRIBE PLZ
Nexus 6 Oct, 2019 @ 7:12pm 
Hope it will get a update also like the main mod :)
Alph4raoN-YT 28 Aug, 2019 @ 4:05pm 
RIP UNSISCRIBE PLZ
Karl Park 29 Jul, 2019 @ 9:50am 
RIP
LukeSolas 6 Jul, 2019 @ 5:25pm 
Any hope for this getting updated?...would be great because otherwise I'll have to play my upcoming multyplayer dwarf campaign wirhout SFO :D
Blind_Ferocity 29 Jun, 2019 @ 5:57am 
relax guys, this shit never be updated
TinoDrima 18 Jun, 2019 @ 2:11pm 
Soon(TM)
SLAM IT IN SENPAI 18 Jun, 2019 @ 11:25am 
So it is not coming out anymore or what ?
^4 Divinespite 16 Jun, 2019 @ 10:24am 
Guys JR is propably still working on it. Come on give him time.
Nexus 16 Jun, 2019 @ 9:38am 
still not work.
TinoDrima 10 Jun, 2019 @ 11:08am 
RIP again
^4 Divinespite 9 Jun, 2019 @ 12:24pm 
Awesome to hear. Thank you. Take your time it's fine ;)
Anarky 4 Jun, 2019 @ 7:43pm 
Great to hear that you will be updating this.

Thanks for all your hard work.
JerreyRough  [author] 4 Jun, 2019 @ 7:34pm 
I'm going to try and work on it this thursday/friday and release it on one of those days. I probably could have made it sooner, but I got absorbed by three kingdoms haha.
Iviv 4 Jun, 2019 @ 2:28pm 
Thanks for the confirmation JR. Out of interest (and not demanding that you drop everything and do it immediately), do you have a rough idea of how long it'll be before it's done? Just want a rough idea to know if I should wait before starting a new campaign or not. Your life takes priority after all!
JerreyRough  [author] 4 Jun, 2019 @ 12:45pm 
The next update I do will largely be moving skills around so both mine and SFO's don't interfere with each other. Any lords with skills moving around will loose the points in them, so that won't be compatible.
^4 Divinespite 4 Jun, 2019 @ 10:51am 
Oh and thank you :)
^4 Divinespite 4 Jun, 2019 @ 10:51am 
Ahh ok, but I think it will be compatible based on previous experience and some old comments. Although maybe is my mind playing tricks on me.
αλεύρι 3 Jun, 2019 @ 2:17pm 
If it's not save compatible it won't make any difference if it's not activated, once you activate it, if the mod isn't save game compatible, the game it will probably crash. Let's hope it is compatible...
^4 Divinespite 2 Jun, 2019 @ 4:20pm 
I don't have the mod activated since I can't get past llaunching the game but I have it subscribed which should make it save compatible with my current campaigns. Please I f I am mistaken correct me but it should make you campaigns run without a problem and once it's updated just the stats will change but you will be good to go - in other words you won'T have to respec, right?