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Regarding this mod you can delete the outdated tables and copy & paste the new ones or simply right click and choose update with all of the outdated tables with RPFM.
If you have other doubts just consult the game's modding guides.
Every mod already uploaded in the workshop and specifically the ones you are subbed to are located in steamapps/workshop/content/594570/specific folders with different numeric ID.
As Arslo said a few comments below you can find this mod under the 1204361939 ID, inside that folder you will find the data pack file and the mod's preview png image.
To overwrite vanilla units you just need to have the table with their edited entry in a mod. That will change what appears game.
If you are editing mods then that's even easier.
If you try to launch the game with the current tables it will crash.
You'll need to manually update each of the outdated tables with Frodo45127's Rusted PackFile Manager (RPFM) and don't worry: it's super easy to do.
You can download it from here https://github.com/Frodo45127/rpfm/releases/tag/v2.3.4
This has just annoyed me as I'd finally gotten the unit to start showing up in the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1942595434
Ps: Both my general and Enemy's general had animation.
Thank you for your work on this, it's been extremely helpful.
That is in the tutorial! :P
at no point did your tutorial mention any of this, in fact it just states "Units_to_groupings_military_permissions is the table which assigns your unit to a military group. In other words it tells the game what faction your unit will be part of on the campaign map.
In the unit field we will paste our unit key and in the military group field we’ll paste the empire_reikland military group which we are copying from the vanilla table." But how am i supposed to go any further when the dang thing tells me it is no valid?
All I want to do is add a saurus warrior unit and i am fidning that impossible.
E:\SteamLibrary\steamapps\workshop\content\594570\1204361939
Can anyone help me on this?
Also thanks to Sebidee for the mod, going to try my hand at making a unit tomorrow.
here is the link
https://sourceforge.net/projects/packfilemanager/files/latest/download?source=files
Also, in regards to freezing, if you're absolutely sure you have no typos or anything else, try enabling the unit template (this file) as well. I also had to check load out of date mods to get the unit to show up, because it wasn't actually loading the mod.
I cant seem to see the mods in there? even with hidden files viewable etc?
@sebidee
How do I go about getting my main_unit_table to display same as commandersandvich?
Seems CA did something where a number of mods that used to show up in the data folder no longer do so (out of date mods still do strangely and I'm still able to generate new mods by placing them directly there).