The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

s7o's The Humblest Hut
371 Comments
ping 11 Nov, 2022 @ 5:29am 
Any hints on how to download this mod (and other s7o) directly?

"Subscribing" is not the way to go, as that only leads to Steam wreaking havoc with my load order, making the game neigh unplayable.

I wish the s7o mods were available for SE.
denstat 7 Dec, 2021 @ 10:57pm 
Still awesome in 2021, thanks! Fun quest and full respect to that chicken, a poultry legend.
s7o  [author] 30 Jan, 2018 @ 8:14pm 
@ cardeal: :-) thx a lot
(the hut and my donkey and fox & AutoMate pets (from my Donkey King mod) are actually what i miss most myself since i moved on to fo4... they just don't make them foxes like they used to in the postapocalypse :-)
cardeal 30 Jan, 2018 @ 3:41pm 
I started playing skyrim again after a long time.. didnt even see what mods i had installed. When got to this hut near Whiterun, everything felt so right and natural that i thought it was from skyrim itself! This mod just nails it. From the note, to the journal, the chicken, it all fits perfectly. Amazing job, fooled me untill i found it here
s7o  [author] 18 Oct, 2016 @ 6:06pm 
i see, enjoy your hut then :-)
Lance4Life 18 Oct, 2016 @ 11:33am 
i found it for some reason the mod wouldnt load until i restarted my steam entirely
s7o  [author] 18 Oct, 2016 @ 11:28am 
so where is what?
Lance4Life 14 Oct, 2016 @ 9:54am 
so where is it...
s7o  [author] 25 May, 2016 @ 6:16pm 
Suites Of Skyrim II :
3 NEW SUITES AVAILABLE
s7o  [author] 14 May, 2016 @ 9:59pm 
@ error: the game never says "any mod is the problem", so what exactly says what?
skannerz22 14 May, 2016 @ 9:52pm 
the game says the problem is your mod
i am just relaying the message to you
i am not barking up any tree
go blame bethesda not me
i didn't make skyrim
skyrim doesn't like your mod
s7o  [author] 14 May, 2016 @ 9:41pm 
@ error: i've heard better ones.
there's nothing in this mod that could potentially crash the game, let alone on logo screen (the most common reason for which would be that you removed a master file that's present in your save). it's just not possible, the game doesn't even know the mod's there at that point. you're barking up the wrong tree.
skannerz22 14 May, 2016 @ 6:02pm 
ok what ever you say captain delusion
s7o  [author] 14 May, 2016 @ 5:22pm 
@ error: definitely has nothing to do with this mod.
skannerz22 13 May, 2016 @ 8:14pm 
crashes at logo screen
s7o  [author] 23 Apr, 2016 @ 5:38am 
s7o  [author] 22 Apr, 2016 @ 2:14am 
@ manslammer: the fire must be lit in order for cooking.
to switch a light, just activate it. some have pretty small activation areas though (the place is tiny after all), so you might need to remove some clutter before you get the prompt
s7o  [author] 22 Apr, 2016 @ 2:14am 
@ mandalorian merc: just uploaded yet another version.
i can pretty much exclude anything possibly being wrong with the model now,
should the hut still be invisible in your game:

.) give it a chance to reload (if you eoaded from a save right at the hut, travel elsewhere and back)

.) should you have unpacked the old bsa: delete the files or unpack the new bsa over them. (unpacked (older) files will override packed (newer) ones)

.) the hut is a customised model using vanilla textures, so should you use texture replacers that make changes to the very files or file structure, they might not be compatible
Filthopolis 21 Apr, 2016 @ 11:39pm 
Great mod, but I can't seem to get either the lights or cooking station to work.




And I did take it, by the way ;)
SirGonkDroid 21 Apr, 2016 @ 7:17pm 
Nope, still bugged. :(
s7o  [author] 21 Apr, 2016 @ 6:41pm 
@ mandalorian merc: ...there just wouldn't be much point in making invisible buildings :-)
just uploaded a fixed version, pls let me know if it works ok now
(be sure to let steam re-download the archive)
SirGonkDroid 21 Apr, 2016 @ 5:18pm 
No worries, man. Thanks for taking the time to actually read the feedback.
s7o  [author] 21 Apr, 2016 @ 5:17pm 
@ mandalorian merc: there seems to be an issue with the model, currently fixing this & gonna upload new version later - thx for reporting
SirGonkDroid 21 Apr, 2016 @ 5:07pm 
Yep, I've tried literally everything I can think of but the pillar doesn't show. Everything else is fine, just the pillar itself.
s7o  [author] 21 Apr, 2016 @ 5:05pm 
@ mandalorian merc: not sure what you mean invisible - did you try to reload?
the hut itself is just an ordinary object like any other actually, not much i could think of that could turn of invisible - but should this persist, i'll check into it anyway
SirGonkDroid 21 Apr, 2016 @ 3:57pm 
Okay, for some odd reason the pole or at the hut is invisible for me. The birds nest and rope is there, but no pillar.
s7o  [author] 24 Jan, 2016 @ 8:25am 
@ captain beefart: ah, hi itchybum, i see you got promoted... and... uh... kinda vaporized? :-D

...and i'd maybe add a little creek behind the hut :-)
s7o  [author] 24 Jan, 2016 @ 8:24am 
@ yudonome: too late, i'll be moving on to modding fo4 as soon as the kit is out, until then, i'll hopefully do some needed updates to my current mods, maybe release another almost-done wip or two, but definitely not start any new skyrim mods
Vehk 12 Jan, 2016 @ 7:23am 
If you had to add one thing to this mod to make it look and feel better.... What would it be?
Vehk 12 Jan, 2016 @ 6:14am 
Still one of the greatest mods! I was a sub from the beginning! I'm the guy who requested a toilet! Among many other things...
yudonome 29 Dec, 2015 @ 4:33pm 
AWESOME! Would you consider doing this but with the witchmist grove house layout?
s7o  [author] 22 Oct, 2015 @ 6:52pm 
@ yadielrosa: walk the road from whiterun / honningbrew meadery towards riverwood.
the quest should start on the way, or if you want to go to the hut right away, watch out for a little waving banner on a rock cairn before the road makes a sharp turn to the left: turn right there.
yadielrosa1998 21 Oct, 2015 @ 11:33pm 
where can i find the hut?
s7o  [author] 18 Oct, 2015 @ 6:01am 
@ macTireLass: no, anything that's not the hut or ygor's camp is not this mod.
it's "The Humblest Hut", not "Chirpin' Skyrim" :-)
to shut up the particular birds at the hut anyhow:

open console, click any part of the hut, you'll get an id number (like 1A0123EF), remember the first 2 digits (they're the mods place in your load order in hex). if they're 01 or FF, click stg else.

type "prid XX01792B", enter - the XX replaced with the 2 digits from above

type "disable", enter, exit console.

birds should shut up now. :-)
(to turn them back on, do the same, but type "enable" instead of "disable")
MacTireLass 18 Oct, 2015 @ 12:12am 
Oh yeah? how so? it wont mess with performance or anything? Cus it also happens at the bridge when ur leaving riverwood so i figured it was ALL your mod.
s7o  [author] 13 Oct, 2015 @ 11:04pm 
@ macTireLass: oh you'll be glad you gave in :-)
been using the hut for years now for my own chars and still like it.
the birds, yeah well that's not a glitch - i consider that cosy... :-)
but if they're drawing on your nerves, i can tell you how to shut them up for good at console
MacTireLass 12 Oct, 2015 @ 12:15am 
ok i gave in and subscribed, weird sound glitch tho like a MILLION birds are around that hut e.e
s7o  [author] 4 Oct, 2015 @ 8:55pm 
@ msdoodlelady: i think you'll like it and it's worth the download.
but then again of course, i _made_ it, so i _have_ to say that...
hehe... ,-)
MacTireLass 4 Oct, 2015 @ 12:53am 
This looks really cute and... humble! I like humble player homes it's more realistic. Wish it wasnt so many MB though my laptop cant hanlde more than 0.30MB haa...
s7o  [author] 24 Sep, 2015 @ 6:27pm 
@ iron block games: well i did mean ext homes like the hut. the farmhouses are _destroyed_, they don't have actual interiors... whatever... :-)
Dreaminway 22 Sep, 2015 @ 11:31am 
Really a small cave may be even more ideal. But what exiosts out there are even worse then shacks. Being omg insainly super fancy inside. Lot of them aimed for thives and assassions and like.. yeah... nothing humble? Just omg look at all this crazy loot and fancy style. All these extra rooms and looking fare bigger inide then outside.
I'd just be happy to find somethuing small and humble, remote in the woods, perhaps near a river or sumething. Rather a little shack or a taken over cave. Just... be humble, and not make it seem like whoever owns it was super loaded. Thus why something like your humble shack, or Woodsmans Shack, or Riverside Shack be ideal.. if not for the location.

If I knew how to make these myself with out making my game crash (tutorials seem to leave out many vital steps or are written as if you must already know what your doing to understandx.x) I'd make this myself. But so far the only thing I figured out how to do is a bare bones follower. x.x
Dreaminway 22 Sep, 2015 @ 11:23am 
See again I'm not really after a 'house'. even if its been abandoned and taken over. My lets play uses alternate start - live another life and using 'I was left for dead' meaning you start with zip, vilch, nada. Not even a wep. Pretty much for my lets play thats being planed, you and your partner are stuggleing, poor. cant afford to be in the towns (thus homes near towns are out on top of getting clipped into by the extended town mods) so getting robbed and left for dead is like a big kick in the teeth. only you live, but with nada left. the small shack is all you have left and getting to it be a challeng. it being small, run down, perhaps looking like you may have built it yourself. see what I'm aiming for? worse, your a kitty, and you know how there viewed. So either a run down small shack, or a little cave.
s7o  [author] 22 Sep, 2015 @ 6:07am 
@ iron block games: hmmmm.....
u c, i got that little "Forgotten Places" series, next 2 instances, "Elenwen's Residence" and "Bear's Cave Mill", currently being worked on.
"Bear's Cave Mill" is a vanilla lumbermill location in the middle of nowhere (a bit south of falkreath) that never was actually added to the game (but has remainders in game data), destroyed by Alduin to practice for Helgen more or less. I'm doing a lumbermill & a couple farmhouses settlement there, all destroyed and pretty overgrown. other than being there though, it has no specific purpose so far though. so how about i add a little exterior home in one of the destroyed buildings there? tell me if you want, but if so, pls note it might take 2-3 weeks to finish, rl got me pretty busy currently (i can also add a little quest to obtain it, add another week if :-)
Dreaminway 21 Sep, 2015 @ 8:11pm 
So yeah... looking for a small shack, not a house, nothing super fancy. That there is pretty much all of the shacks from the nexus, yes scamming through all 100 some pages for player homes. :/ Most of the homes on that list, are in or around riverwood, or some other town, or are big fancy homes. Also looked though all the mods in the wordshop, and found the same assortment. Nothing really has been made in a remote location that isn't a super amazing grand estate. >.<
Dreaminway 21 Sep, 2015 @ 8:10pm 
Livable Alchemists Shack is as close as I come to something remoat, but it still looks more ainking to someong of magic.
Forgotten Windmill is yet another but it is so crampt inside it's hard to move around, and also... seems more intuned to someone of magic. Or a heck of a bookmworm.
Chillwind Cabin is okay, bit big and fancy though.
Falkreath Hill Shack be ideal, if it also wasn't right next to a town.
Riverside Shack is another one that's ideal... but its right outside riverwood. -.-
Anises Cabin Remodeled is another nice one.. but it is also just down the road from riverwood.
Woodsmans Shack, remote, ideal remote spot, nice little shack but ANIMAL HEADS EVERYWHERE.

s7o  [author] 21 Sep, 2015 @ 5:44pm 
@ iron block games: hm... no other actual exterior shacks in my prev releases i fear.
what i could offer:
.) lund's hut (near rorikstead) as a player home (Lund + Lambda)
.) a shabby basement room at Irontree Mill (west of solitude, pretty remote)
.) a home in a dwemer ruin, north of lake ilinalta (Donkey King, and you can also use int and ext beds and all at Reach stables (around Old Hroldan) after the quest
.) Suites Of Skyrim has a suite at Nightgate Inn, not exterior, but with an own entrance, and it won't get much more remote than that :-)
Dreaminway 21 Sep, 2015 @ 3:47pm 
Yes while you do, I'm after something much like this one for one of my lets plays. However all of them are either in riverwood, near riverwood, on the path to whiterun, or right next to another town. The only small shack mod that I found that is in a nice area is all "Oh you're a hunter? ANIMAL HEADS EVERYWHERE"
s7o  [author] 20 Sep, 2015 @ 5:43pm 
@ iron block games: well basically it's where it is because i built it for my own use when i started the game, and i wanted it some place where i'd not get stomped, sliced, poked or otherwise brought to a premature death on my way home :_)
(and back then, there actually were extremely few mods near wr/rw, i figure everybody thought everybody'd build there so they'd rather not build there :-)

anyway, if you played the quest the peaceful way, ygor should've given you his camp to use (under a bridge near blackbriar manor).
and also, some others of my mods feature player homes in more remote areas...
Dreaminway 20 Sep, 2015 @ 12:41pm 
Aww this is another fine small little shack.. But why does everything need to be near Riverwood or on the way to whiterun? Why can;'t these cute huts be deep in the woods, isolated, make you look for them and ponder why someone would be living there. I get these locations are to make it easy for 'new' players but not fond if insta free home just walk right up and enjoy. Take this, and dump it deep into the woods. Then it be ideal. (Plus my town mods like to chop these to bits)
s7o  [author] 25 Aug, 2015 @ 7:42pm