Darkest Dungeon®

Darkest Dungeon®

Dreadnought Onslaught - Monster AddOn mod
24 Comments
Jabel 26 Mar, 2021 @ 5:26am 
The spawn rate and reward is too high. I had two groups spawn in a single run (so they didn't feel rare or like a surprise). They dropped six of the rewards, taking up most of my inventory and giving me way too much gold for one mission.

I enjoy the actual monsters and fight but have to uninstall.
星熠 4 Sep, 2020 @ 8:36pm 
Hello, author. I am an ordinary player using the mod you made. I found that someone used the resources you shared for free to sell for a fee. He created a q group in China, the QQ group number is 882395913. This QQ group has integrated the resources released by many mod authors for free, and posted a post on the forum, saying that it is his own work (V integration series), and paying to enjoy these resources, he has illegally profited more than 10,000 RMB. But after joining the group, I found that it was all your resources.
NBB 2 Mar, 2020 @ 3:58pm 
sChinese localization
Perri-Winkle 24 Oct, 2019 @ 4:01am 
Even in death I still serve.
ElGurkus 9 Apr, 2019 @ 11:14am 
No clue why, but I have this mod enabled for atleasxt 70 weaks now and never, ever encountered even one of these... does this mod need to be on top of the loading order? all your other mods work perfectly fine
IceMaverick 12 May, 2018 @ 6:21am 
ActionJack, I'm attempting to replicate the additive nature of enemies to the mash list like you achieved here with your other enemy mods in order to promote compatibility between others mods I'm running. Are there any additional steps to adding to, rather than replacing, the mash list besides listing "location.additional" in the file name? Are there other files I should be editing as well to make sure it's properly pulling those in? Can your other enemy mods even function in an additions list?
R.O.D. 16 Dec, 2017 @ 4:11pm 
AND MAKE IT DROP BLUEPRINTS FOR THE SAKE OF GOD!!!
ActionJack  [author] 16 Dec, 2017 @ 2:37pm 
@Oval: Thanks for the commet. Lower down some of the stats and the encounter rate. See if it works better.
Ovalbomd12 16 Dec, 2017 @ 1:59pm 
I have 3 massive complaints about this boss, first, it shows up WAY too often. Where it should show up as much as, say, the Collector, it shows up every other dungeon, and it also dishes out massive damage for apprentice level dungeons, when my level 2 maxed-out crusader just got 1-shotted by the goddamn drill, there's an issue, and the combat heals, they're riduclous! You're looking at up to 20 health per round for a miniboss wth 50% protection, + Aegis, seriously, tone this boss down.
I normally like your stuff a lot, it makes it more challenging, in a fun way, but this, this is ridiculous.
R.O.D. 6 Dec, 2017 @ 6:22pm 
That would be veryly welcome
R.O.D. 6 Dec, 2017 @ 6:22pm 
No chance to use real blueprints to upgrade the districts?
ActionJack  [author] 28 Nov, 2017 @ 1:20am 
Thx for the feedback @cartermorgan7. I might try to drop the encounter a bit lower. The blue prints are just themed reward for winning the hard encounter, not much else.
76561198032997693 28 Nov, 2017 @ 1:14am 
Final part: I wanted to ask about the mechanicus whatever blueprints he drops, do they serve any other purpose than gold? Would be awesome if you could incorporate them into the Ironclads progressuon somehow if that's possible. Great job overall, a few tweaks and this'll be an exceptional mod
76561198032997693 28 Nov, 2017 @ 1:13am 
Part 2: This was all done in a brand new save file i had just started, so for all i know vet and champ boosts their appearance rate even higher .

Even on apprentice though this guy is a beast! Super challenging fight as the mech would dish out 18+ damage hits without even critting. I really enjoyed that you made the fight something you have to give it your all even on apprentice.
76561198032997693 28 Nov, 2017 @ 1:13am 
Encounter rates are way too high from what i've seen. Obviously this is all anecdotal, but over the course of a 4 hour play session i encountered 4 of these mobs, each dropped 2 of the wierd blueprints worth 5k for a total of 10k gold for a single encounter. Omly had the opportunity to play with this mod one other time and had about rhe same experience, 5 encounters in a 4 to 4.5 hpur play session.
Ranger 21 Nov, 2017 @ 5:46pm 
this and iron clad are my favorit
nicht Conrad 21 Nov, 2017 @ 6:47am 
Im loving the mod so far. New encounters always make me happy. I have one question, can you make the stiletta class a reality again? I loved the unique concept of that class, it really was something new and interesting. The stiletta clas was what kept me playing darkest dungeon. Much love!
Zaravan 20 Nov, 2017 @ 6:09am 
Hm, isn't that the Surgeon in the back? Still, this mod is quite nice, I'll admit.
TheBloolek 20 Nov, 2017 @ 5:49am 
What is that class in the back?
BN Sercilius 20 Nov, 2017 @ 4:15am 
ActionJack, WTF, man. You already have a surgeon, but i still dont have one:( That is not fair!




P.S. Mod is great.
Professor Brofessor 20 Nov, 2017 @ 3:55am 
The time is now for the darkest estate robot WARS! Arrr what fun!:steamhappy:

SirUmnei 19 Nov, 2017 @ 3:20pm 
Nice. Any ETA for the Tales of Forbidden Dark for the Weald?
ActionJack  [author] 19 Nov, 2017 @ 1:12pm 
Also please help check the appearance rate of this group. It should appear at low-rare, so maybe 1 or possible 2 encounter per dungeon run, but if seeing more, I might need some adjustment.

Thanks.