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You can adjust the stats and figures yourself though using Packfile Manager so it fits better for Radious though .
thank you
Orcs:
- Black Orc Big Boss is now an actual agent in the campaign. Recruitment Cost = 1000, Upkeep = 250
- Nuzgat’s Bonebreakers stats have been revised to be more in line with the vanilla units. They are now 60 in number like the Krimson Killerz and slightly less effective.
- Orc Boyz (Spears) +2 CB
- Savage Orcs (Spears) +2 CB
Goblins:
- Removed Night Goblin Squig Bosses and Wyverns (not lore friendly)
- Added new RoR Brokko's Bouncers (they are still the night goblin squig bosses in the data files)
- Forest Goblins (Spears) -50 cost, -2 MD
- Forest Goblins (Swords) -50 cost, -2MA
"Among many other small fixes and improvements, these are the highlights:
⚫ Beastmen in Naggaroth should now be less effective at razing Dark Elves to the ground, as they start with more wars against them and each other."
Lets see how that develops.
If I'm in the Southlands, I can rely on them being ruins for real.
They SHOULD be competitive in the first place. Im surprised people keep being mad that theyre successfull once in a while.
Be aware that those ruins might be Skaven ;)
Its certainly a challenge I'm enjoying, they can get very deadly.
Kislev was just updated so this needs an update but its good enoug in current state to run fine.
Away on a business trip currently folks but back this weekend so expect udpates then!
Hope you found a fix for this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1190869578&searchtext=empire+units
you wouldve been the first dude to make a good bretonnia unit mod compatible with radious.
there are 5 legendary bretonnian lords added to the game by mixu, but not enough cool units to give each of them a unique army so lets go mane!