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Rapporter et oversættelsesproblem
I apologise again for losing my patience over something so minor, please take care my friend and thank you for letting me see that.
> I’m sorry if I am being rude, I don’t intend to be.
Its okay.
Please keep in mind that I have multiple mods, it’s not hard to look for things yourself in the workshop. I don’t know how to put this without sounding very condescending but it’s all in there, the information on the mod page. There’s also a search bar for finding the mods you want to find yourself. It wouldn’t have taken us this long discussing it if you knew those things, so if you didn’t I’m telling you now.
Cheers, have a good day. I’m sorry if I am being rude, I don’t intend to be.
Look TV star my friend, I’ve been running around doing other things all day AND having to run around doing things for you. Please next time search for the mod yourself and just read what it says. Cheers.
100% bet your bottom dollar that tommorrow.
If you’re never sure you can always look it up yourself, check the comments, check the search and obviously the side. I know the descriptions are a bit outdated but there’s always more than one indicator.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502931684
Also, yes it does.
@zah1 - Terribly sorry for the late reply, its been a long time. Yes it is.
Anyways, you're free to go do what you want, all I ask is you credit JangoD'soul for using his texture. There's no need to pay me at all. Cheers!
Oh and one last note, I recommend you let Ashborn know before you update his mod. He may not like what you're gonna do and I'd rather you know in advance than possibly work hard, finish the update and have it taken down.
Cheers. Stats have changed.
- Workspeed is gone
- Movement speed changed from 0.8 to 0.5
- Accuracy for VATS and toxic fallout reduction unchanged
- Protection level edited to be only slightly superior than the vanilla marine armor, at most 6% more heat protection
- Ingredients cost is the same as marine armor
- Sweet new preview
Special thanks to Stealth for motivating me to get it done, the B19 version will be live in a few seconds, I will just make some previews for the new in-game stuff.
I'll see you all in the new post. Will keep the B18 version here for people who want to stay B18
I know this isn't actually my mod, and anyone actually has the right to go take it and update it themselves since I am not the rightful author, you are also trying to help me since you seem to know I'm bleedin' struggling here to update stuff..
But I'll be darned if I don't update it meself lad
They can kill a colonist that is supposed to bleed out within 15 hours immediately for no reason other than population control. Mods that affect death rattle sorts this out and gives more realistic death chances than what the game offers.
A random roll that your colonist gets bitten off the head with a red fox is really out of my control unless I make this armor have super OP stats.
As it is, this armor alone covers the neck as well as the torso and legs, the near 70% sharp potection is supposed to work against bullets, I have no idea why red fox teeth can go through other than strange voodoo whoodoo that goes beyond our grasp.
So to pierre, I get my first comment is a bit cheeki, so apologies. The armor stats are higher than the game's normal power armor. It also adds a bit of accuracy buff and speed buff.
Some people want the T-45b to be almost impenetrable, but I can't do that. Why? Because the T-45 series in fallout are just about the lowest tier of the T series and they aren't the best in the game.
The stats on this mod are just about near 70% protection in sharp, if we made it any higher it's going to get near 100% which at higher crafting qualities multiplies to around 200-300, something that an early T-45 design shouldn't be as strong as. If you're looking for something as OP as glitter tech nano suit, this isn't it.
If you want to take this mod and change the stats and release it with your own tweaked stats, go ahead, just please credit Jango D'soul, you don't have to credit me.
get complaints power armor is op
nerf power armor but still keep it higher than vanilla power armor stats
get complaints power armor is too weak because people can still die wearing it
playing rimworld happly
watching my heavily suited up pawn cut tees in t-45 power armor
watch as she gets attacked by a red fox
red fox tears her appart and kills her
and eats her head off
power armor did shit aganst foxes
please mod creator please make t-45 good for once
no srsly where is it?
Vanilla power armor:
<Mass>15</Mass>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Sharp>0.65</ArmorRating_Sharp>
<ArmorRating_Heat>0.30</ArmorRating_Heat>
<Insulation_Cold>-45</Insulation_Cold>
T45b power armor:
<Mass>12</Mass>
<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
<ArmorRating_Heat>0.50</ArmorRating_Heat>
<Insulation_Cold>-45</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<ArmorRating_Electric>0.50</ArmorRating_Electric>
That is only for the power armor, did not include the helmet or the stats added such as increased accuracy (VATS) and reduced toxic fallout effects by the T45b
@Butterg0lem_1510 - Working on it with another friend if we have time, but for now the priority is updating my other mods and balancing that with not wanting to