Total War: WARHAMMER II

Total War: WARHAMMER II

Tanit's Forgotten Units [ Skaven + more] (SFO)
387 Comments
HughJanus69 20 Aug, 2022 @ 5:07pm 
update?
Airborne Seals 26 Apr, 2021 @ 2:52am 
@Valexclones You need "Of Men and monsters" It's the updated version of this.
Valexclones 25 Apr, 2021 @ 10:58am 
so has this been updated?
maca0147 15 Apr, 2021 @ 10:08pm 
Thanks for the update Tanit you're awesome
Tanit  [author] 15 Apr, 2021 @ 3:40pm 
This mod is indeed outdated. The vanilla version has just been updated and hopefully the SFO stat conversion will be updated before too long.
Colithiel 21 Jan, 2021 @ 6:50pm 
Would love love love an update friend! Thank you for this awesome mod
Major Kairos 24 Oct, 2020 @ 5:57am 
Getting CTD even though I only have SFO and this mod enabled

I saw in the vanilla mod that you require The Shadow and the Blade DLC to use the mod. Maybe that's why it's not working?
HughJanus69 14 Oct, 2020 @ 4:04pm 
Is this still outdated or will it work? Manager says outdated.
Comedy Knight 6 Sep, 2020 @ 9:50am 
Thank you!
Tanit  [author] 6 Sep, 2020 @ 8:55am 
@Image, if you go the Vanilla version there is a link to a fan made stat conversion for SFO.
Comedy Knight 26 Aug, 2020 @ 7:31am 
Nooo, i just found this, and was so excited to play with it. So little mods add something for skaven in SFO
Tanit  [author] 16 Apr, 2020 @ 7:14am 
This mod has not been updated, There is a stat conversion of my current vanilla mod made by another modder. This particular version will not be updated for some time yet, as I have a lot of work I want to do on the vanilla version first.
vlastyz 29 Mar, 2020 @ 8:45am 
As of 3/29 (Last update day), Mod Manager is highlighting it in orange. Any idea why it's not working?
Your Mother 9 Mar, 2020 @ 1:01am 
looks great, havent fully tested yet
please update, and add more chaos units! you obviously have the creative and modding ability to make proper Daemons
The Wriggler 22 Feb, 2020 @ 8:38pm 
Does this still work?
Hasbula Shelby 22 Feb, 2020 @ 10:15am 
update pls
willyinuyaz 31 Jan, 2020 @ 6:11am 
@Tanif Then I Guess I will use Sebidee's, Thankyou Sir :lunar2019piginablanket:
Tanit  [author] 29 Jan, 2020 @ 8:02pm 
@Willyinuyaz: I have not tried the other tutorials, I only used Sebidee's, but I found very easy to follow.
willyinuyaz 29 Jan, 2020 @ 5:23am 
@Tanit That makes sense. Although they have bats I guess it's still not enough. Thank you, I'll wait your units, Sir. And I will learn how to mod also, so i can make mine :).

Mind if I ask Sir @Tanit, is sebidee's unit creation a good tutorial or is this one better?
http://www.twcenter.net/forums/showthread.php?732663-Getting-Started-Modding-for-Newbies
or is there any better one? I'm really appreciated your Guidance
Tanit  [author] 27 Jan, 2020 @ 12:50am 
@Willyinuyaz: That is one possible explanation, but there is also very little missing from their roster. They are missing a swarm unit (rats) and both Saltspite and Noctilus should have access to some more thematic units, but thats about it.
willyinuyaz 26 Jan, 2020 @ 8:34pm 
@Tanit Thank You so Much :), I have searched for Vampire Coast Unit and I see there arent many of them, maybe not many people use their faction :3
Tanit  [author] 26 Jan, 2020 @ 11:04am 
@Willyinuyaz: Not yet, one day I have plans for several
willyinuyaz 26 Jan, 2020 @ 10:12am 
@Tanit, is there any of Vampire Coast unit?
Bizarro 22 Jan, 2020 @ 8:46am 
Ya rock Tanit! Eagerly keeping my eyes peeled for the update. Thanks bud.
Tanit  [author] 22 Jan, 2020 @ 7:13am 
@All: FlamboyantSchemer61 has helped me out by doing a conversion of the vanilla mod into SFO. We were going to post it here, but he had a scheduling conflict today and posted it last night. Check it out! Its up to date with my repairs of the vanilla version and will continue to be uploaded. I will talk with Flamboyant about using it for this page too as soon as he is back.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1975589825
Tanit  [author] 22 Jan, 2020 @ 7:02am 
Update is underway, keep posted!
Blubber crap 22 Jan, 2020 @ 3:45am 
I miss my Troglodytes
Bizarro 21 Jan, 2020 @ 10:21am 
I miss my Verminlord :( Sending many hopes that this gets updated. Thanks Tanit!
marktulip76 14 Jan, 2020 @ 9:36am 
great mod mate. finally a clan pestilence that works like it supposed too.
Tanit  [author] 9 Jan, 2020 @ 7:46pm 
No news as yet. Though I will start looking into it more.
madtkilla 9 Jan, 2020 @ 2:59pm 
@Tanit Any news on the update here?
悲伤淹没了你 1 Jan, 2020 @ 1:50pm 
happy new year! though a bit late. waiting for update
Ellas 1 Dec, 2019 @ 11:18pm 
Wait for update.
bluerat 23 Oct, 2019 @ 9:16am 
looking forward to update too :)
Papa Nurgle 8 Oct, 2019 @ 9:36am 
Can't wait for the update, it's always a bit more boring without this mod.
Sam_Py 8 Oct, 2019 @ 7:53am 
Look forward to an update if/when possible! Especially for those Skyre units.
Tanit  [author] 24 Aug, 2019 @ 5:19am 
Well this has not been updated since March, and there have been a lot of changes since then, I am going to give a tentative update schedule for my mods now though. The Vanilla version will be updated on September 27th and the SFO version will receive a 2-stage update, with the first being a simple version that only alters unit HP and size coming out on September 28th and a proper update with blended abilities set for mid October.
The FifthStreet Saint™ ⚜ 23 Aug, 2019 @ 11:50pm 
Clan Skryre seems to not have access to any of the skaven units other than 3 units and was wondering if its intentional or it just hasn't been updated for the prophet and the warlock DLC.
Tanit  [author] 3 Aug, 2019 @ 7:35pm 
@Styx: The vanilla version is not required, don't know what is wrong with this version, but I am working on a massive update and I will make sure all new Dark and Wood elf units are working for it.

@Henk: The Dwarf Spear Warriors require the wood resource. If you have access to it you should be able to recruit them. I will try to test this myself once I am done with the current list of changes I am making. As for more dwarf units . . . yes, I will be making several new dwarf units. I am hard at work in every spare minute I have working on a titanic update. It is probably still a couple months away from completion considering the monstrous amount of work I have given myself, but rest assured it is in production.
henk 3 Aug, 2019 @ 1:26pm 
The Dwarf Spear Warriors don't show up for the main factions, but I have seen the sub factions been able to play with them.

Also secondly, I can use them for custom battles(i guess they are not added to the right tables), I am figuring out modding myself but im pretty new :)

Will you be adding any Dwarf Units in the future(Gyrocopter flying fortress, or a rune golem with a cannon perhaps(see son's of Grimnir)


^Triumph 3 Aug, 2019 @ 6:51am 
Is the vanilla version required? cause using only this 1 I cant see the Wood elves or the dark elves new units in custom battles!
悲伤淹没了你 12 Jul, 2019 @ 9:03am 
Just find this and this seem to be a really nice mod! Can't wait for update!
Tanit  [author] 6 Jul, 2019 @ 11:08pm 
Not sure yet what all I will make for Chaos, but at least 10 units are currently on my drawing board for them.
LetterFive 6 Jul, 2019 @ 7:49pm 
Is there any plans to try to flesh out Chaos more?
Sorry, I know your busy but its the best faction in the game and it would be amazing to see it have a big unit overhaul. Otherwise this is an amazing mod and keep up the fantastic work!!
RøммeŁ | Jefazo 1 Jul, 2019 @ 5:11am 
Ok, I haven't said nothing haha :)
Tanit  [author] 30 Jun, 2019 @ 7:26pm 
@Inflazo: I really should be more active in the Discord and Steam Forum, but I do have a good working relationship with several popular modders, including Mixu, Gigiauz and Decomposed who I helped with his Chaos Dwarf mod.
RøммeŁ | Jefazo 30 Jun, 2019 @ 3:54pm 
Just an idea but maybe you can cooperate with some well-known modders like Flamboyant Schemer61 which are very active in modding the game
Tanit  [author] 30 Jun, 2019 @ 6:48am 
@InnocentWhiteBoy: Thanks for the feedback! Indeed I have already in my coming update replaced the units that are now made by CA, the Jezzails, Ratling Guns, Salamanders and Doomflayers are all now either a completely different unit or a different variant of that units with slightly different functionality. As for the large number of week units, I did that largely for myself as I personally want my early game to look as varied as my late game, especially in the AI armies. I get a little tired of seeing the same units over and over. For the Skaven in particular, many of those units are now locked to the specific clan they were attached to n the lore. So Clan Moulder will have Hell Pit Slaves, but Clan Eshin will have Verminkin and Clan Skryre will have Warpstone Mutants.
InnoMustacheMan 30 Jun, 2019 @ 4:13am 
since CA and SFO team have add some units you have, you could get rid of them to make it easier to up date since you dont need them, and idk if anyone else does but I dislike seeing two of the same unit when ones clearly better then the other. Honestly to make it even more less stressful moving on with the mod drop some units because you've added so many units that play similar roles to others i dont use alot of the skaven basic/cheaper infantry and monsters units because i have a lot to choose from and some empire units i dont use for same reasons, plus some units are just better then others for there cost (hellpit slaves n skaven slaves or giant rats n rat swarm for example). ik alots because of lore and its skaven they have alot of shit xD, but those were just my thoughts its yo mod do as you please my man. And thanks for the Huge unit mod its awesome!!!
Tanit  [author] 29 Jun, 2019 @ 4:47pm 
Hey Slade, not entirely sure what your question is. If you mean that the current version is missing units pictured above, that is because I have not updated fully since the major changes that occurred to both Vanilla and SFO Warhammer which forced me to rebuild the mod from the ground up essentially. There were so many changes to stats and factions that with around 200 units I could not find all of the changes that were causing crashes without being able to test one unit at a time, hence why I practically started over.