Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Banditry & Plagues from Empire Divided
190 Comments
avusfisch 5 Oct, 2023 @ 11:07am 
Does this affect the ai?
caesar_unofficial 26 Sep, 2023 @ 11:18am 
i don't like the ui style this mod adds to the game. how can i get rid of it?
Daimon Doxographus 11 Mar, 2023 @ 1:09am 
It is anachronistic to move buildings of Divided Empire to the other campaigns, the position of procurator is of imperial origin, it did not exist in the origins of the republic, same case of other positions that are evolutions of the building.
Zolinorsk 1 Nov, 2022 @ 3:10am 
perfect 10/10 :)
Ambushbob 19 Sep, 2022 @ 10:42pm 
is there a mod that does the reverse, removes banditry and plagues?
I-I-Eclipse-I-I 18 Apr, 2021 @ 8:06pm 
Thank you for the mod, thumbs up sent
Crimson Sky Dux 13 Jan, 2021 @ 4:34pm 
A RoR version would be good.
Emperor Nuclear 20 Oct, 2020 @ 9:59am 
Is support going to be added for Rise of the Republic?
Alessar 🐺🦄🦅 16 Oct, 2020 @ 3:13am 
I would add in this same mod some compatibility with people of rome 2 and some more sanitation ways for the grand campaign or imperator augustus and so on, but thanks!
Alexander The Greek 27 Aug, 2020 @ 11:52pm 
update it because makes some mods unavailable.
JoyfulUniter 10 Feb, 2020 @ 12:12pm 
After 25 turns of plagues ignoring my high sanitation, and 6 rebellions or so from that, i can safely say this mod does little more than annoy and distract from the actual game haha.
MorglumNecksnapper 3 Nov, 2019 @ 9:58am 
The mod works and is up-to-date.
Alan 19 Aug, 2019 @ 5:35pm 
does not to work for me
austria-HRE 17 Aug, 2019 @ 12:59pm 
bruh
Swords 14 Jun, 2019 @ 5:20am 
@DIO: read the description dude. it's already in empire divided, that's why you're crashing.
austria-HRE 31 May, 2019 @ 9:16pm 
this causes crashes when i attempt to start an empire divided campaign.
Gallium 10 May, 2019 @ 5:41pm 
I like the idea of the mod, but there is some way to don't use the UI?
Dresden  [author] 7 Apr, 2019 @ 1:43pm 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Typhoon 13 Mar, 2019 @ 4:58pm 
it is bugged out the reqruitment in naval , not really bugged poorly but the unit just overide the board of the ship
Crimson Sky Dux 26 Feb, 2019 @ 7:23am 
need update
Ricken 2 Feb, 2019 @ 1:16am 
Hey for anybody else trying to get this to work with the "People Of Rome" Mod i figured out how to get it to work. You have to load this mod before "POR" To do that, rename the POR pack file and take the "@" off the beginning of it. Then rename this mod and put a "@" at the beginning of it.

I also got the "Plagues and Sanitation (Without Banditry)" working in the exact same way by renaming it with "@" at the start of the filename and all three mods work together.

The only problem left when doing this is you can only see the first 3 numbers of the population on the UI, but if you hover over the numbers you can see the full thing. Hope that helps someone else out there. Cheers :)
OFP 21 Jan, 2019 @ 9:01am 
Great mods by you, all of them :) they made Rtw 2 actually good game, thanks :D
Yo Gabba Gabba! 12 Jan, 2019 @ 12:19pm 
Does this work with Constantine?
Hydra 2 Sep, 2018 @ 12:19pm 
I still get the old UI in the loading screens before battle, and in battle I only get the new UI in the stonework at the bottom of the screen. The stonework around the unit cards panel is missing. Is the mod supposed to be like this, or do I perhaps have a mod conflict? Thanks for a great mod btw.
TasCommando 1 Sep, 2018 @ 2:56am 
there is a bug that gives my settlements instability - 999999
granizo_negro 24 Aug, 2018 @ 7:28am 
Dresden is compatible with the latest version of radious?
Puny Punic 19 Aug, 2018 @ 10:21pm 
Do you plan on adding sanitation and bandry effects to buildings in the RotR campaign, and are you going to bring in the anti banditry building chain from ED as well?
A2O2 12 Aug, 2018 @ 8:23pm 
Thank you for your great mods. Is it possible to make this work with people of rome population?
Themistocles 9 Aug, 2018 @ 5:30pm 
Can’t wait!
Dresden  [author] 9 Aug, 2018 @ 4:11pm 
Thanks for the report. I will probably have to add in building effects and activate the systems in the new campaign, hopefully can get to that soon
Themistocles 9 Aug, 2018 @ 2:51pm 
Dres just wanted to let you know its working in all campagins and the ui is working well in rise of the republic

thank you so much!
Themistocles 9 Aug, 2018 @ 2:38pm 
Thanks Dresden will test :)
Dresden  [author] 9 Aug, 2018 @ 2:37pm 
Thanks for the report, I think it should be fixed now. Banditry and plagues probably arent active in the new campaign though
Themistocles 9 Aug, 2018 @ 1:35pm 
Seems to crash on a lot of the campaigns when clicking faction button :/
Dresden  [author] 9 Aug, 2018 @ 10:31am 
Updated - not sure how well it works with the new campaign so that may be a bit wonky
Themistocles 9 Aug, 2018 @ 7:37am 
hey dresden will this be updated to work wth rise of the republiic campagin? every time i try to load it up wth the dlc it crashes
Nebula 6 Aug, 2018 @ 4:18am 
Ok. I think i fond the reason in the comentaries. You change the description for the Aqueduct(sewer) because you change the efect from region to province. In this case my german version do not load the german(Empire Divided) description and got no mod description. When i am change the langueage in English the mod load correctly your Egnlish mod descrition. So i have to play in English. Long Text for a little issue, sorry. So thank you again Dresden. You impressed me, while you still update all your mods after so long time. So next week i am start a new Session with your mod after the new Update i hope so. Best regards Nebula
Nebula 6 Aug, 2018 @ 2:14am 
Hello. First of all Thank you for youre Work Dresden. Just a info. When i am use the german language, then all aqueducts Buildings discrption missing the text only for the sanitation in the normal GC. The symbol for sanitation is there but not disription or value. When i am change the language to english, it is there. So not a big point and i can play with the english version. Maybe you have an idea how this can happens. All other buildings working fine. I am not sure if the value count when i am building a aquducts. I am only using the 4TPY, 4TPY Hardcore, Sack Liberation / Diplomation and of course this banditry/plagues mods. Have a nice day Dresden. Best regards from Germany
Themistocles 26 Jul, 2018 @ 2:37pm 
Dlc campaign meaning the upcoming rise of,the republic as I’m pretty sure this carries over to vanilla and dlc campaigns
Themistocles 26 Jul, 2018 @ 2:36pm 
Also Dresden any plans to add the menu style and plague features to the dlc campaign?

Either way thanks for you and your team for always updating the mods!
Dresden  [author] 26 Jul, 2018 @ 1:35pm 
In theory this should be compatible with the ancestral beta
Themistocles 26 Jul, 2018 @ 1:28pm 
Love you Dresden!
MINOS 21 Jul, 2018 @ 6:38pm 
@ Dresden :

This will be nearly 3 Weeks from now on...
Any Chance of releasing a temporal second File for the Community, like you did for the 4TPY ?

Thanks for the Answer!
Dresden  [author] 21 Jul, 2018 @ 11:00am 
Like all mods, it will have to be updated when the game updates.
MINOS 20 Jul, 2018 @ 6:59pm 
Mod crashes the Game - this is most likely due to the UI Changes, which this Mod alters.

When can we expect an Update?
T-103 15 Jul, 2018 @ 12:08am 
Will this get updated to work with the ancestry update?
Working Joe 13 Jun, 2018 @ 1:50am 
Just a heads up: there are no banditry buildings enabled for Egypt in the Imperator Augustus campaign. I had to learn this the hard way in my current campaign. I've been holding on to the ones I've been able to capture from the other factions lol.
Dresden  [author] 16 May, 2018 @ 5:09pm 
There is a mod that just has the Empire divided UI
E 16 May, 2018 @ 4:40pm 
Or, would it be possible to make a version that has just the beautiful UI, and not banditry or plagues? They become unbalanced in vanilla.
d.uzuner 18 Mar, 2018 @ 8:04am 
Thank you for the mod Dresden, its really appreciated. Would it be possible to do a version of the mod with only the sanitation mechanics? Banditry seems a little bit out of place and difficult to balance.