RimWorld

RimWorld

Medical Training
144 Comments
jok 14 Jul @ 5:17pm 
Thank you very much. I really need it
Expert Map-Starer L. E.  [author] 13 Jul @ 6:51pm 
Updated for 1.6.
jok 12 Jul @ 6:38am 
pls1.6 ths
Expert Map-Starer L. E.  [author] 11 Jul @ 6:03pm 
As far as I can tell it works fine with 1.6. I'll do some proper testing this weekend and update.
Andreas 4 Jul @ 11:25pm 
Any idea if this works in 1.6?
TB_urton 29 Jan @ 12:20pm 
Cool beans. Let's get those Medical stats up, people.
Expert Map-Starer L. E.  [author] 14 Nov, 2024 @ 1:38pm 
Updated the version number to 1.5.
Expert Map-Starer L. E.  [author] 15 Oct, 2024 @ 4:42pm 
The mod works in 1.5 (0 error message in the log). The code is quite simple and it's self contained, it should be compatible with most mods.
Sneaky Demon117 13 Oct, 2024 @ 2:43pm 
Is this ok to run on 1.5?
SILVERIII 3 Aug, 2024 @ 3:29am 
Does this produce human meat?
Bubbles 15 May, 2024 @ 6:45am 
works fine in 1.5
Expert Map-Starer L. E.  [author] 7 May, 2024 @ 12:06pm 
I did a quick test run, the mod seemed to run just fine as is. I will update the version number when I get a chance.
Angrysquirrel 4 May, 2024 @ 6:08pm 
Thanks!
Expert Map-Starer L. E.  [author] 3 May, 2024 @ 12:48pm 
I'll take a look at the new patch tomorrow :)
Angrysquirrel 3 May, 2024 @ 12:24pm 
1.5?
BlueLotusAtum 24 Apr, 2024 @ 10:23pm 
missing this mod a lot
тетеря, блин 21 Apr, 2024 @ 2:24pm 
high hopes this will be updates. thanks in advance.
FubarXS 11 Apr, 2024 @ 2:33pm 
1.5 ?
Bakker Joop 19 Feb, 2024 @ 2:30am 
This mod was only ever intended to train Medical skills. Nothing more, nothing less. All other mods are much younger and made to add depth or variety. However being able to harvest organs or prostetics from corpses, is quite gamebreaking from a balance point of view.

That's why this mod has 10x more subscribers, it's simple and only does what it needs to.
Mimrax 1 Nov, 2023 @ 12:01am 
There's a mod that does the same thing but with the chance to get organ
AngleWyrm 28 Feb, 2023 @ 2:15am 
How does this differ from the Autopsy Table mod?
JinxLuckless 2 Feb, 2023 @ 1:43pm 
How much XP do you get per corpse? Or does it depend on your medical skill? (Also, thanks for this! Very appreciated mod!)
Expert Map-Starer L. E.  [author] 31 Jan, 2023 @ 2:55pm 
It should, you can still dissect bodies for medical skill gain but won't get any serum.
shilum_nehum 31 Jan, 2023 @ 2:50pm 
is this mod compatible with zombieland?
Expert Map-Starer L. E.  [author] 14 Dec, 2022 @ 12:37pm 
@Sego Sorry man, I don't plan to add new features to the mod, just maintaining it.
Stellar Harbour 14 Dec, 2022 @ 11:28am 
Can you make it remove prosthetics/bionics from bodies too?
Da_Lizz 14 Dec, 2022 @ 8:52am 
@Sego the colonist eats them afterwards as a little reward snack
Stellar Harbour 13 Dec, 2022 @ 11:26am 
Must have, just curious where corpses go...
BoostHungry 24 Oct, 2022 @ 9:31am 
Any chance you'd be interested in adding a mod option to enable a mood debuff when people dissect corpses? It's one thing to be near a corpse, or to have to carry a corpse, but it's another thing entirely to cut one open. Ideally certain traits would be immune to the mood debuff.
imkat98 23 Oct, 2022 @ 6:06pm 
a reintall fixed it for some reason lmao (mods hurt me)
imkat98 23 Oct, 2022 @ 3:11pm 
its still showing up as 1.3 for me even after unsubscribing and reloading my game
Expert Map-Starer L. E.  [author] 23 Oct, 2022 @ 6:43am 
Updated to 1.4. I don't have the latest expansion so let me know if you got any error messages.
Dalton RickmanT.TV 23 Oct, 2022 @ 6:11am 
Thank you
Expert Map-Starer L. E.  [author] 23 Oct, 2022 @ 4:08am 
Will have a look tonight to update
DTD_Hiro 22 Oct, 2022 @ 6:52pm 
Aye, 1.4 when able my captain.
MrSpacePenguin 21 Oct, 2022 @ 11:34am 
will this get update for 1.4?
Dalton RickmanT.TV 3 Jun, 2022 @ 6:07pm 
getting red codes on ver 1.2
Mentat76 19 Jan, 2022 @ 11:32pm 
It is OP but I cannot give up on this either. Agree on research necessity by other posters.
Don Keydik 22 Oct, 2021 @ 6:28pm 
Having an issue with the mod where even though there's bodies around for it to use, its saying there's no materials nearby for it to use.
Gender Bender 7 Sep, 2021 @ 11:46am 
i agreed with @joe mama on having to research for this, you could also make it so player can decide if it need to be research or not in the mod setting so everyone is happy
leeal 22 Aug, 2021 @ 8:29pm 
lobotomies on a corpse for tribals seems pretty damn piss easy lol, just shove a sharp stick in the brain and move it around and see what it do
Miketastic 21 Aug, 2021 @ 11:15pm 
@joe mama, early man had to start somewhere right? roleplay the tribals my dude
ImAChadIRL 31 Jul, 2021 @ 11:51am 
I would love for this to be locked behind a research! It seems a little odd my tribal pawns can practice post-mortem lobotomies.
ucmlost 22 Jul, 2021 @ 1:00pm 
Awesome. Thanks for the update.
Expert Map-Starer L. E.  [author] 22 Jul, 2021 @ 12:56pm 
Updated for 1.3. Workbench is now minifiable.
Tommy Gray x Land Raider 20 Jul, 2021 @ 1:46pm 
@Expert Map-Starer L. E. yes, and I would still greatly appreciate it if you could add a few balance options:
1. An option that makes a meditrain table portable so it can be more useful as a caravan item after an attack.
2. An option that processed bodies turn into desiccated skeletons.
Expert Map-Starer L. E.  [author] 20 Jul, 2021 @ 3:28am 
Will update to 1.3 once I get my hands on the new DLC this weekend.
Ex Ossibus Fumus 18 Jul, 2021 @ 6:48pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
1337 Kiwi 15 Jul, 2021 @ 8:37pm 
Please update to 1.3 I would appreciate it.
KurtsCorbenik 1 Jul, 2021 @ 7:49pm 
Hey dev, could you please take a look at an interaction between this mod and Gene Seeds, its extracting a gene seed for every body used.