Garry's Mod

Garry's Mod

Cannon Tool!
228 Comments
ChickenNuggetDuder 3 Aug, 2024 @ 10:33pm 
look at the descprtion
Satoru Gojo 14 Jan, 2024 @ 8:33am 
max canistershot is a unknown command
Aspen 12 Nov, 2023 @ 10:16am 
oh i found the new one
Aspen 12 Nov, 2023 @ 10:12am 
[Cannon Tool!] lua/entities/sd_incendiaryshot/init.lua:105: bad argument #2 to 'FindInSphere' (number expected, got nil)
1. FindInSphere - [C]:-1
2. GetNearProps - lua/entities/sd_incendiaryshot/init.lua:105
3. Destruct - lua/entities/sd_incendiaryshot/init.lua:86
4. unknown - lua/entities/sd_incendiaryshot/init.lua:66 (x25)
TheR4T0nB9en0 17 Sep, 2023 @ 4:50pm 
A
:melon:
учусь лизать 15 May, 2023 @ 5:06pm 
it literally just falls off of whatever i try to put it on
milan33a 28 Apr, 2023 @ 10:54am 
good cannon :steamthumbsup:
Broig_Master 23 Apr, 2023 @ 6:21pm 
CHANGE OUT THE THUMBHOLE, CLEAN DEBRIS IN THE BARREL USING A WORM THEN DIP A BIG Q TIP IN WATER AND CLEAN THE BARREl, THEN TAKE A DRY AND BIG Q TIP AND DRY OUT THE BARREL, CHANGE OUT THE GUNPOWDER, PUT IN A CHARGE AND USE THE LARGE DRY Q-TIP TO SHOVE IT DOWN THEN PUT THE CANNONBALL IN THEN LIGHT THE GUNPOWDER AND BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
boar 14 Mar, 2023 @ 2:08pm 
[Cannon Tool!] lua/entities/sd_explosiveshot/init.lua:75: Tried to use a NULL physics object!
1. EnableMotion - [C]:-1
2. Destruct - lua/entities/sd_explosiveshot/init.lua:75
3. unknown - lua/entities/sd_explosiveshot/init.lua:64 (x4)
abner24head 19 Aug, 2022 @ 11:32pm 
[Cannon Tool!] lua/entities/sd_explosiveshot/init.lua:96: bad argument #2 to 'FindInSphere' (number expected, got nil)
1. FindInSphere - [C]:-1
2. GetNearProps - lua/entities/sd_explosiveshot/init.lua:96
3. Destruct - lua/entities/sd_explosiveshot/init.lua:70
4. unknown - lua/entities/sd_explosiveshot/init.lua:64
bad to the bone riff 13 Aug, 2022 @ 1:22pm 
absolutley love this addon
pen_tv 3 Jul, 2022 @ 11:08am 
This addon confilcts with Gredwitch's base (emplacements). I don't know why
Tumble Trash᠌ ⁧⁧ Official 20 May, 2022 @ 3:12pm 
does this still work?
Hound 8 Apr, 2022 @ 2:47pm 
This mod doesnt work with dynamic footsteps and TFA weapons by the way
Bones Malone 25 Feb, 2022 @ 7:52pm 
I like how you'd have to actually make a support for the cannon, it makes it more unique than other addons that come with it's own base that you can't really build with
scrunt 13 Feb, 2022 @ 8:05am 
thank you for this, we really need more addons around earlier weapons
Johny_K99 13 Dec, 2021 @ 1:49pm 
everything look working great and good, realy good addon
Geraldine Poon 2 Dec, 2021 @ 3:38pm 
how i get cannon tool?
bad to the bone riff 20 Nov, 2021 @ 1:58pm 
it is now broken ( for me )
[Aᴿ]Илин 16 Nov, 2021 @ 9:01am 
а где можно найти пушки?
Inqizitor eimerism 3 Nov, 2021 @ 1:16am 
может автор увидит это и переведёт это на английский : addon хороший , самый реалистичный относительно другой продукции мастерской steam но единственная проблема , при первом залпе пушки любым снарядом , ломается wire mod
Chris 21 Dec, 2020 @ 8:51am 
For some reason, whenever I fire a cannon, it's shell won't explode or anything. It gives me an error message saying that it's failed to explode, somehow.
Woods 20 Dec, 2020 @ 2:42am 
For some reason, the cannon power is weakened when trying it on a server but it works on a singleplayer with the same addons.
JPGeneralRaptor™᠌ ⁧⁧Bruh 11 Nov, 2020 @ 8:38am 
This also seem to break VJ Base SNPCs when you fire a explosive or incendiary ball using the toolgun.
remn16 15 Jul, 2020 @ 10:47pm 
when i spawn in a cannon, the cannon is invisible, and when i look at the console i have an error message that says "Error creating 'sd_cannon' (Make sure the file is AddCSLuaFile'd and there aren't any errors!)
Nguyen 27 May, 2020 @ 9:30pm 
can these be permaprop without breaking?
yallow babber 20 May, 2020 @ 9:34pm 
This addon unfortunately conflicts with the American Civil War SNPCs, which coincidentally is the main addon I want to use with it.
Here is the error I'm getting.

[American Civil War SNPCs] lua/weapons/weapon_vj_springfield1861/shared.lua:166: attempt to index global 'sound' (a number value)
1. PrimaryAttack - lua/weapons/weapon_vj_springfield1861/shared.lua:166
2. unknown - lua/weapons/weapon_vj_springfield1861/shared.lua:323

Timer Failed! [Simple][@lua/weapons/weapon_vj_springfield1861/shared.lua (line 321)]
JPGeneralRaptor™᠌ ⁧⁧Bruh 4 May, 2020 @ 2:30pm 
@theweirdlemon Wiremod Support has yet to be added.
gangstalicious 19 Apr, 2020 @ 5:43pm 
does this work with wiremod???
Omneity 28 Feb, 2020 @ 10:46pm 
When I spawn in the cannon, it is an error, but when I spawn the cannonball its not, yet I have both HL2 and CSS, is there anyway to fix this?
Alarm 9 Dec, 2019 @ 10:24am 
Cannon Tool Remaster
emir 15 Nov, 2019 @ 8:04pm 
Got this error when firing explosive shell

[Cannon Tool!] lua/entities/sd_explosiveshot/init.lua:96: bad argument #2 to 'FindInSphere' (number expected, got nil)
1. FindInSphere - [C]:-1
2. GetNearProps - lua/entities/sd_explosiveshot/init.lua:96
3. Destruct - lua/entities/sd_explosiveshot/init.lua:70
4. unknown - lua/entities/sd_explosiveshot/init.lua:64
DJ IVAN 23 Sep, 2019 @ 11:14am 
gredwitch
Mikhaïl 22 Aug, 2019 @ 7:30am 
no damages on players ?
Lukencio™ 18 Jul, 2019 @ 1:59pm 
his i being searching for a long time
thanks man. They can have somthing like infinite ammo?
☠Omnia Vanitas☠ 9 Jun, 2019 @ 1:53pm 
Great addon! I have suggestion: add please area damage for cannonball (round shot) and add new model(s) for cannon or carriage for cannon (field or naval/fortress type)

P.S 10cannonballs/10:luxcannon::AOECannon:
Viper 4 May, 2019 @ 9:24am 
Favourite mod!
Melon in a cage 19 Apr, 2019 @ 1:03am 
Very good!
Foul Fagus  [author] 10 Apr, 2019 @ 4:06pm 
lets you load the cannon from the back instead of the front
Tmccanna 10 Apr, 2019 @ 3:26pm 
what does the breech loading option do?
Node⋄ 20 Jan, 2019 @ 9:25pm 
can there be console commands for controlling certain settings? for example, to force off explosives destroying constraints to all players.
thecheesyexperiment 18 Jan, 2019 @ 9:13pm 
you should add a Bullet shot, an actual type of shot, its more accurate but does less damage
SANDE iG. 30 Dec, 2018 @ 10:49pm 
Hello! I noticed you have integrated my suggestion into the actual addon! Thank you! It's really nice when creators listen to their subscribers. I have been playing with this addon with those previously mentioned friends, and it has been really fun. But, I have come up with some more ideas. Perhaps you can add a stand or carriage for the cannons to stand on. Sometimes, the cannons floating or just on the ground looks a bit silly. Also, maybe you can add a different kind of cannon, like a shorter barreled one, because I find that at times, the long barrel on the cannon makes it feel a bit clunky. Thanks for listening to the community, and Happy New Year!
Blazn_Asian 13 Dec, 2018 @ 4:37pm 
whenever i shoot the cannon, the round does not do anything. example, the expolosive shot does not explode on impact, the flame shot does not set fire on impact and the spread/sharpnel shot does not spready shrapnel or spread on impact
==Lucanmoonshadow== 16 Sep, 2018 @ 3:56pm 
Where'd you get the ships in the screenshots from?
Foul Fagus  [author] 22 Aug, 2018 @ 5:37am 
@HeXRaptor Not compatible with wire, though I may add wire functionality in the future
Foul Fagus  [author] 22 Aug, 2018 @ 5:37am 
@S­­e­l­f-l­o­c­k b­o­t The cannon dupe I made is rather old, you'd need to update the cannon settings by left clicking it with the tool out.
Foul Fagus  [author] 22 Aug, 2018 @ 5:37am 
@[CN][ZDML]Tom A chinese version is fine with me, just give credit.
R.K. suerte 17 Aug, 2018 @ 1:26pm 
can you make and auto reload option? Just wondering.