Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About the Pits:
I was wondering if the idea of having the dirt sprite in the actual Pits being colored the same as the floor was an idea you would be interested in?
(Like when its in the Flooded Caves, its blue, or when its in the Womb, its Red, ETC.)
I'll look into the conehead one in a bit though. Hopefully I can get it working.
AB+ Sprite overhaul mostly affects the items, and it does a lot better of a job at the lazy sprites than I do, but it runs into the same problem.
Conehead is the one where I think I could make a compatibility patch for in some cases? For Delirium Gurdy I would have to separate Gurdys face and body and have the anm2 file use both mods. I'll try it out soon. I looked through the rest of the mod and honestly I don't see too much that
And the Rainbow poop+ mod which makes it looks nicer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926787655
Aaaaaaand thats all I got.
For example, in the Real Cone Head mod, there are some much improved Delirium forms from default AB+, in this case, Gurdy, yet that version doesnt have the pixel clean up presented here, yet it uses the default look/face for Delirium Gurdy.
Just wondering if options like that are something to look into?
I bless thine with all the nugs.
Great mod!