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I trully hope it gets an update. This is the best asthetic mod. Just the best
Is your mod compatible with Expanded Woodworking and seeds please? Thank you
thank you for such wonderful work. wishing you the best in your other endeavors.
Update: Just tried to have her cut a different persimmon tree and got a RED error that just keeps on going :O
(Have updated Github link to show this)
Could not resolve reference to object with loadID Thing_Human61392 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Verse.Log:Warning(String)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
WorkTab.PawnPriorityTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Prepare Carefully trying to calculate the cost of a ThingDef with null thingClass: ZEN_ScenicBench
When it happens the cev log mentions tons of warning lables related to the mod showing things being null class or being listed as having components but not haveing them
Moved zen garden up 7 places in the load order and this appears. Exact same error that appeared with ADS however ADS is not installed