RimWorld

RimWorld

Zen Garden-FINAL VERSION, NO 1.0+-
93 Comments
eloy2030 12 Apr, 2020 @ 2:15am 
does this work? tks
SimonTheSorcerer 23 Apr, 2019 @ 11:02pm 
Thank you very much @mantrasong !!!
Toast 30 Oct, 2018 @ 8:12pm 
dangit i was hoping someone would have taken over this mod
Nylia 29 Oct, 2018 @ 7:12am 
@mantrasong pls. send help. need this mod to work or i will die.
mantrasong 29 Oct, 2018 @ 6:39am 
I'm taking a look at updating this one. It probably won't be for a week or two before I can get an update out.
megacoosboy 20 Oct, 2018 @ 1:58pm 
This was one of my favorite mods from v18
I trully hope it gets an update. This is the best asthetic mod. Just the best
Toast 16 Oct, 2018 @ 7:40pm 
is there any mods like this one? ive been waiting on an update but im not to hopeful anymore
The Jawesome One 12 Oct, 2018 @ 11:28am 
+1
Clément 26 Sep, 2018 @ 7:57am 
+1
Kass Fireborn 22 Sep, 2018 @ 1:24pm 
I'm desperately hoping someone else forks and takes this over. My hat's off to you, cupro; until I didn't have it, I didn't realize just *how much* of this mod I loved.
Fruchtgummi 22 Sep, 2018 @ 9:28am 
How should I be able to make my serene japanese style forest settlement without this mod? This piece of art needs to be updated! +1
sterale14 21 Sep, 2018 @ 11:57am 
+1
fairwitness 21 Sep, 2018 @ 9:46am 
This is my favorite mod... it adds so much to the core game. +1 for update please. Thank you!
hekele 19 Sep, 2018 @ 5:32pm 
+1
Titain 18 Sep, 2018 @ 7:31am 
+1
Tofemaster 14 Sep, 2018 @ 11:47pm 
+1 update motivation
Melanistic Albino 8 Sep, 2018 @ 10:13pm 
Love this mod, will you have any time to update it? Thank you!
tetaybabie 5 Sep, 2018 @ 4:49am 
is this mod going to be updated to B19
Yuya 31 Aug, 2018 @ 5:55am 
Could "update" this since it still shows red in the modlist in rimworld it drives me nuts to use mods that are "out of date" even if they work just fine
Melanistic Albino 30 Aug, 2018 @ 6:53am 
Does this work with the latest beta? I love this mod
The Jawesome One 15 Aug, 2018 @ 10:42pm 
I want to use this mod with Expanded Woodworking, can you make a patch for that?
ImReallyCreative 27 Jul, 2018 @ 12:59am 
Nevermind it was an issue with the load order. Everything is working fine now.
ImReallyCreative 26 Jul, 2018 @ 5:39pm 
However some parts of the mod still work fine, like the fountans and the trees. They work just fine, things like the hedges/walls/paths dont.
ImReallyCreative 26 Jul, 2018 @ 5:38pm 
Whenever my people finish building something, it dosent appear and the console says something about a null exception. Am I missing a core mod or something?
Shodan 16 Jul, 2018 @ 1:03am 
Not sure if this mod is the only mod to contain Persimmon Trees, but I can't cut them. They appear in the wild but if I set my guys to cut it. They will cut it but nothing happens, they cut it again, and so on forever until I notice. I also have the "Plant cut is a grow skill" mod if that maybe is related.
CannonFodder 30 Jun, 2018 @ 3:17am 
As best I can tell, the problem is two-fold. The first is that this mod defines ZenBase that has BuildingBase as a parent, depending on it being the BuildingBase from the game itself. The second (related) problem is that quite a few mods redefine BuildingBase and not all of them redefine it completely. Most I've run into forget to define a default thingClass. So it depends on what mod above you in the load order last defined BuildingBase. If you're comfortable editing xml, you can fix the issue this for this mod by removing BuildingBase as ZenBase's parent and defining the necessary things internally. Or you can go through and fix other mods that don't completely define BuildingBase (I had 6 mods I had to fix like this in my current playthrough).
Jackal 29 May, 2018 @ 5:52pm 
Has anyone figured out which mod this conflicts with that makes the textures completely dissapear?
Rallehop 22 May, 2018 @ 11:04am 
don't know if im retarded or not but everything i build gives me an error and doesnt appear in teh game. It just dissapears into the void
StarlightSovereign 6 May, 2018 @ 5:55pm 
This mod is throwing up a ton of errors about lack of textures. :sad_creep:
Ythill 5 May, 2018 @ 7:11pm 
Anyone figure out the load order issue that makes border paths and ponds become dirt? I'm assuming it's VGP?
crustymonkey 9 Apr, 2018 @ 1:04am 
Also, last time I checked it was compatible with expanded woodworking though to get the most out of it you might also want the stuffed floors mod.
crustymonkey 9 Apr, 2018 @ 1:00am 
@Oddworld or anyone else who wants to know. The mod seems compatible with seeds please as long as Zen Garden is placed after Seeds please in the load order. Otherwise, you get errors and no seeds.
Sentient_Worm 8 Apr, 2018 @ 9:05pm 
@Spike That is a load order issue. I drew it constantly and seems its a symptom of a bigger compatibility issue. I talked to cupro about it a while back but couldnt find anything that helped out
Jazz Hands Jim 8 Apr, 2018 @ 12:26pm 
I hope someone else picks up these mods and fixes them...
spike_mf 3 Apr, 2018 @ 9:09am 
Same with the lamp pillar, the small fountain worked though
spike_mf 3 Apr, 2018 @ 8:45am 
How does the borde pond work?? I'm placing the tiles and when my pawns are done building them, they disappear?! They are not only invisable, when hovering with the pointer it still say sand or soil, depanding of where I put it.
Calypso Nate 24 Mar, 2018 @ 7:27pm 
Beauty values? worths? does it give pawns a better sense of life and wellness?
Oddworld86 18 Mar, 2018 @ 10:57pm 
Hi,
Is your mod compatible with Expanded Woodworking and seeds please? Thank you
muninn_ 3 Mar, 2018 @ 8:21am 
@cuproPanda

thank you for such wonderful work. wishing you the best in your other endeavors.
cuproPanda  [author] 12 Feb, 2018 @ 12:33pm 
It is time that I must unfortunately announce the retirement of my mods. I simply don't have the time to dedicate to the mods anymore, and I won't be getting any extra free time in the foreseeable future. It has been a blast making mods for this game, and I really wish I could keep doing it. I hope everyone continues to enjoy this amazing game for a long time to come! I know I have :)
BlueTressym 11 Feb, 2018 @ 12:22pm 
Sorry; ran out of character allowance. The error below is appearing in the Debug Log [gist.github.com], occurring whenever I try to have a colonist cut this one particular persimmon tree. Poor girl's been there for hours. :(

Update: Just tried to have her cut a different persimmon tree and got a RED error that just keeps on going :O

(Have updated Github link to show this)
BlueTressym 11 Feb, 2018 @ 12:21pm 
Hi. I seem to be getting some weird issue related to the persimmon trees.

Could not resolve reference to object with loadID Thing_Human61392 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Verse.Log:Warning(String)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
WorkTab.PawnPriorityTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Cowboy Dan 9 Feb, 2018 @ 5:27pm 
Trying to build this stuff in an Ice Sheet biome, All if it disappears after construction is finished, Can't rake gravel, can put down anything. What gives?
Luinithil 5 Feb, 2018 @ 7:21am 
Small error with Prepare Carefully:
Prepare Carefully trying to calculate the cost of a ThingDef with null thingClass: ZEN_ScenicBench
Dub Scientist 4 Feb, 2018 @ 6:27pm 
For some reason the lanterns dissappear now. The construction completes and it just vanishes, leaving it an empty space. Everything else works fine, such as fountains etc.
Omega13 29 Jan, 2018 @ 1:54pm 
Quick note: Crabapple trees can get blight. Plants with such long grow times are usually immune, so I'm not sure if this is intentional or not.
Sentient_Worm 25 Jan, 2018 @ 2:34pm 
XD @Cupro I think I found something worth mentioning about that construction error.
When it happens the cev log mentions tons of warning lables related to the mod showing things being null class or being listed as having components but not haveing them
Sentient_Worm 25 Jan, 2018 @ 1:50pm 
https://pastebin.com/fC6EhqU4
Moved zen garden up 7 places in the load order and this appears. Exact same error that appeared with ADS however ADS is not installed
Sentient_Worm 25 Jan, 2018 @ 1:47pm 
I'll see about reproducing it but I been slowly thinning out my mod list over time