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I don't know why a faction unlocker would conflict with a graphical mod, I don't think I've ever encountered that.
Also like the guy below said this does conflict with the WOS Campaign Unlocker, when I have that checked as well I still see some of the factions you unlocked in Custom, but not all of them...
but yea anyway thought I'd mention it all for anyone wanting to use any of these mods together
I thought by putting a mod up at the top of the load order makes it load 100% no matter any conflicting mods, I just assumed which ever mod overwrites the script first is the one that loads.
Is that not how it works ??
Thank you for the help.
- faction_tocampaign_junctions_tables
- faction_tables
- units_custom_battle_permissions_tables