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Sorry, I don't have the New Frontier Pass.
Feel free to test this mod and let me know if it works.
I couldn't find any mod called "Zombie Defense" in the Civ VI workshop.
Can you please post a link to the mod in question?
So all fine with this mod, i think. The same author of the mod above has another mod which uses beside other mechanics also quite similar mechanics to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412920721
So I'd suggest, if possible, to include in this mod some mechanics to eliminate those "empty barb camps without any units" and leave the rest as it is. Unfortunately i have no idea what it needs
Sorry, my bad.
I haven't played the game for a couple of years, so I wasn't aware of the new mode released.
Looking at the announcement - it looks like a complete overhaul of how barbarians work. Making them much more interesting.
Makes sense this mod won't work as intended, as it was based on the old barbarians implementation in the game, when they were much simpler.
Or link?
Thank you for the kind words :)
Unfortunately, I haven't heard anything about this patch breaking mods in the game.
I will try to ask around in the mod building forums.
Can you tell me which game DLCs/Add-Ons you're using?
Thanks!
Love your mod and the challenge it brings to the game. Would appreciate if you can revive it for me.
Cheers!
So very limited barb interaction on maps that cause them to spawn on islands.
IIRC if a barbarian camp is near water, and doesn't have much space to create land barbarians, it will spawn countless barbarian ships.
Is this the behaviour you're seeing?
I don't think that giving barbarians the shipbuilding tech (if that's even possible) will work, as it's not something the game is designed to support.
Moreover, barbarian camps already know how to build ships, so I'm not sure what it's supposed to add.
So even with the other mods, there doesn't appear to be a conflict. It more has to do with this mod not working as you would hope or intend it to with the continent and islands map.
I think an easy fix on your end would be granting the barbarians the shipbuilding tech - giving them the ability to raid your continent, but leaving them their camps on the islands that randomly spawned.
The only downside would be a raiding quadrireme or two - but I think even that would strengthen this mod vastly and make it playable regardless of maps picked.
Thoughts?
Seems like it's working as intended once I've scouted the entire map, and not a mod conflict. Mod works very well on a continent map. But only on the continent map.
Here's what is seemingly going on in my scenario:
Since I'm playing on the continent and islands map, barbarians seem to spawn a few camps on my continent with the local city-states and a few opposing civs. Myself/city-states/AI's destroy these camps. I would expect more barbs to spawn on my continent now. They often don't. Why? I would assume it is because of barbs spawning on localized islands and there exists some worldly barbarian camp limit.
NEW barbs do in fact randomly spawn, might be on my continent - might be on a tiny localized island. I think the problem here is the random spawn, since barbarians seem to dissipate because they are stuck on localized islands.
Is there any way to remedy this? At least for the Continents and Islands map?
The mods you're using may be incompatible with this mod (this is why I created a set of compatible mods).
To test this you need to create a new game with an Isands map, and only this mod.
If you see you're still getting only limited number of Barbarians - let me know, and I will try to create a new mod with even more barbarians.
It's been a while since I worked on Civ VI mods, so it will take me a bit to understand how to do that.
If so, is there any way to tamper with where barbs spawn? I've started exploring more this game, and it seems they've spawned on islands.
If not possible to tamper with where they spawn, could you make a tweaked mod that resembles this, but makes them spawn even MORE so that even if they spawn a set amount on unexplored islands, they are then forced to spawn on the continents?
I feel like that could possibly fix the issue I (and I guess others are having) on continental/island maps.
I'm playing a game now with more barbarians, unlimited barbarian xp and barbarians conquer cities... and I've only encountered three barbarian camps - it is the start of the classical era. Two of those within 6 tiles or so, one near a neighboring AI.
I've scouted my entire continent, so I should be alerted to their spawns. I don't see any barbarians on the entire continent anymore. It seems like it isn't functioning correctly?
I'm playing with the historical eras mod and potato settlers mod. Does something with the slowed down eras result in this? With these two mods I feel like I should be swimming in barbs given it takes pop from cities to produce units and thus really expensive to fight them (for both the AI's, city-states and myself).
Any ideas?
The mod however changes very basic values within the game, and there is a good chance they have not changed in the new DLC.
So most likely it's working with Gathering Storm.
Many of the barbarian mods out there claim they are NOT compatible with ANY other similar mods that have anything to do with barbarians. Would be good to have a list.
Thanks for this mod.