Space Engineers

Space Engineers

V-12a Osprey VTOL
51 Comments
GigaCars 7 May @ 3:14pm 
the VTOL script is broken, however, you can easily fix it with this script(if it's the same, then updating the script)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831096030

anyway i'm gone now, nice craft
JD.Horx  [author] 17 Mar, 2022 @ 11:57am 
Simple. Projectors won’t work with rotors.
Vivelric 16 Mar, 2022 @ 2:32pm 
Quick question, how come the projector won't project anything past the advanced rotor for the wings? First time using a blueprint..
JD.Horx  [author] 29 Jan, 2020 @ 2:15am 
it works fine, you just have to be in a script activated world and then activate the script with the indicated buttons.
FraserMemeZ 27 Jan, 2020 @ 5:45pm 
i've just tried it but none of it seems to work
whiterice799 16 Jan, 2020 @ 1:16am 
It doesn't work for me
Danger Dog 15 May, 2019 @ 6:32pm 
maybe I am just retarded but I am having trouble getting it to move
JD.Horx  [author] 7 Feb, 2019 @ 7:54am 
Hahaha ok cool. If you line this ship, check out the Condor VTOL from my workshop ;)
WardenWolf 6 Feb, 2019 @ 9:49pm 
Fixed it. Apparently the O2 generator can accommodate 3 more hydrogen thrusters, attached to the bottom of the large conveyor junction. Also stuck 2 more reactors in and 4 atmospheric thrusters for hover. No more falling out of the sky.
JD.Horx  [author] 6 Feb, 2019 @ 5:37am 
I am aware, but I'm afraid I cannot help it much. The programming is done by 1wsx10 for the Vector Thrust script, and is just asking you for a target m/s^2. so if you are going at 100 m/s and have set maximung thrust, it will turn the engines the other way and not care about you falling out of the sky because the script wants to counter the lateral movement.
And yes the script checks if a player is inside the ship to save server performance.
WardenWolf 5 Feb, 2019 @ 7:55pm 
I did discover something of a problem, though. If you're traveling at high speed in gravity and try to stop, it tends to drop out of the sky like a stone. It might need some dedicated lift engines to supplement the directional thrust. Also, if you get out of the cockpit, the directional thrust stops and the aircraft just drops.
JD.Horx  [author] 5 Feb, 2019 @ 6:26pm 
Thanks :3
WardenWolf 5 Feb, 2019 @ 3:37pm 
Love it. This thing is absolutely brilliant. Yet another example of why you're my favorite designer. I was getting some sparks from the rotors, though. They went away after I increased displacement to maximum.
Xiraiju Akara 31 Jul, 2018 @ 4:21am 
hahahaha TheLastEngineer, the game accepts about 20 of these now. if not more.
JD.Horx  [author] 30 Jul, 2018 @ 7:08pm 
1: the oxygen generators are able to operate the thrusters.
2: that depends. If the game can handle two rotors you should be fine.
TheLastEngineer 26 Jul, 2018 @ 1:40pm 
few questions how does it fly with hydrogen with no hydrogen tank and is it Multiplayer frendly because of the rotors?
rconnjr 29 Mar, 2018 @ 3:17pm 
what is the ship in the back it looks awsome and i would love to test
Xiraiju Akara 23 Mar, 2018 @ 9:18am 
Sent a friend req, would like to talk about builds of yours like this :)
Blitz ÂceRosin 9 Feb, 2018 @ 8:08am 
Great build as always, Horx.
Lindisong 15 Dec, 2017 @ 9:14pm 
I answered my own question my SE screwed up, I tried it a third time and it worked!!! thanks for and awesome build
Lindisong 15 Dec, 2017 @ 9:10pm 
I tried to build this blueprint last night and the main engines where not there when complete, but did not say any mod was missing. did you use a mod for the main engines or did my SE screw up?
JD.Horx  [author] 15 Dec, 2017 @ 7:17am 
That depends: There are 3 oxygen generators on board, the should be capable of sustaining the 6 small h2 thrusters. With those 3 medium containers you could store a lot of ice on the ship, reaching a good endurance.
Lydon Rayleonard 14 Dec, 2017 @ 7:22pm 
How long does the fuel last in survival?
timeboy001 12 Dec, 2017 @ 5:54am 
tks, it's work, by the way What parameters should I specify when starting?
JD.Horx  [author] 12 Dec, 2017 @ 4:57am 
Recompile script, restart script and start engines with ‚1‘ and ‚2‘.
timeboy001 12 Dec, 2017 @ 4:04am 
Why, when I started the programming module, the system turned off the ion propeller of the vector propeller, and the spacecraft could not move forward and back.
Rocket_Man_Dan 9 Dec, 2017 @ 4:48pm 
oh just found it :)
Rocket_Man_Dan 9 Dec, 2017 @ 4:47pm 
Now we need a dropship that uses this.
JD.Horx  [author] 9 Dec, 2017 @ 1:23pm 
@Kam: That is likely to happen if the engines arent aligned to the center of mass. Usually a push of 'w' and 's' or also a recompile of the script resolves the problem with correctly aligned ships.
Rocket_Man_Dan 9 Dec, 2017 @ 12:23pm 
now all it needs is whip's salvo script...
Kam Solastor 9 Dec, 2017 @ 8:57am 
Yeah, the ship just started to fly backwards and up endlessly lol
JD.Horx  [author] 9 Dec, 2017 @ 8:40am 
I am pretty sure, that the hover engine will fuck up the behavior of the main engines, because the Vector Script will try to correct the acceleration that the hover engine causes as it is no direct input from the user.

The same spasmatic behaviour can be ovserved when you add any engines pointing downwards to the ship (With activated dampeners of course) which will try to correct the planets gravitational forces. The Vector Thrust Script then trys to correct the correction of the planet G-Forces and well..
Short: It won't work, I guess.
Kam Solastor 9 Dec, 2017 @ 8:35am 
Thanks! I wonder too what kind of effect adding one of those new hover engines to this would be (in terms of faster drop-offs/landings)
JD.Horx  [author] 9 Dec, 2017 @ 8:14am 
Reactors are between the turrets and the main engines. There is space for a jump start reactor right beneath the small cargo containers behind the cockpit. I didn’t want to add a mandatory jumpstart reactor, but you can add one any time.
Kam Solastor 9 Dec, 2017 @ 8:05am 
Where are the reactors on it? Bit annoying to try and 'jumpstart' it... might add a solar panel to it or something..
Shipy 8 Dec, 2017 @ 12:42pm 
Oh cool thank you!!!!!
JD.Horx  [author] 8 Dec, 2017 @ 12:32pm 
Do it!
Shipy 8 Dec, 2017 @ 12:25pm 
Um would you mind if I was to use this in some of ships cause I'm bad at making small ship blocked ships. I would of course give the proper link and credit of who really made it.
Shipy 8 Dec, 2017 @ 12:22pm 
This is really cool
Korvatus Klok 8 Dec, 2017 @ 10:13am 
Very impressive
Vermillion 8 Dec, 2017 @ 7:37am 
awesome, thanks
JD.Horx  [author] 8 Dec, 2017 @ 7:30am 
Sure! Glad you like it ;)
Vermillion 8 Dec, 2017 @ 7:29am 
mind if i steal one of these screenshots? ill give credit ofc
Vermillion 8 Dec, 2017 @ 7:29am 
this is awesome, glad to see what people can do with it!
JD.Horx  [author] 8 Dec, 2017 @ 1:46am 
Well well... if you build anything relying on rotors, remember that rotor heads are damn fragile. The small grid advanced rotor head detaches after 4 (four!) rifle hits. I updated the blueprint with additional heavy armor on the main engines because of that. Oh, and I probably should add parachutes.
Quartofel 7 Dec, 2017 @ 6:47am 
You're back in the competition :D
Really well made VTOL, I'll need to remake my gunship with Vector Thrust sometime soon.
JD.Horx  [author] 7 Dec, 2017 @ 6:08am 
Thank you very much guys, had a blast building this ship. And it really means something to me that you know and appreciate my builds in this game.

I really can recommend you to download and try 1wsx10‘s Vector Thrust Script and play around with it. The possibilities are endless!
Double Tap 50Cal 6 Dec, 2017 @ 11:49pm 
yeh your build's insipred me to become a better at building back in my early day's good to see a modern build from you thats well desinged just when you think your geting good at building some one makes something mind blowing then you realise you have a long way to go.
Snowmind 6 Dec, 2017 @ 11:34pm 
Nice to see more great designs from a master. Your UNSC ships were the first ones I built over 3 years ago on my 1st mp server ;-))
Double Tap 50Cal 6 Dec, 2017 @ 11:28pm 
this looks cool got to check it out in game.