Cities: Skylines

Cities: Skylines

Parking Lot Street
29 Comments
Chamëleon TBN 18 Mar, 2021 @ 7:52am 
@Maximilian maybe you should take a look at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2389414419 to update your description... i think it will have a correct aligned grid with it... and next hint: Using Node Controller https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2085403475 enable 'No junction Markings at only that roads Node to get rid of the bright part at the connection...
matthiaspowerbomb 15 Nov, 2020 @ 10:38am 
Excellent! Thank you.
Maximilian  [author] 14 Nov, 2020 @ 6:42pm 
@matthiaspowerbomb No it does not.
matthiaspowerbomb 14 Nov, 2020 @ 11:56am 
Does this create a stop sign at intersections?
JSF Bourne 15 Mar, 2020 @ 3:24pm 
I can't find this road in game. Where is it?
Yangxuzhu 31 Oct, 2019 @ 1:23pm 
perfect nothing road ^^
AmiPolizeiFunk 14 Oct, 2019 @ 9:11am 
this is my favorite "nothing" road. I love that it has no props and no markings. I use it everywhere. Thank you for this. :highlvl:
Captain Toof 13 Aug, 2019 @ 2:48am 
If so, for parkings needed just 5 meter single strip. Cars usually go on markings, so one-way (possibly two way) 8-class road. Technial narrow sidewalks still exists.
Captain Toof 13 Aug, 2019 @ 2:47am 
If so, for parkings needed just 5 meter single strip. Cars usually go on markings, so one-way 8-class road. Technial narrow sidewalks still exists.
beuren 5 Apr, 2019 @ 10:06am 
Just found this. Thank you for it
Maximilian  [author] 31 Dec, 2018 @ 4:59am 
@dannyman It works with some of the newer ones perfectly. Not so much my older collection I don't think as I made those before we could edit roads so the spacing may be off. I have been meaning to make some new ones and publish them, but I haven't had the time.
dannyman 30 Dec, 2018 @ 8:03pm 
Would this be a good addition to your modular parking lots collection? I have been using Parking Lot Roads but I'm fixing to try out your stuff now. :)
ArkenbergeJoe 12 Jan, 2018 @ 10:42am 
Great Work :)
ℕ𝕦𝕜𝕒ℂ𝕠𝕝𝕒V2 3 Jan, 2018 @ 6:03pm 
Can you show it on youtube ?
alborzka 26 Dec, 2017 @ 9:55am 
Hey @Maximilian I tried making an alternative version of a NEXT2 road by using one of them as the "base" one (e.g. New asset -> Road -> choose template) and changed some stats (e.g. replaced car lanes with bike lanes), but it fails to load in game :( How did you manage to succeed in making this?
Maximilian  [author] 21 Dec, 2017 @ 3:20am 
@vikenty27, You were right, that seemed to fix the problems. Thanks! It has been updated. :steamhappy:
Mr. Someguy 19 Dec, 2017 @ 7:09am 
The dirt road doesn't have any issues with Z-fighting or missing faces, so it's possible to make a flat road place nice with standard roads. Maybe you could look into how CO did the dirt road and apply it to this?
Maximilian  [author] 12 Dec, 2017 @ 7:05am 
@vikenty27, I'll take a look at it when I have some time.
vikenty27 11 Dec, 2017 @ 7:55am 
>thin blue lines appear in a sort of traiangle. It isn't too noticeable and can easily be covered up with ploppable asphalt or some other decal. It also doesn't quite curve the sidewalk entirely either. Nothing I can do there either.
You can set Pavement_width to 0.875, it seems to work fine.
zaerinelle 9 Dec, 2017 @ 8:32pm 
Yes! I've needed this for ages. Been using the 2 cell one in my carparks, but am always annoyed with how unnecessarily wide it is for a car park. So, thank you. Also, I agree with matthewcouto. I desperately want a flat road like this that is asphalt instead of concrete.
Maximilian  [author] 9 Dec, 2017 @ 5:51am 
@shakaclub, I know they do, but it is 2 cells wide. This street is basically that but only 1. If NEXT had this road in it, I wouldn't have needed to make it.
Mitchy 9 Dec, 2017 @ 2:37am 
@Maximilian Nah, you're talking specifically about pedestrian roads. Network Extentions has an identical "plain street" that's the same color as the pavement.
Maximilian  [author] 7 Dec, 2017 @ 8:07pm 
@alborzka, it is similar, but no. This does not spawn those bollards at intersections (which I find very inconvient in certain circumstances) and it has actual lanes for traffic (1 each direction) and designed sidewalks. From what I remember of those pedestriasn roads, the cars share the same space as pedestrians.
girlfromverona 7 Dec, 2017 @ 2:33pm 
Looks good - thanks! I’ll check it out.
alborzka 7 Dec, 2017 @ 1:55pm 
Isn't this the same as the NEXT2 pedestrian pavement road, which is also 1 unit wide?
matthewcouto 7 Dec, 2017 @ 8:28am 
Can you make a 1 unit wide road that matches the vanilla road's look? I've tried this in the road editor by using the tram segment model but it's all pavement and it doesnt have the asphalt like the roads.
Maximilian  [author] 6 Dec, 2017 @ 10:38pm 
@Urbanist, probably but to be honest, I'm not sure. It uses the same mesh as the plain road from NeXT (at least I think it does) as I used that road as the template for this one.
Urbanist 6 Dec, 2017 @ 10:09pm 
About the glitches, does it have anything to do with the node mesh?
Urbanist 6 Dec, 2017 @ 10:08pm 
Great! Finally car parks will be working