Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Seleucid
101 Comments
fascist-commieguy 22 Nov, 2023 @ 4:14pm 
has anyone had crash problems when using seleucus
Sailor Cat  [author] 23 Apr, 2023 @ 11:46am 
Oh. Can't fix that one.
JohnLeGreat 23 Apr, 2023 @ 9:55am 
Ah, the issue is with the graphics not registering properly for the modded buildings (Emporium, Mint) etc ... but otherwise, buildings can be built fine :)
Sailor Cat  [author] 22 Apr, 2023 @ 8:37am 
I've increased the load order of several files, and as far as I can tell, the buildings can be built properly.
Sailor Cat  [author] 17 Apr, 2023 @ 8:43am 
Might be load order if anything, since this mod selects any non-unique comm hub buildings. I'll look closer if I find the time, but I don't use the district expansions, so not a top priority for me.
JohnLeGreat 17 Apr, 2023 @ 7:25am 
It doesn't work with JNR's Commercial Hub expansions, I believe
Gleb Cornery 6 Mar, 2022 @ 1:47pm 
@sailor cat, i would like you to make icons for my mod. How can I contact you and discuss the price?
Gleb Cornery 5 Mar, 2022 @ 10:28am 
cailor cat, i would like you to make icons for my mod. How can I contact you and discuss the price?
Sailor Cat  [author] 10 Jul, 2021 @ 3:16pm 
Mod conflict or an issue with a different mod*.
Sailor Cat  [author] 10 Jul, 2021 @ 3:15pm 
NM.

1. It's working fine with the latest version.
2. I can train the Argyraspides fine with only the civic.
3. The Agora is giving GGP. I'm not sure if it's unintended, since it is in the in-game description of the district.
4. The bank is appearing fine for me in all districts.

Given the above, the only potential issue I see is the Agora GGP, and I'm just going to leave that as is. If anyone is having these issues, then it's more likely a mod conflict.
Sailor Cat  [author] 10 Jul, 2021 @ 2:59pm 
Chimp hasn't been around anymore to update his mods, but I might take a look.
h.j.haller 31 Aug, 2020 @ 12:47am 
cailor cat you gona make more acient classical era civ ?? i got a idea for ya the Ardiaei and teuta as leader
Master Zwerg 30 May, 2020 @ 7:11am 
Update?
GLORIA VINCIT 29 Jan, 2020 @ 1:18pm 
I think the agora district is causing the art for bank to disappear. I notice that only Seleucid can construct banks now. For all other civs, the art is a red exclamation mark. Can you check? Thanks.
Max 23 Sep, 2019 @ 7:19am 
OK, so I wasn't able to make the unique pikeman with ONLY the civic. I had to get the tech as well.

Also, the Agora is giving great general points, is this intended?
Max 21 Sep, 2019 @ 7:05am 
Their unique Pikeman is on BOTH the civics and tech tree (military training and military tactics). Not sure if this will actually cause a poblem ingame, but I don't think it's supposed to be that way
FriskyCheeks 10 Jul, 2019 @ 2:24pm 
thank you for making this!!!! is it possible to make a gray/white color scheme for this faction please?
chimp  [author] 23 Jun, 2019 @ 3:18pm 
Sorry about the delay all. This one's updated for Gathering Storm now. Seleucus and Antiochus have been split into separate mods - links in the description above. This does not require Gathering Storm - it is backwards compatible and will update itself depending on your configuration. Enjoy!
nobody 28 Apr, 2019 @ 7:16pm 
It's not easy to maintain the long list of excellent mods you guys created for Civ VI. Just wanna say thank you for your hard work and I am patiently waiting for the update re GS. Thanks again! :D
Sailor Cat  [author] 20 Mar, 2019 @ 8:16am 
How long it needs to take is how long it is decided it needs to take. We aren't on your schedule.
h.j.haller 20 Mar, 2019 @ 7:51am 
Chimpan'G i know that you ar bussy but does it really need to take so long to get this one up and running
chimp  [author] 23 Feb, 2019 @ 4:24am 
Hey @h.j.haller thanks for the interest. The update is getting there, albeit slowly. Got quite a few of these civs to work through. We'll get there though :) thanks for your patience
h.j.haller 23 Feb, 2019 @ 3:44am 
how you doining with the update for Seleucid i really wand to play it again
chimp  [author] 15 Feb, 2019 @ 2:32am 
@h.j.haller Absolutely, just need to figure out what is required to make it compatible
h.j.haller 14 Feb, 2019 @ 9:42am 
any plans to update your mods soon for gathering storm ??
chimp  [author] 9 Dec, 2018 @ 7:58am 
Thank you for the heads up, I've got to update mod support for the new RwF update so I'll look into this. Grazi!
Ryu Khan 8 Dec, 2018 @ 3:17pm 
I received Error 3045188730 when trying to start a game with this Mod enabled. I checked out database.log and noticed a lot of errors around JFD's Rule With Faith mod (which I've never installed).

Example:[2416543.535] [Gameplay] ERROR: Invalid Reference on Civilization_Titles.GovernmentType - "GOVERNMENT_JFD_HORDE" does not exist in Governments

I went into \Core\ModSupport\RwF and deleted the two files there. After that the game/mod loaded and worked perfectly.
chimp  [author] 15 Nov, 2018 @ 2:11pm 
@bozlinsk there is a manual download of the previous version in the description if you need it? I've had no issues myself so if you'd like to send over your database.log and modding.log after you notice the error, they should help highlight the issue. Just scroll down a few comments for the details on where to find the logs and where to send them. Cheers!
bozlinsk 15 Nov, 2018 @ 1:17pm 
Your most recent update on the 13th broke something with relation to other mods...
Sailor Cat  [author] 15 Nov, 2018 @ 11:02am 
Eyyy
chimp  [author] 14 Nov, 2018 @ 2:14pm 
@guttermanek haha no worries, happy to hear you got it sorted! Just holla if you do encounter any issues in future and we'll be happy to help. And you are most welcome :) have fun!
guttermanek 14 Nov, 2018 @ 1:45pm 
@Chimpan'G no need, i think i figured out my problem (inadvertently). I had to 'verify game files' on Steam and it worked 100% (with all mods enabled) after that. I no longer think it was your modd update that did it; I guess it was just my turn.

Thanks for the great mod and follow-up!
chimp  [author] 14 Nov, 2018 @ 1:07pm 
@Pastoru thank you :)
Pastoru 14 Nov, 2018 @ 9:19am 
Nice alternate leader choice ! The first and the last great Seleucid kings :) Love Antiochus's trait.
chimp  [author] 14 Nov, 2018 @ 5:38am 
@guttermanek I think I know the pop-up you're referring to, but as I'm unable replicate the issue myself would you mind sending me your database.log and modding.log files for to take a look at? It might highlight what is going wrong.

You'll find these files in your \my games\Sid Meier's Civilization VI\Logs folder, and they get repopulated, so if you replicate the error and then come out of the game, those files should give us the answers :)

My email is chimpang.mod@gmail.com
guttermanek 14 Nov, 2018 @ 4:42am 
Sorry, no, when I am creating a new game I don't get to the player card screen after I have setup my game. I get a popup that says mods cannot be loaded and i can click to manage mods or quit.

I disabled this mod and made it to the game, but I was missing some other CIVITAS features.
chimp  [author] 14 Nov, 2018 @ 4:29am 
@guttermanek when you say launch the game, are you speaking in terms of loading a saved game? If so, the previous version can be downloaded manually in the description. You just need to drop it into your \my games\Sid Meier's Civilization VI\Mods folder and then unsubscribe from this.

Once you finish your game, feel free to resub if you like, just make sure to delete the manual download from that folder before you do otherwise it will cause a conflict. Hope that helps!
guttermanek 14 Nov, 2018 @ 4:15am 
Can anyone launch the game as of last update? The only mod in my list to have updated is this and it says 'mods are missing'.
chimp  [author] 13 Nov, 2018 @ 8:03pm 
Previous version is available to download manually for anybody in the middle of a game. Don't want to break it for you
chimp  [author] 13 Nov, 2018 @ 7:47pm 
Sorry about the wait, that CS issue has now been fixed. Hopefully a new leader for Seleucid will go some way to making up for the overdue update :) Enjoy!
JEELEN 10 Sep, 2018 @ 8:34am 
Yup. Hormuz.
joakim.westergaard 6 Sep, 2018 @ 2:03am 
Hi. I think you forgot to add the tag LOC_CITY_NAME_CVS_SELEUCID_CS to the mod. Seing a City state pop up with that name
L.A. 20 Aug, 2018 @ 10:49am 
Thank you for the update!
chimp  [author] 11 Aug, 2018 @ 11:56am 
Updated with the Agora fix :)
chimp  [author] 9 Aug, 2018 @ 6:09am 
Sorry about the delay guys! Been meaning to get around to updating this but just been quite busy. I just need to write the trade routes kicking in with the agora for the base game version (already included within for cross-compatibility). I basically jumped the gun and updated the trade route part thinking that the change wasn't exclusive to R&F, so all I gotta do is have it switch over to the market only when R&F is enabled. I'll try to get on this tonight
L.A. 9 Aug, 2018 @ 5:35am 
For those still wondering: For me, without R&F expansion, Agoras and Markets do not increase trade route capacity. I think there may need to be 2 separate versions of this mod; R&F and Vanilla in order to make it work as intended.
Ho Chi Meme 29 Jun, 2018 @ 7:16am 
Anyway, got R&F now, very nice Expansion. Will enjoy the Seleucids again! :D
Ho Chi Meme 20 Jun, 2018 @ 10:42am 
@Chimpan'G i tried it again and i dont get trade routes from markets. Could you fix the issue with the lost trade route slot of agoras? :)
Ho Chi Meme 20 Jun, 2018 @ 9:30am 
@Chimpan'G Yes, that will it be! I dont have R&F and so i dont get trade routes from the Agora. But i dont know wether i get trade routes with the market.... without R&F. Ty for your response anyway, maybe you could fix/watch for it :)
chimp  [author] 7 Jun, 2018 @ 2:48pm 
@Onkel Ho sorry for the delayed response. Are you playing with or without the expansion out of curiosity? I think I may have updated this mod as soon as I heard trade route capacity was changing to market buildings instead of commercial hubs, but I know that's only for R&F so I may have jumped the gun on that. I'll be back away for about a week but I'll have a look into this when I get back and update it. Thank you for the heads up!