Cities: Skylines

Cities: Skylines

HS Train Track (No Catenary)
9 Comments
Spiritucc 30 Aug, 2019 @ 2:20pm 
American! Finally!
shanttk91 12 Apr, 2018 @ 4:41pm 
ok sorry the road crossings are fine its just the station tracks converting to the rail but I just put cement props for now thank you for the reply
brunna  [author] 12 Apr, 2018 @ 1:50am 
By props for now...
shanttk91 11 Apr, 2018 @ 12:31pm 
is there a way to fix the road and rail crossing?
Atlas 5 Feb, 2018 @ 9:49am 
Updating these would be delightful because this is what I've been looking for for ages and now they are black or really dark
brunna  [author] 17 Dec, 2017 @ 2:52am 
Maybe I'll update later. But I'm still learning about the segment and node models.
Slick Gamble 16 Dec, 2017 @ 4:38pm 
Meh. No worries. They look amazing and they don't destroy the fps. However, the lod seems to be kind of lackluster. Is there any possibility that can be addressed so the lod behaves closer to vanilla rail? The current situation is admittedly quite jarring. This 'issue' applies to both old and high speed rails with and without cantenaries.
brunna  [author] 11 Dec, 2017 @ 12:38am 
I do not know why... I only mixed some low poly asset but these are not my 3d models!
DRen72 10 Dec, 2017 @ 2:36pm 
18mb?