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He's not talking about making whole new mods. He's talking about adding compatability for other mods into this mod.
[HugsLib][ERR] RePower caused an exception during OnTick: System.NullReferenceException: Object reference not set to an instance of an object
at RePower.RePower.Tick (Int32 currentTick) [0x00000] in <filename unknown>:0
at HugsLib.HugsLibController.OnTick () [0x00000] in <filename unknown>:0
`???
This can be remedied by building lots of batteries to capture power when all your workbenches are idle. But you then become more vulnerable to bigger Zzzt explosions. Overall, I'd say the mod is very balanced.
StatRequest for null thing.
Verse.Log:Error(String)
RimWorld.StatRequest:For(Thing)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue_Patch1(Thing, StatDef, Boolean)
RePower.JobDriver_WatchBuildingPostfix:_WatchTickAction(JobDriver_WatchBuilding)
RimWorld.JobDriver_WatchBuilding:WatchTickAction_Patch1(Object)
RimWorld.JobDriver_WatchTelevision:WatchTickAction()
RimWorld.<MakeNewToils>c__AnonStorey1:<>m__1()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
As for it not being in the base game, I recall quotes of him saying it would make power too cheap, which suggests he just didn't want to put in the time to rebalance power (fair enough).
I'd also like to second the request for Central Climate Control, and add a request for No Water, No Life.
Exception ticking Gilly: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StatWorker.GetBaseValueFor (Verse.BuildableDef) <0x0001d>
...
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at RePower.JobDriver_WatchBuildingPostfix._WatchTickAction (RimWorld.JobDriver_WatchBuilding) <0x000b5>
at (wrapper dynamic-method) RimWorld.JobDriver_WatchBuilding.WatchTickAction_Patch1 (object) <0x000e9>
at RimWorld.JobDriver_WatchBuilding/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x0001d>
...
It doesn't seem to be affecting anything, but it does happen pretty frequently. I wondered if there was something I can do to avoid it or do I just need to live with it?
But now I'm getting spammed with this every 30 seconds to 2 minutes. Added to existing save-
https://pastebin.com/X7gjFrJB
@Drizzly it makes batteries a lot more important for industrial activity, but need far less peak generation unless you're trying to have everyone do everything at once. Good to have with the fuse mod, or LED lighting so you can mitigate Zzzt.
Just don't build more than one Vitals Monitor unless you can't avoid it, because odds are colonists will pick beds at different monitors given the chance.
How does this affect overall balance?