RimWorld

RimWorld

[RF] Faction Control [b18]
224 Comments
Bruce Wayne 20 Aug, 2022 @ 11:36am 
update?
Aaronthelemon 12 Jan, 2019 @ 4:48pm 
Can you not read the first line of the description?
Gimpy 12 Jan, 2019 @ 4:39pm 
yo id love to see an update to this be cool to see new stuff
E-Claire  [author] 24 Oct, 2018 @ 6:34pm 
@Voltron: It means that even if other factions are "clumped" on the map to simulate nations, pirate bases will be spread far and wide, representing the fact that pirate factions really aren't nations at all.
VoltronAWK 24 Oct, 2018 @ 5:46pm 
What does the "Spread Pirates" setting do? It doesn't have an in-game description.
E-Claire  [author] 14 Oct, 2018 @ 5:01pm 
@SlapAndSpit: As Kiame's maintaining the mod now, you'll need to follow his version to see when/how he updates it. But there's a decent chance the b19 version will work "as is" in 1.0, anyway, since the vast majority of mods seem to be cross-compatible between the game versions.
SlapAndSpit 14 Oct, 2018 @ 4:54pm 
I hope to see this in 1.0 on the 17th
Tofemaster 14 Sep, 2018 @ 11:55pm 
+1 archive appreciation
:cherrypie:
Tablenack 13 Sep, 2018 @ 5:19pm 
ooo i tough was ur's my bad :'(
E-Claire  [author] 13 Sep, 2018 @ 4:44pm 
You're apparently dealing with a mod conflict of some sort. Without interference, it's not even *possible* for this mod to generate a world where every faction is hostile, unless you've deliberately configured the world to have no friendly factions.

(I'm assuming you're using the B18 version of the mod, by the way. If in fact you're playing B19, you need to be commenting on Kiame's updated version of the mod, rather than here.)
Aaronthelemon 13 Sep, 2018 @ 4:41pm 
@Steve Have you tested this? Have you attempted multiple fresh games?
Is every faction hostile on every new game?
Tablenack 13 Sep, 2018 @ 4:36pm 
when i check faction every 1 is 100% hostile .... so there % that some like me but am just super unlucky ? ...
E-Claire  [author] 13 Sep, 2018 @ 4:29am 
Steve, the mod does *not* make everyone hostile. It does, however, make some factions unfriendly. There's a difference. In vanilla, factions start out either openly hostile, or loving you, which is kind of ridiculous. With this mod, they start out along the full range of possible attitudes. Some like you, some dislike you. But the actual percentage that start out openly hostile is no different than in vanilla.
Tablenack 12 Sep, 2018 @ 7:48pm 
@[KoB]Fragezeichen#point n' lando no i mean i didnt select anywhere and there all mad -_-'
Speed Run Event 12 Sep, 2018 @ 7:08pm 
@steve If you land/squat into piece of land with occupants nearby someone gotta get mad.
Tablenack 12 Sep, 2018 @ 6:15pm 
@Rainbeau Flambe [author] this mod make every faction hostile ... any reason why >???
IceMaverick 12 Sep, 2018 @ 6:06pm 
Then thanks Rainbeau for getting the idea on the board and letting the community have at getting it updated. Appreciate all of your original work on this and look forward to Kiame's update of the mod.
E-Claire  [author] 11 Sep, 2018 @ 9:01am 
My sincere thanks to Kiame for taking it upon himself to update this for me. So far as I'm concerned, it's his mod, now. :)
Skul 11 Sep, 2018 @ 5:01am 
BOT Ali 10 Sep, 2018 @ 10:44am 
Kiame on the ludeon forums is working on updating RF's mods in his absence (until/unless he comes back). Doesn't look like he's got round to Faction Control yet but if he does he would be posting an update here https://ludeon.com/forums/index.php?topic=36687.465
Air Conditioned Sweat Shop 10 Sep, 2018 @ 5:30am 
I desperately need this x.x
Splashwettyy 9 Sep, 2018 @ 7:36pm 
update?
Quilboar 8 Sep, 2018 @ 7:49pm 
update this glorious mod you sumbitch
SuperBoom2 8 Sep, 2018 @ 5:39pm 
UPDATE THIS MOD!
Toasty 8 Sep, 2018 @ 1:18pm 
B19!
Aaronthelemon 8 Sep, 2018 @ 10:45am 
B10 :csdsmile:
Paarthurnax 8 Sep, 2018 @ 8:08am 
B10 please :(
HumanShell 8 Sep, 2018 @ 7:16am 
b19 plz <3
Ayaka 5 Sep, 2018 @ 5:43am 
I do hope you are able to update this soon.
Tarsis 3 Sep, 2018 @ 9:15am 
RF has been gone for many days and has an... intimidating... number of absolutely mind blowing mods on the workshop. Upon his/her return, I'd recommend we all take 2 patience pills, because, frankly, no matter which mod *I* think is best, there are about 5 more candidates out there. With the HUGE assumption that any updates happen at all. So let us all hope, and maybe buy a Dr. Pepper. (And this one is the best, btw.)
.Strawberry 1 Sep, 2018 @ 6:34am 
B19?
ambi 31 Aug, 2018 @ 7:32am 
looking forward to b19 update :)
Mr.Nasty 31 Aug, 2018 @ 7:17am 
Just waiting on the b19 drop
shimizu01 30 Aug, 2018 @ 7:50am 
an update would be verry great ! :D
Gallonidas 29 Aug, 2018 @ 2:32pm 
Sir would you mind updating the mod to 0.19? Thanks!
Tetragrade 29 Aug, 2018 @ 11:26am 
plz update this mod is cool
Hydromancerx 28 Aug, 2018 @ 4:10pm 
Build 19?
Mitz 14 Aug, 2018 @ 1:49pm 
no.
no custom faction is safe from being broken.
in clearer words, an evil faction is likely to be good & a good faction likely to be evil like a broken card game
Deserter Dave 14 Aug, 2018 @ 4:20am 
Does this work with custom factions such as the ones from chicken plucker's mod?
Asiltic 30 Jul, 2018 @ 12:42pm 
@RoastyMyToasty - Try "Relations Tab"
Temenat 29 Jul, 2018 @ 1:56pm 
@Jaabs Yeah, I told this to comments already, but seems like Rainbeau can't fix this at the moment, seems like he just disappeared as he's not updating his mods anymore.
Jaabs 15 Jul, 2018 @ 1:36pm 
Hey, I just subscribed with the idea of removing all the factions, to play a Alone in the planet kind of scenario, but when I remove the factions, I can't create the world. I generate the planet, but i cant chose the tile, neither I have the world menu. There is something that could be done?
♠️Meticulous Bush Snake♠ 6 Jul, 2018 @ 10:26am 
Great mod loving it so far, however, would it be p[ossible for you to add a option between "normal" faction density and "high" faction density? I feel like the faction density on normal is not enough and on high is too many faction bases. This is my only issue with the mod so far, besides that good mod.
RoastyMyToasty 24 Jun, 2018 @ 10:34pm 
Because there's so many factions, could you make the faction tab more user readable/friendly?
ALERT 18 Jun, 2018 @ 10:08am 
how about supporting 1.0?
LewsMetash 12 Jun, 2018 @ 10:28pm 
Any chance you could add some option to control the hostility of factions??? Or at least not ignore their default hostility range? I'm not sure why the halflings want me dead so badly...

No matter what configuration I try, I end up with mostly hostile factions...
Meensai 9 Jun, 2018 @ 5:51am 
"As you increase the total number of faction groups on your world, the number of groups which are hostile to you will scale upward, as well"
Now, it'd be lovely to choose how many/which are hostile since with Lord of the Rims and it's race modules they add a lot of friendly factions and it'd be ideal to then have something like the Free People vs. the (currently limited) evil factions like (currently only) Pirates
Temenat 5 Jun, 2018 @ 11:18am 
Could you fix the issues Rainbeau? Take it easy, it's OK if you have something else to do or you can't or don't want to fix these things, but it would be great if you make us know what are you going to do.
Keller Max 5 Jun, 2018 @ 5:22am 
Is it possible that i added too many factions and now i can't generate a map?
Kaboom 1 Jun, 2018 @ 1:26pm 
So while my game is generation more factions with this mod, I seem to be stuck only having one faction base per faction; is there something that I'm doing wrong or a setting that I'm missing? I haven't had this issue previous times I've used this mod and I can't seem to find away around it.
Any help would be appreciated, thanks!