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翻訳の問題を報告
ReshiKillim's "A Requiem For Man: Gameplay Mutators" mod has a Dark Event that makes the Chosen immune to conventional weapons. Imagine having a squad of 7 Guardsman with Tier 3 Lasguns (who ran out of grenades) trying to kill a Chosen in their stronghold (who is immune to melee) while this Dark Event is active.
Thank the Emperor, my Commissar and Sniper weren't using Lasguns.
I tried turning off the Guardsman Militia mod and =][= Milante's solution, but it didn't seem to work.
i need 3-6 or something like that.
I've found the mod that is causing the conflict! It's the Guardsman Militia mod that is causing Mag tier to not show up correctly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1664571900
Could well be a mod conflict. My mod list hasn't changed since 2018 and this could be a new issue that could be linked to another mod updating, idk.
Huh... Kind of like they are in the lore. Fitting actually lol. Now if I can only find a mod that lets me field a squad of like, 20 guys, the illusion will be perfected!
Thought I'd chime in with what mods I'm running that might be relevant.
Basically all of the mods by DimDim and crew.
Armours of the Imperium - Weapons, Bolter weapon Mod, 40k Plasmagun Mod, 40k Bolt Pistols Mod, and 40k Plasma Pistols Mod.
For now, I plan on adjusting the ini file to bump the stats of the 1st tier to represent the tier I've got researched, to keep them useful.
Either way this works out, it's a great mod. Thanks.
interesting, so it works with the traverse fire? Something must not be flagging it correctly as a rifle then. I'll take a look and see if I find anything. Thanks for the heads up