Divinity: Original Sin 2

Divinity: Original Sin 2

NPC Spell Unlocker
219 Comments
ccohen 12 Dec, 2022 @ 3:38pm 
I agree with Soy Story-- most of these spells are flat-out better than vanilla skills of the same tier.
Soy Story 18 Jul, 2022 @ 6:08pm 
These are good, however i find that given the power of some of these, and the ability to get them in act1 fortjoy, the balance is very overpowered. I think to balance these better, removing the ability to buy these in act 1, and increasing some of the skill costs for the summons and more powerful ones might help balance them out.
pp1497 24 Aug, 2021 @ 6:43pm 
Do anyone know what is the name of lava portal skill used by Hannag in game files?
Navarc 8 Mar, 2020 @ 5:14am 
¿Isn't there a poison rain cast in elf boss fights?
Whoacritz 22 Jan, 2020 @ 12:43pm 
You missed fire rain. Alice Alison from act 2 can cast that. I think that would be a nice addition to your mod ;D
BowShatter  [author] 16 Dec, 2018 @ 3:00am 
@Harry Croydale He does, try hovering over the skill bar, they just have no icons.
Hurt Cobain 15 Dec, 2018 @ 11:50pm 
When I use the fiery protector he doesnt seem to have any abilites how do i summon more skeltons with him
Chicken Katsu 29 Oct, 2018 @ 11:24am 
There's a seperate mod for DE. This one is just for the original version.
Carlton BEaEnkEs, no E 29 Oct, 2018 @ 11:05am 
Wait, this isn't updated for DE, is it?
Carlton BEaEnkEs, no E 29 Oct, 2018 @ 11:02am 
Not seeing this in my mod list. I've unsubbed and resubbed multiple times. Anyone else having this problem?
Echo 16 Oct, 2018 @ 9:56am 
Ah, you're right. Probably a good choice.
BowShatter  [author] 16 Oct, 2018 @ 9:55am 
@Echo Yes, but I have to take into account the situation where someone installs this mod during Act 3 (Nameless Isle) or Act 4 (Arx). I think its best if I relocate the Deekins from the ship in those acts to secure places.
Echo 16 Oct, 2018 @ 9:25am 
I get the same issue. It's been bothering me at first, but now I kinda ignore it. Suppose the fix would be to remove Deekin from the RC and ARX version of the ship?
BowShatter  [author] 15 Oct, 2018 @ 8:02pm 
@Billy James It could be due to the way the contents of the Lady Vengeance are transferred by script each Act. I honestly did not expect this to happen since Deekin is a modded NPC.
Billy James 15 Oct, 2018 @ 8:00pm 
Tiny little bug. Not sure if conflict or what, but Deekin seems to duplicate himself on LV with each new chapter. First one Deekin on way to Driftwood, then 2 Deekin as you get to the Isle, then 3 Deekin when arrive at Arx. All standing side by side at table.
BowShatter  [author] 8 Sep, 2018 @ 2:46pm 
@Alex Conversion is done, testing for bugs atm.
SINoALEXA 8 Sep, 2018 @ 10:57am 
when is that update coming for DE
Uniique TwiisT 6 Sep, 2018 @ 3:13am 
Okay thanks for the update :)
BowShatter  [author] 5 Sep, 2018 @ 5:16pm 
@Uniique TwiisT Not yet! I'll be porting a version for the DE soon enough, around this weekend.
Uniique TwiisT 5 Sep, 2018 @ 12:05pm 
Definitive Edition out yet or not?
Shyning 1 Sep, 2018 @ 8:05pm 
@BowShatter thanks !
Just saw by browsing other mods that the tools are only available for a few ones right now (beta or whatever). I hope they release them asap.
BowShatter  [author] 1 Sep, 2018 @ 8:03pm 
@Shyning Updated version coming soon!
Shyning 1 Sep, 2018 @ 2:30pm 
I guess I'll be the first to annoy you with it then !
plz update for DE (see, I even used the usual syntax).
TimeForACrusade 28 Aug, 2018 @ 9:07am 
Slane the winter dragon has a handfull of skills that are exclusive to him as far as I'm aware, the ones I can recall are Dragonfall and Frost Breath. Any chance those could be implemented in the future? Also I'm not sure if you are interested in balancing at all but the Skeleton Swarm skill is way to OP. You can steal it from Deekin as soon as you get to Fort Joy pretty much and it carries a necromancer summoner and the rest of the team all the way to the end of the game, for all my future playthroughs I've chosen to just pretend like it doesn't exist. Nit picking aside, love the mod! :steamhappy:
RadMaestro 3 Aug, 2018 @ 1:36am 
hey buddy,could you please fix Skeleton Swarm's skill icon,appreciated
BowShatter  [author] 1 Aug, 2018 @ 1:31am 
@Cookie Monster Huh. Weird. I'll take a look at that mod and see what could be the problem when I get the time.
Mr. HeadButt 1 Aug, 2018 @ 1:06am 
Anyway to make the bone crusher work with the Summon Overhaul mod? If I use the Bone Crusher from your mod it summons a Golden Widow instead.
Cybrid 0x0t2md2W 24 Jul, 2018 @ 2:38pm 
there's an npc undead that has poison breathe, much like fire breathe(alternate dragon head too). I always thought undead characters, especially the undead lizards, should have it as a choice skill.
智能闲置:傻猫SillyCat 20 Jul, 2018 @ 4:38am 
@BowShatter OK, thank you, and thanks for your mod, it is nice.
BowShatter  [author] 19 Jul, 2018 @ 9:44pm 
Mass Shackles of Pain is only usable by an NPC in the Blackpits. The copy you can buy is basically the same thing except you can learn it.
智能闲置:傻猫SillyCat 19 Jul, 2018 @ 9:11pm 
so...what is the difference between Mass Shackles of Pain from deekin and the original one in the game?
BowShatter  [author] 16 Jun, 2018 @ 8:23am 
@BrianLevi Hmm... not sure what would be causing that. I would think its a mod conflict... or maybe it just broke.
LEVI 16 Jun, 2018 @ 5:18am 
Love this mod! Its worked fine for me thus far, safe for a few animation bugs / skills not appearing in bar, but all in all everything worked well.

However, now all of a sudden, my Translocate and Shade shift (teleportation movement spells) are not working. I can cast the spell, do the animation, and select a location for the teleport to occur. However, once the spell is cast, my character just stays there.

Any ideas for how to fix this? its a strange bug indeed, and I have only just got it today for some reason.
GAUN7ERO'DIMM 29 May, 2018 @ 9:26am 
The Dead Ferryman (NPC near Bloodmoon Island) just used "Death Breath" to unleash DEATH FOG and kill my entire party. Would be nice if we could get the spell and a source version (for mass death fog) if possible please. Great for the undead users.. at the cost of their enemies and maybe also allies.
MrJane 23 May, 2018 @ 3:21pm 
Why doesn't this work in GM Mode?
Shido 8 May, 2018 @ 6:01am 
any idear how you would cause the necro spells to requier a corpse to use ?
Baandari Pedlar 2 May, 2018 @ 2:32am 
You should add void shard :D
Damashi 22 Apr, 2018 @ 7:56pm 
@Clockwork God it does. Its just invisible. hover your mouse of the first slot.
Omae Wa Mou Shindeiru 22 Apr, 2018 @ 7:01pm 
the firey protector has no abilities, no summon or anything.
BowShatter  [author] 20 Apr, 2018 @ 12:40am 
@Cinder the psycho This mod is to add NPC spells in the vanilla game for player use. Helping hand on the other hand is from DOS1 so its not eligible for this mod.
Cindred 20 Apr, 2018 @ 12:06am 
I just found this mod and cant wait to try it out but there is no listed warfare here? I would love the helping hand from your candle in the dark mod
Vepiru 15 Apr, 2018 @ 7:20am 
Heyyy love your mod, but Deekin doesn't show anymore :'( (disabled the mod by accident, when I enabled it again, poooof, was gone ...) Would it be possible to make the skills obtainable by another way ? (crafting, other vendor outside of lady vengeance ?) Cheers ! :)
Wshams 3 Apr, 2018 @ 5:18am 
thanks i love you
Alex Catgirl 2 Apr, 2018 @ 1:34pm 
Deekin!!!!!!!!!!!
BowShatter  [author] 2 Apr, 2018 @ 10:10am 
@Tempted Sorry, Void Glide skill is a AoE Curse. Curse is only accessible as Sworn (unless you use scrolls), so this is for Sworn only.
The Tempted Man 2 Apr, 2018 @ 8:28am 
Also, would it be possible to remove the sword tag from void glide skill?
The Tempted Man 2 Apr, 2018 @ 8:27am 
I am grateful for your thoughtfullness.
BowShatter  [author] 2 Apr, 2018 @ 8:15am 
@Tempted Sure. I'll even add a trader restock function since I learnt how to do so not long ago.
The Tempted Man 2 Apr, 2018 @ 7:46am 
Could you increase the amount of books to 6, for those who use extended party mods?
Damashi 1 Apr, 2018 @ 10:13pm 
Sure