Killing Floor

Killing Floor

LostZedsTeleportMut
18 Comments
P-Jay 4 May, 2024 @ 1:49pm 
The problem is, that the map is including brain dead zeds, the lostzeds teleport mut can't handle to teleport them because of the controller class, so the soltion is to exclude them in the LostZedsTeleport.ini like: ExcludedZeds=Class'KFChar.BrainDeadStalker'
ExcludedZeds=Class'KFChar.BrainDeadSiren'
ExcludedZeds=Class'KFChar.BrainDeadBoss'
ExcludedZeds=Class'KFChar.BrainDeadBloat'
ExcludedZeds=Class'KFChar.BrainDeadFleshPound'
ExcludedZeds=Class'KFChar.BrainDeadHusk'
ExcludedZeds=Class'KFChar.BrainDeadZombie'
ExcludedZeds=Class'KFChar.BrainDeadScrake'
ExcludedZeds=Class'KFChar.BrainDeadClot'
ExcludedZeds=Class'KFChar.BrainDeadGorefast'
ExcludedZeds=Class'KFChar.BrainDeadCrawler'
GRIMM 3 May, 2024 @ 9:15am 
P-Jay, so what was the problem? How did you solve it?
P-Jay 30 Jul, 2023 @ 11:01am 
Found the problem and fixed it, just message or write here if someone is interested how or having the same problems on other maps
P-Jay 23 Jul, 2023 @ 12:08am 
Maybe this can happen on other Maps too, so someone has an idea how to fix that?
P-Jay 23 Jul, 2023 @ 12:07am 
Warning: LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut (Function LostZedsTeleportMut.LostZedsTeleportMut.Teleport:0034) Accessed None 'Controller'
Warning: LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut (Function LostZedsTeleportMut.LostZedsTeleportMut.Timer:0198) Accessed None 'Controller'
Critical: UObject::ProcessEvent
Critical: (LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut, Function LostZedsTeleportMut.LostZedsTeleportMut.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level KF-ArmyBase
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
P-Jay 23 Jul, 2023 @ 12:06am 
I have a mod with many custom monsters and some other stuff, for now worked fine and having no crashes. From about 100 Maps we were playing about 15 Maps on this mod using the LostZedsTeleportMut too with no issues, till we played the Map "ArmyBase". It crashed the Server 2 times in a row, when the LostZedsTeleportMut tries to act
RAMBO 15 Jan, 2018 @ 9:29pm 
The mutator shows in the web admin list, but not the game list. It still works. Though I have to activate it through the web admin.
CFH  [author] 14 Jan, 2018 @ 2:28pm 
It must be shown in the list anyway 0_0
RAMBO 14 Jan, 2018 @ 2:18pm 
It's working now.
RAMBO 14 Jan, 2018 @ 2:04pm 
Seems to not be showing up in my mutators list for some reason. Installed download in KF folder.
Rats 11 Jan, 2018 @ 9:01am 
Good idea.
CFH  [author] 31 Dec, 2017 @ 12:21pm 
:emofdr:
MikaMangoMango 31 Dec, 2017 @ 11:49am 
That thumbnail image is adorable! X)
ExZeT 23 Dec, 2017 @ 1:48pm 
окай =)
CFH  [author] 23 Dec, 2017 @ 9:58am 
ExZeT, я не тебе ответил, а noodles. Про флеймоский мут я в курсе, его за основу брал)
ExZeT 23 Dec, 2017 @ 9:43am 
okay =)
CFH  [author] 23 Dec, 2017 @ 1:40am 
It's not.
noodles 22 Dec, 2017 @ 9:54pm 
is this whitelisted?