Sid Meier's Civilization V

Sid Meier's Civilization V

CNC Civs - The Global Defense Initiative
11 Comments
jcgriep451 22 Mar, 2018 @ 3:22am 
Thank you so much I've been waiting for this for years
Dwatch Razgriz 3 Jan, 2018 @ 8:58pm 
Fair points...Maybe have the Virus have the ability to shoot multiple times in a turn (if it kills a target...representing the toxin cloud)...the Magnetron could have a massive bonus v cities, and armor...but against infantry and air it suffers additional damage...As for GDI's APC, maybe just have it as amphibious mechanized infantry with a damage bonus (representing their passengers)...
Usernamehere  [author] 3 Jan, 2018 @ 8:25pm 
Another unit that comes to mind actually is the Magnetron. I might be able to put it in the game in some way, but it wouldn't be able to magnetize enemy units toward it to pull them in range of other units, like it does in Yuri's Revenge.

The Virus, if she comes along, wouldn't have her toxin ability either. She'd probably just be a generic ranged infantry unit.
Usernamehere  [author] 3 Jan, 2018 @ 8:20pm 
What I mean by "Possible" unit, is that a few of them will have to be left out due to me being unable to code their abilities without learning how to make scripts out of .lua files. GDI's Amphibious APC comes to mind, as there's no way for a ground unit to carry another ground unit in the game, regardless of type.
Dwatch Razgriz 3 Jan, 2018 @ 8:20pm 
I was unaware you were planning on adding the entire roster eventually...So shut my mouth XD
Usernamehere  [author] 3 Jan, 2018 @ 8:18pm 
You mean exactly what I've already been planning and doing?

To be honest, since I worked on all five of these mods simultaneously over the course of about a month, right now I'm giving myself a break. But at some point, yes, I plan to incorporate every single possible unit from the original games as unique units for the Civ V mods, allowing the player to have access to the full arsenal and army of GDI, the Allies, et cetera.
Dwatch Razgriz 3 Jan, 2018 @ 7:43pm 
Question...While it may be OP, could you make versions of these (the CnC civs) with more unique units and their super weapons as replacements for nukes? I think it would be pretty dang awesome to play essentially a CnC game in Civ.
Usernamehere  [author] 3 Jan, 2018 @ 4:23pm 
When you click "Subscribe" on a Civ V mod, it downloads the mod as a compressed .civ5mod file. When you load up the game, you need to sit in the mod menu for a moment until the game says "Transferring - (the mod you downloaded)" By transferring it actually means that it's unpacking that .civ5mod file into all the playable and readable files necessary to make the mod work.

Long story short, sit in your mod menu until the game says that GDI is transfering.
Jonesy987 3 Jan, 2018 @ 4:21pm 
it wont download for me
Usernamehere  [author] 28 Dec, 2017 @ 12:12pm 
I've already got something like that planned.
Legatedovakiin 28 Dec, 2017 @ 10:12am 
you should have made a mammoth mk2 instead of a titan

give it air defence, a two tile ranged attack, and a strong melee attack, but cap it to one unit at a time